<ahref="http://threejs.org"target="_blank"rel="noopener">three.js</a> - Physically accurate lighting example using a incandescent bulb - by <ahref="http://clara.io"target="_blank"rel="noopener">Ben Houston</a><br/>
<ahref="http://threejs.org"target="_blank"rel="noopener">three.js</a> - Physically accurate lighting example using a incandescent bulb - by <ahref="http://clara.io"target="_blank"rel="noopener">Ben Houston</a><br/>
Using real world scale: Brick cube is 1 meter in size. Light is 2 meters from floor. Globe is 25 cm in diameter.<br/>
Using real world scale: Brick cube is 50 cm in size. Globe is 50 cm in diameter.<br/>
Using Reinhard inline tonemapping with real-world light falloff (decay = 2).
Using Reinhard inline tonemapping with real-world light falloff (decay = 2).