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7d29bcfd
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
未验证
提交
7d29bcfd
编写于
7月 23, 2018
作者:
M
Mr.doob
提交者:
GitHub
7月 23, 2018
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #14481 from WestLangley/dev-to_buffer_geo
Examples: Geometry -> BufferGeometry
上级
0b7c90a9
fabe3672
变更
23
隐藏空白更改
内联
并排
Showing
23 changed file
with
37 addition
and
48 deletion
+37
-48
examples/canvas_ascii_effect.html
examples/canvas_ascii_effect.html
+1
-1
examples/canvas_camera_orthographic.html
examples/canvas_camera_orthographic.html
+1
-1
examples/canvas_geometry_earth.html
examples/canvas_geometry_earth.html
+1
-1
examples/canvas_geometry_hierarchy.html
examples/canvas_geometry_hierarchy.html
+1
-1
examples/canvas_geometry_shapes.html
examples/canvas_geometry_shapes.html
+1
-1
examples/canvas_interactive_cubes.html
examples/canvas_interactive_cubes.html
+1
-1
examples/canvas_interactive_cubes_tween.html
examples/canvas_interactive_cubes_tween.html
+1
-1
examples/canvas_interactive_voxelpainter.html
examples/canvas_interactive_voxelpainter.html
+1
-1
examples/canvas_materials_video.html
examples/canvas_materials_video.html
+1
-1
examples/canvas_performance.html
examples/canvas_performance.html
+1
-1
examples/canvas_sandbox.html
examples/canvas_sandbox.html
+1
-1
examples/js/renderers/WebGLDeferredRenderer.js
examples/js/renderers/WebGLDeferredRenderer.js
+1
-1
examples/misc_lights_test.html
examples/misc_lights_test.html
+3
-3
examples/misc_ubiquity_test.html
examples/misc_ubiquity_test.html
+2
-2
examples/misc_ubiquity_test2.html
examples/misc_ubiquity_test2.html
+1
-1
examples/software_geometry_earth.html
examples/software_geometry_earth.html
+1
-1
examples/svg_sandbox.html
examples/svg_sandbox.html
+2
-2
examples/webgl_custom_attributes_lines.html
examples/webgl_custom_attributes_lines.html
+8
-15
examples/webgl_geometry_extrude_shapes.html
examples/webgl_geometry_extrude_shapes.html
+3
-3
examples/webgl_geometry_shapes.html
examples/webgl_geometry_shapes.html
+1
-1
examples/webgl_geometry_text_shapes.html
examples/webgl_geometry_text_shapes.html
+2
-6
examples/webgl_panorama_cube.html
examples/webgl_panorama_cube.html
+1
-1
examples/webvr_panorama.html
examples/webvr_panorama.html
+1
-1
未找到文件。
examples/canvas_ascii_effect.html
浏览文件 @
7d29bcfd
...
...
@@ -72,7 +72,7 @@
light
.
position
.
set
(
-
500
,
-
500
,
-
500
);
scene
.
add
(
light
);
sphere
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
200
,
20
,
10
),
new
THREE
.
MeshLambertMaterial
()
);
sphere
=
new
THREE
.
Mesh
(
new
THREE
.
Sphere
Buffer
Geometry
(
200
,
20
,
10
),
new
THREE
.
MeshLambertMaterial
()
);
scene
.
add
(
sphere
);
// Plane
...
...
examples/canvas_camera_orthographic.html
浏览文件 @
7d29bcfd
...
...
@@ -58,7 +58,7 @@
// Cubes
var
geometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
50
);
var
geometry
=
new
THREE
.
Box
Buffer
Geometry
(
50
,
50
,
50
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
overdraw
:
0.5
}
);
for
(
var
i
=
0
;
i
<
100
;
i
++
)
{
...
...
examples/canvas_geometry_earth.html
浏览文件 @
7d29bcfd
...
...
@@ -72,7 +72,7 @@
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
load
(
'
textures/land_ocean_ice_cloud_2048.jpg
'
,
function
(
texture
)
{
var
geometry
=
new
THREE
.
SphereGeometry
(
200
,
20
,
20
);
var
geometry
=
new
THREE
.
Sphere
Buffer
Geometry
(
200
,
20
,
20
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
,
overdraw
:
0.5
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
...
...
examples/canvas_geometry_hierarchy.html
浏览文件 @
7d29bcfd
...
...
@@ -52,7 +52,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xffffff
);
var
geometry
=
new
THREE
.
BoxGeometry
(
100
,
100
,
100
);
var
geometry
=
new
THREE
.
Box
Buffer
Geometry
(
100
,
100
,
100
);
var
material
=
new
THREE
.
MeshNormalMaterial
(
{
overdraw
:
0.5
}
);
group
=
new
THREE
.
Group
();
...
