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three.js
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7643c637
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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7643c637
编写于
9月 22, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Moved js/SkyShader to js/objects/Sky.
上级
7927ecf3
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
14 addition
and
21 deletion
+14
-21
examples/js/objects/Sky.js
examples/js/objects/Sky.js
+8
-13
examples/webgl_shaders_sky.html
examples/webgl_shaders_sky.html
+6
-8
未找到文件。
examples/js/
SkyShader
.js
→
examples/js/
objects/Sky
.js
浏览文件 @
7643c637
...
...
@@ -16,26 +16,21 @@
THREE
.
Sky
=
function
()
{
var
s
kyS
hader
=
THREE
.
Sky
.
SkyShader
;
var
shader
=
THREE
.
Sky
.
SkyShader
;
var
skyUniforms
=
THREE
.
UniformsUtils
.
clone
(
skyShader
.
uniforms
);
var
skyMat
=
new
THREE
.
ShaderMaterial
(
{
fragmentShader
:
skyShader
.
fragmentShader
,
vertexShader
:
skyShader
.
vertexShader
,
uniforms
:
skyUniforms
,
var
material
=
new
THREE
.
ShaderMaterial
(
{
fragmentShader
:
shader
.
fragmentShader
,
vertexShader
:
shader
.
vertexShader
,
uniforms
:
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
),
side
:
THREE
.
BackSide
}
);
var
skyGeo
=
new
THREE
.
SphereBufferGeometry
(
1
,
32
,
15
);
var
skyMesh
=
new
THREE
.
Mesh
(
skyGeo
,
skyMat
);
// Expose variables
this
.
mesh
=
skyMesh
;
this
.
uniforms
=
skyUniforms
;
THREE
.
Mesh
.
call
(
this
,
new
THREE
.
SphereBufferGeometry
(
1
,
32
,
15
),
material
);
};
THREE
.
Sky
.
prototype
=
Object
.
create
(
THREE
.
Mesh
.
prototype
);
THREE
.
Sky
.
SkyShader
=
{
uniforms
:
{
...
...
examples/webgl_shaders_sky.html
浏览文件 @
7643c637
...
...
@@ -44,7 +44,7 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/
SkyShader
.js"
></script>
<script
src=
"js/
objects/Sky
.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
...
...
@@ -65,12 +65,10 @@
function
initSky
()
{
// Add Sky
Mesh
// Add Sky
sky
=
new
THREE
.
Sky
();
sky
.
mesh
.
scale
.
setScalar
(
450000
);
sky
.
mesh
.
matrixAutoUpdate
=
false
;
//The sky is still (see https://threejs.org/docs/#manual/introduction/How-to-update-things)
sky
.
mesh
.
updateMatrixWorld
();
//So only compute its matrix now.
scene
.
add
(
sky
.
mesh
);
sky
.
scale
.
setScalar
(
450000
);
scene
.
add
(
sky
);
// Add Sun Helper
sunSphere
=
new
THREE
.
Mesh
(
...
...
@@ -98,7 +96,7 @@
function
guiChanged
()
{
var
uniforms
=
sky
.
uniforms
;
var
uniforms
=
sky
.
material
.
uniforms
;
uniforms
.
turbidity
.
value
=
effectController
.
turbidity
;
uniforms
.
rayleigh
.
value
=
effectController
.
rayleigh
;
uniforms
.
luminance
.
value
=
effectController
.
luminance
;
...
...
@@ -114,7 +112,7 @@
sunSphere
.
visible
=
effectController
.
sun
;
sky
.
uniforms
.
sunPosition
.
value
.
copy
(
sunSphere
.
position
);
uniforms
.
sunPosition
.
value
.
copy
(
sunSphere
.
position
);
renderer
.
render
(
scene
,
camera
);
...
...
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