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three.js
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7bdd534f
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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7bdd534f
编写于
8月 21, 2017
作者:
M
Mr.doob
提交者:
GitHub
8月 21, 2017
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差异文件
Merge pull request #12003 from fernandojsg/fixes
GLTFExporter: Some validation fixes
上级
6863d97f
284628c8
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
22 addition
and
8 deletion
+22
-8
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+22
-8
未找到文件。
examples/js/exporters/GLTFExporter.js
浏览文件 @
7bdd534f
...
...
@@ -32,10 +32,10 @@ var WEBGL_CONSTANTS = {
var
THREE_TO_WEBGL
=
{
// @TODO Replace with computed property name [THREE.*] when available on es6
1003
:
WEBGL_CONSTANTS
.
NEAREST
,
1004
:
WEBGL_CONSTANTS
.
LINEAR
,
1005
:
WEBGL_CONSTANTS
.
NEAREST_MIPMAP_
NEAREST
,
1006
:
WEBGL_CONSTANTS
.
LINEAR
_MIPMAP_NEAREST
,
1007
:
WEBGL_CONSTANTS
.
NEAREST_MIPMAP_LINEAR
,
1004
:
WEBGL_CONSTANTS
.
NEAREST_MIPMAP_NEAREST
,
1005
:
WEBGL_CONSTANTS
.
NEAREST_MIPMAP_
LINEAR
,
1006
:
WEBGL_CONSTANTS
.
LINEAR
,
1007
:
WEBGL_CONSTANTS
.
LINEAR_MIPMAP_NEAREST
,
1008
:
WEBGL_CONSTANTS
.
LINEAR_MIPMAP_LINEAR
};
...
...
@@ -772,7 +772,7 @@ THREE.GLTFExporter.prototype = {
if
(
object
.
children
.
length
>
0
)
{
gltfNode
.
children
=
[];
var
children
=
[];
for
(
var
i
=
0
,
l
=
object
.
children
.
length
;
i
<
l
;
i
++
)
{
...
...
@@ -783,12 +783,19 @@ THREE.GLTFExporter.prototype = {
child
instanceof
THREE
.
Line
||
child
instanceof
THREE
.
Points
)
{
gltfNode
.
children
.
push
(
processNode
(
child
)
);
children
.
push
(
processNode
(
child
)
);
}
}
if
(
children
.
length
>
0
)
{
gltfNode
.
children
=
children
;
}
}
outputJSON
.
nodes
.
push
(
gltfNode
);
...
...
@@ -827,6 +834,7 @@ THREE.GLTFExporter.prototype = {
for
(
var
i
=
0
,
l
=
scene
.
children
.
length
;
i
<
l
;
i
++
)
{
var
child
=
scene
.
children
[
i
];
var
nodes
=
[];
// @TODO We don't process lights yet
if
(
child
instanceof
THREE
.
Mesh
||
...
...
@@ -835,7 +843,13 @@ THREE.GLTFExporter.prototype = {
child
instanceof
THREE
.
Line
||
child
instanceof
THREE
.
Points
)
{
gltfScene
.
nodes
.
push
(
processNode
(
child
)
);
nodes
.
push
(
processNode
(
child
)
);
}
if
(
nodes
.
length
>
0
)
{
gltfScene
.
nodes
=
nodes
;
}
...
...
@@ -895,7 +909,7 @@ THREE.GLTFExporter.prototype = {
// Generate buffer
// Create a new blob with all the dataviews from the buffers
var
blob
=
new
Blob
(
dataViews
,
{
type
:
'
application/octet-
binary
'
}
);
var
blob
=
new
Blob
(
dataViews
,
{
type
:
'
application/octet-
stream
'
}
);
// Update the bytlength of the only main buffer and update the uri with the base64 representation of it
if
(
outputJSON
.
buffers
&&
outputJSON
.
buffers
.
length
>
0
)
{
...
...
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