提交 73e3b92f 编写于 作者: M Mr.doob

Adreno 3XX workaround in normalmap_pars_fragment and bumpmap_pars_fragment. See #9988

上级 7ba811c6
......@@ -23,8 +23,10 @@
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {
vec3 vSigmaX = dFdx( surf_pos );
vec3 vSigmaY = dFdy( surf_pos );
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
vec3 vN = surf_norm; // normalized
vec3 R1 = cross( vSigmaY, vN );
......
......@@ -8,8 +8,10 @@
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( vUv.st );
vec2 st1 = dFdy( vUv.st );
......
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