提交 72d90984 编写于 作者: W WestLangley

Corrected bump mapping reference

上级 46cf3f98
......@@ -39,7 +39,7 @@
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<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents -
<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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......@@ -36,7 +36,7 @@
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<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple single-pass skin material with <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">tangent-less bump mapping</a> -
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple, single-pass, skin material with tangent-less bump mapping</a> -
<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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......@@ -3,8 +3,8 @@
uniform sampler2D bumpMap;
uniform float bumpScale;
// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
// http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
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