...
examples/canvas_geometry_shapes.html
浏览文件 @
7d29bcfd
...
...
@@ -71,7 +71,7 @@
// flat shape
var
geometry
=
new
THREE
.
ShapeGeometry
(
shape
);
var
geometry
=
new
THREE
.
Shape
Buffer
Geometry
(
shape
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
color
,
overdraw
:
0.5
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
...
...
examples/canvas_interactive_cubes.html
浏览文件 @
7d29bcfd
...
...
@@ -55,7 +55,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xf0f0f0
);
var
geometry
=
new
THREE
.
BoxGeometry
(
100
,
100
,
100
);
var
geometry
=
new
THREE
.
Box
Buffer
Geometry
(
100
,
100
,
100
);
for
(
var
i
=
0
;
i
<
10
;
i
++
)
{
...
...
examples/canvas_interactive_cubes_tween.html
浏览文件 @
7d29bcfd
...
...
@@ -54,7 +54,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xf0f0f0
);
var
geometry
=
new
THREE
.
BoxGeometry
(
100
,
100
,
100
);
var
geometry
=
new
THREE
.
Box
Buffer
Geometry
(
100
,
100
,
100
);
for
(
var
i
=
0
;
i
<
20
;
i
++
)
{
...
...
examples/canvas_interactive_voxelpainter.html
浏览文件 @
7d29bcfd
...
...
@@ -28,7 +28,7 @@
var
mouse
,
raycaster
,
isShiftDown
=
false
;
var
cubeGeometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
50
);
var
cubeGeometry
=
new
THREE
.
Box
Buffer
Geometry
(
50
,
50
,
50
);
var
cubeMaterial
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x00ff80
,
overdraw
:
0.5
}
);
var
objects
=
[];
...
...
examples/canvas_materials_video.html
浏览文件 @
7d29bcfd
...
...
@@ -103,7 +103,7 @@
//
var
plane
=
new
THREE
.
PlaneGeometry
(
480
,
204
,
4
,
4
);
var
plane
=
new
THREE
.
Plane
Buffer
Geometry
(
480
,
204
,
4
,
4
);
mesh
=
new
THREE
.
Mesh
(
plane
,
material
);
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
1.5
;
...
...
examples/canvas_performance.html
浏览文件 @
7d29bcfd
...
...
@@ -53,7 +53,7 @@
// Spheres
var
geometry
=
new
THREE
.
SphereGeometry
(
100
,
26
,
18
);
var
geometry
=
new
THREE
.
Sphere
Buffer
Geometry
(
100
,
26
,
18
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
overdraw
:
0.5
}
);
for
(
var
i
=
0
;
i
<
20
;
i
++
)
{
...
...
examples/canvas_sandbox.html
浏览文件 @
7d29bcfd
...
...
@@ -56,7 +56,7 @@
group
=
new
THREE
.
Group
();
scene
.
add
(
group
);
var
geometry
=
new
THREE
.
IcosahedronGeometry
(
100
,
1
);
var
geometry
=
new
THREE
.
Icosahedron
Buffer
Geometry
(
100
,
1
);
var
envMap
=
new
THREE
.
TextureLoader
().
load
(
'
textures/metal.jpg
'
);
envMap
.
mapping
=
THREE
.
SphericalReflectionMapping
;
...
...
examples/js/renderers/WebGLDeferredRenderer.js
浏览文件 @
7d29bcfd
...
...
@@ -797,7 +797,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
function
createDeferredPointLight
(
light
)
{
var
mesh
=
createDeferredLightMesh
(
light
,
new
THREE
.
SphereGeometry
(
1
,
16
,
8
)
);
var
mesh
=
createDeferredLightMesh
(
light
,
new
THREE
.
Sphere
Buffer
Geometry
(
1
,
16
,
8
)
);
mesh
.
onBeforeRender
=
updateDeferredPointLightUniforms
;
return
mesh
;
...
...
examples/misc_lights_test.html
浏览文件 @
7d29bcfd
...
...
@@ -71,7 +71,7 @@
// Spheres
geometry
=
new
THREE
.
SphereGeometry
(
100
,
16
,
8
);
geometry
=
new
THREE
.
Sphere
Buffer
Geometry
(
100
,
16
,
8
);
material
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
flatShading
:
true
,
overdraw
:
0.5
,
shininess
:
0
}
);
for
(
var
i
=
0
;
i
<
30
;
i
++
)
{
...
...
@@ -87,7 +87,7 @@
// Torus
geometry
=
new
THREE
.
TorusGeometry
(
100
,
25
,
15
,
30
);
geometry
=
new
THREE
.
Torus
Buffer
Geometry
(
100
,
25
,
15
,
30
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
scene
.
add
(
mesh
);
...
...
@@ -108,7 +108,7 @@
pointLight
=
new
THREE
.
