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73d96400
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three.js
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73d96400
编写于
11月 16, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Fix handling of clear color
上级
e94fd574
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
13 addition
and
8 deletion
+13
-8
examples/js/postprocessing/SAOPass.js
examples/js/postprocessing/SAOPass.js
+5
-4
examples/js/postprocessing/SSAOPass.js
examples/js/postprocessing/SSAOPass.js
+8
-4
未找到文件。
examples/js/postprocessing/SAOPass.js
浏览文件 @
73d96400
...
...
@@ -16,6 +16,7 @@ THREE.SAOPass = function ( scene, camera, depthTexture, useNormals, resolution )
this
.
supportsDepthTextureExtension
=
(
depthTexture
!==
undefined
)
?
depthTexture
:
false
;
this
.
supportsNormalTexture
=
(
useNormals
!==
undefined
)
?
useNormals
:
false
;
this
.
originalClearColor
=
new
THREE
.
Color
();
this
.
oldClearColor
=
new
THREE
.
Color
();
this
.
oldClearAlpha
=
1
;
...
...
@@ -312,7 +313,7 @@ THREE.SAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
renderPass
:
function
(
renderer
,
passMaterial
,
renderTarget
,
clearColor
,
clearAlpha
)
{
// save original state
var
originalClearColor
=
renderer
.
getClearColor
(
);
this
.
originalClearColor
.
copy
(
renderer
.
getClearColor
()
);
var
originalClearAlpha
=
renderer
.
getClearAlpha
();
var
originalAutoClear
=
renderer
.
autoClear
;
...
...
@@ -331,14 +332,14 @@ THREE.SAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
// restore original state
renderer
.
autoClear
=
originalAutoClear
;
renderer
.
setClearColor
(
originalClearColor
);
renderer
.
setClearColor
(
this
.
originalClearColor
);
renderer
.
setClearAlpha
(
originalClearAlpha
);
},
renderOverride
:
function
(
renderer
,
overrideMaterial
,
renderTarget
,
clearColor
,
clearAlpha
)
{
var
originalClearColor
=
renderer
.
getClearColor
(
);
this
.
originalClearColor
.
copy
(
renderer
.
getClearColor
()
);
var
originalClearAlpha
=
renderer
.
getClearAlpha
();
var
originalAutoClear
=
renderer
.
autoClear
;
...
...
@@ -360,7 +361,7 @@ THREE.SAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
// restore original state
renderer
.
autoClear
=
originalAutoClear
;
renderer
.
setClearColor
(
originalClearColor
);
renderer
.
setClearColor
(
this
.
originalClearColor
);
renderer
.
setClearAlpha
(
originalClearAlpha
);
},
...
...
examples/js/postprocessing/SSAOPass.js
浏览文件 @
73d96400
...
...
@@ -141,6 +141,10 @@ THREE.SSAOPass = function ( scene, camera, width, height ) {
this
.
quad
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
2
,
2
),
null
);
this
.
quadScene
.
add
(
this
.
quad
);
//
this
.
originalClearColor
=
new
THREE
.
Color
();
};
THREE
.
SSAOPass
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Pass
.
prototype
),
{
...
...
@@ -233,7 +237,7 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
renderPass
:
function
(
renderer
,
passMaterial
,
renderTarget
,
clearColor
,
clearAlpha
)
{
// save original state
var
originalClearColor
=
renderer
.
getClearColor
(
);
this
.
originalClearColor
.
copy
(
renderer
.
getClearColor
()
);
var
originalClearAlpha
=
renderer
.
getClearAlpha
();
var
originalAutoClear
=
renderer
.
autoClear
;
...
...
@@ -252,14 +256,14 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
// restore original state
renderer
.
autoClear
=
originalAutoClear
;
renderer
.
setClearColor
(
originalClearColor
);
renderer
.
setClearColor
(
this
.
originalClearColor
);
renderer
.
setClearAlpha
(
originalClearAlpha
);
},
renderOverride
:
function
(
renderer
,
overrideMaterial
,
renderTarget
,
clearColor
,
clearAlpha
)
{
var
originalClearColor
=
renderer
.
getClearColor
(
);
this
.
originalClearColor
.
copy
(
renderer
.
getClearColor
()
);
var
originalClearAlpha
=
renderer
.
getClearAlpha
();
var
originalAutoClear
=
renderer
.
autoClear
;
...
...
@@ -284,7 +288,7 @@ THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
// restore original state
renderer
.
autoClear
=
originalAutoClear
;
renderer
.
setClearColor
(
originalClearColor
);
renderer
.
setClearColor
(
this
.
originalClearColor
);
renderer
.
setClearAlpha
(
originalClearAlpha
);
},
...
...
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