提交 7ac7d3c8 编写于 作者: T Takahiro

Replace PropertyBinding.findBone with Skeleton.getBoneByName in GLTFExporter

上级 31497d78
......@@ -904,9 +904,9 @@ THREE.GLTFExporter.prototype = {
var trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
if ( trackBinding.objectName === 'bones' ) {
if ( trackBinding.objectName === 'bones' && trackNode.isSkinnedMesh === true ) {
trackNode = THREE.PropertyBinding.findBone( trackNode, trackBinding.objectIndex );
trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
}
......
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