PointLight
(
0xffaa00
);
scene
.
add
(
pointLight
);
geometry
=
new
THREE
.
SphereGeometry
(
100
,
8
,
4
);
geometry
=
new
THREE
.
Sphere
Buffer
Geometry
(
100
,
8
,
4
);
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffaa00
}
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
scale
.
set
(
0.05
,
0.05
,
0.05
);
...
...
examples/misc_ubiquity_test.html
浏览文件 @
7d29bcfd
...
...
@@ -62,7 +62,7 @@
// CUBES
var
cube
=
new
THREE
.
BoxGeometry
(
100
,
100
,
100
);
var
cube
=
new
THREE
.
Box
Buffer
Geometry
(
100
,
100
,
100
);
mesh
=
new
THREE
.
Mesh
(
cube
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x0000ff
,
opacity
:
0.5
,
transparent
:
true
}
)
);
mesh
.
position
.
x
=
500
;
...
...
@@ -88,7 +88,7 @@
// CYLINDER
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
CylinderGeometry
(
20
,
100
,
200
,
10
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
Cylinder
Buffer
Geometry
(
20
,
100
,
200
,
10
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
.
position
.
x
=
-
500
;
mesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
2
;
...
...
examples/misc_ubiquity_test2.html
浏览文件 @
7d29bcfd
...
...
@@ -56,7 +56,7 @@
texture
.
wrapS
=
THREE
.
RepeatWrapping
;
texture
.
wrapT
=
THREE
.
RepeatWrapping
;
var
geometry
=
new
THREE
.
BoxGeometry
(
150
,
150
,
150
,
4
,
4
,
4
);
var
geometry
=
new
THREE
.
Box
Buffer
Geometry
(
150
,
150
,
150
,
4
,
4
,
4
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
,
overdraw
:
0.5
}
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
...
...
examples/software_geometry_earth.html
浏览文件 @
7d29bcfd
...
...
@@ -71,7 +71,7 @@
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
load
(
'
textures/land_ocean_ice_cloud_2048.jpg
'
,
function
(
texture
)
{
var
geometry
=
new
THREE
.
SphereGeometry
(
200
,
20
,
20
);
var
geometry
=
new
THREE
.
Sphere
Buffer
Geometry
(
200
,
20
,
20
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
map
:
texture
,
overdraw
:
0.5
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
...
...
examples/svg_sandbox.html
浏览文件 @
7d29bcfd
...
...
@@ -50,7 +50,7 @@
// CUBES
var
cube
=
new
THREE
.
BoxGeometry
(
100
,
100
,
100
);
var
cube
=
new
THREE
.
Box
Buffer
Geometry
(
100
,
100
,
100
);
mesh
=
new
THREE
.
Mesh
(
cube
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x0000ff
,
opacity
:
0.5
,
transparent
:
true
}
)
);
mesh
.
position
.
x
=
500
;
...
...
@@ -76,7 +76,7 @@
// CYLINDER
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
CylinderGeometry
(
20
,
100
,
200
,
10
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
Cylinder
Buffer
Geometry
(
20
,
100
,
200
,
10
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
.
position
.
x
=
-
500
;
mesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
2
;
...
...
examples/webgl_custom_attributes_lines.html
浏览文件 @
7d29bcfd
...
...
@@ -101,7 +101,7 @@
amplitude
:
{
value
:
5.0
},
opacity
:
{
value
:
0.3
},
color
:
{
value
:
new
THREE
.
Color
(
0xff
0000
)
}
color
:
{
value
:
new
THREE
.
Color
(
0xff
ffff
)
}
};
...
...
@@ -117,7 +117,7 @@
});
var
geometry
=
new
THREE
.
TextGeometry
(
'
three.js
'
,
{
var
geometry
=
new
THREE
.
Text
Buffer
Geometry
(
'
three.js
'
,
{
font
:
font
,
...
...
@@ -130,24 +130,17 @@
bevelEnabled
:
true
,
bevelSegments
:
10
,
steps
:
40
}
);
geometry
.
center
();
var
vertices
=
geometry
.
vertices
;
var
buffergeometry
=
new
THREE
.
BufferGeometry
();
var
position
=
new
THREE
.
Float32BufferAttribute
(
vertices
.
length
*
3
,
3
).
copyVector3sArray
(
vertices
);
buffergeometry
.
addAttribute
(
'
position
'
,
position
);
var
count
=
geometry
.
attributes
.
position
.
count
;
var
displacement
=
new
THREE
.
Float32BufferAttribute
(
vertices
.
length
*
3
,
3
);
buffer
geometry
.
addAttribute
(
'
displacement
'
,
displacement
);
var
displacement
=
new
THREE
.
