提交 7644de76 编写于 作者: J Joshua Koo

Fix Sky Shader. Should now work on Windows and Mac (#5602)

- use simplified Rayleigh function for performance and ANGLE
- add back original in case anyone wishes to experiment wavelengths
上级 283dc163
......@@ -75,6 +75,14 @@ THREE.ShaderLib['sky'] = {
"const float e = 2.71828182845904523536028747135266249775724709369995957;",
"const float pi = 3.141592653589793238462643383279502884197169;",
"const float n = 1.0003; // refractive index of air",
"const float N = 2.545E25; // number of molecules per unit volume for air at",
"// 288.15K and 1013mb (sea level -45 celsius)",
"const float pn = 0.035; // depolatization factor for standard air",
"// wavelength of used primaries, according to preetham",
"const vec3 lambda = vec3(680E-9, 550E-9, 450E-9);",
"// mie stuff",
"// K coefficient for the primaries",
"const vec3 K = vec3(0.686, 0.678, 0.666);",
......@@ -93,10 +101,18 @@ THREE.ShaderLib['sky'] = {
"const float cutoffAngle = pi/1.95;",
"const float steepness = 1.5;",
"vec3 totalRayleigh(vec3 lambda)",
"{",
"return (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn));",
"}",
// see http://blenderartists.org/forum/showthread.php?321110-Shaders-and-Skybox-madness
"// A simplied version of the total Reayleigh scattering to works on browsers that use ANGLE",
"vec3 totalRayleigh()",
"vec3 simplifiedRayleigh()",
"{",
"return 0.0005 / vec3(94, 40, 18);",
// return 0.00054532832366 / (3.0 * 2.545E25 * pow(vec3(680E-9, 550E-9, 450E-9), vec3(4.0)) * 6.245);
"}",
"float rayleighPhase(float cosTheta)",
......@@ -156,7 +172,9 @@ THREE.ShaderLib['sky'] = {
"// extinction (absorbtion + out scattering) ",
"// rayleigh coefficients",
"vec3 betaR = totalRayleigh() * reileighCoefficient;",
// "vec3 betaR = totalRayleigh(lambda) * reileighCoefficient;",
"vec3 betaR = simplifiedRayleigh() * reileighCoefficient;",
"// mie coefficients",
"vec3 betaM = totalMie(lambda, K, turbidity) * mieCoefficient;",
......@@ -248,4 +266,4 @@ THREE.Sky = function () {
this.uniforms = skyUniforms;
};
\ No newline at end of file
};
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