Float32BufferAttribute
(
count
*
3
,
3
);
geometry
.
addAttribute
(
'
displacement
'
,
displacement
);
var
customColor
=
new
THREE
.
Float32BufferAttribute
(
vertices
.
length
*
3
,
3
);
buffer
geometry
.
addAttribute
(
'
customColor
'
,
customColor
);
var
customColor
=
new
THREE
.
Float32BufferAttribute
(
count
*
3
,
3
);
geometry
.
addAttribute
(
'
customColor
'
,
customColor
);
var
color
=
new
THREE
.
Color
(
0xffffff
);
...
...
@@ -158,7 +151,7 @@
}
object
=
new
THREE
.
Line
(
buffer
geometry
,
shaderMaterial
);
object
=
new
THREE
.
Line
(
geometry
,
shaderMaterial
);
object
.
rotation
.
x
=
0.2
;
scene
.
add
(
object
);
...
...
examples/webgl_geometry_extrude_shapes.html
浏览文件 @
7d29bcfd
...
...
@@ -98,7 +98,7 @@
var
shape
=
new
THREE
.
Shape
(
pts
);
var
geometry
=
new
THREE
.
ExtrudeGeometry
(
shape
,
extrudeSettings
);
var
geometry
=
new
THREE
.
Extrude
Buffer
Geometry
(
shape
,
extrudeSettings
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xb00000
,
wireframe
:
false
}
);
...
...
@@ -143,7 +143,7 @@
var
shape
=
new
THREE
.
Shape
(
pts
);
var
geometry
=
new
THREE
.
ExtrudeGeometry
(
shape
,
extrudeSettings
);
var
geometry
=
new
THREE
.
Extrude
Buffer
Geometry
(
shape
,
extrudeSettings
);
var
material2
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xff8000
,
wireframe
:
false
}
);
...
...
@@ -165,7 +165,7 @@
bevelSegments
:
1
};
var
geometry
=
new
THREE
.
ExtrudeGeometry
(
shape
,
extrudeSettings
);
var
geometry
=
new
THREE
.
Extrude
Buffer
Geometry
(
shape
,
extrudeSettings
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
materials
);
...
...
examples/webgl_geometry_shapes.html
浏览文件 @
7d29bcfd
...
...
@@ -97,7 +97,7 @@
// extruded shape
var
geometry
=
new
THREE
.
ExtrudeGeometry
(
shape
,
extrudeSettings
);
var
geometry
=
new
THREE
.
Extrude
Buffer
Geometry
(
shape
,
extrudeSettings
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshPhongMaterial
(
{
color
:
color
}
)
);
mesh
.
position
.
set
(
x
,
y
,
z
-
75
);
...
...
examples/webgl_geometry_text_shapes.html
浏览文件 @
7d29bcfd
...
...
@@ -51,8 +51,6 @@
var
xMid
,
text
;
var
textShape
=
new
THREE
.
BufferGeometry
();
var
color
=
0x006699
;
var
matDark
=
new
THREE
.
LineBasicMaterial
(
{
...
...
@@ -71,7 +69,7 @@
var
shapes
=
font
.
generateShapes
(
message
,
100
);
var
geometry
=
new
THREE
.
ShapeGeometry
(
shapes
);
var
geometry
=
new
THREE
.
Shape
Buffer
Geometry
(
shapes
);
geometry
.
computeBoundingBox
();
...
...
@@ -81,9 +79,7 @@
// make shape ( N.B. edge view not visible )
textShape
.
fromGeometry
(
geometry
);
text
=
new
THREE
.
Mesh
(
textShape
,
matLite
);
text
=
new
THREE
.
Mesh
(
geometry
,
matLite
);
text
.
position
.
z
=
-
150
;
scene
.
add
(
text
);
...
...
examples/webgl_panorama_cube.html
浏览文件 @
7d29bcfd
...
...
@@ -76,7 +76,7 @@
}
var
skyBox
=
new
THREE
.
Mesh
(
new
THREE
.
Cube
Geometry
(
1
,
1
,
1
),
materials
);
var
skyBox
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBuffer
Geometry
(
1
,
1
,
1
),
materials
);
skyBox
.
geometry
.
scale
(
1
,
1
,
-
1
);
scene
.
add
(
skyBox
);
...
...
examples/webvr_panorama.html
浏览文件 @
7d29bcfd
...
...
@@ -52,7 +52,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
90
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
layers
.
enable
(
1
);
var
geometry
=
new
THREE
.
Cube
Geometry
(
100
,
100
,
100
);
var
geometry
=
new
THREE
.
BoxBuffer
Geometry
(
100
,
100
,
100
);
geometry
.
scale
(
1
,
1
,
-
1
);
var
textures
=
getTexturesFromAtlasFile
(
"
textures/cube/sun_temple_stripe_stereo.jpg
"
,
12
);
...
...
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