提交 723d3f40 编写于 作者: B Ben Adams

SphereBufferGeometry

上级 479432b9
<!DOCTYPE html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials</title>
......@@ -76,8 +76,8 @@
// Spheres geometry
var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
var geometry_smooth = new THREE.SphereBufferGeometry( 70, 32, 16 );
var geometry_flat = new THREE.SphereBufferGeometry( 70, 32, 16 );
objects = [];
......@@ -100,7 +100,7 @@
}
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
scene.add( particleLight );
// Lights
......
/**
* @author benaadams / https://twitter.com/ben_a_adams
* based on THREE.SphereGeometry
*/
THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
THREE.BufferGeometry.call( this );
this.type = 'SphereBufferGeometry';
this.parameters = {
radius: radius,
widthSegments: widthSegments,
heightSegments: heightSegments,
phiStart: phiStart,
phiLength: phiLength,
thetaStart: thetaStart,
thetaLength: thetaLength
};
radius = radius || 50;
widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
phiStart = phiStart !== undefined ? phiStart : 0;
phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
thetaStart = thetaStart !== undefined ? thetaStart : 0;
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
var stride = ( 3 + 3 + 2 );
var vertexBuffer = new THREE.InterleavedBuffer( new Float32Array( ( ( widthSegments + 1 ) * ( heightSegments + 1 ) ) * stride ), stride );
var positions = new THREE.InterleavedBufferAttribute( vertexBuffer, 3, 0 );
this.addAttribute( 'position', positions );
var normals = new THREE.InterleavedBufferAttribute( vertexBuffer, 3, 3 );
this.addAttribute( 'normal', normals );
var uvs = new THREE.InterleavedBufferAttribute( vertexBuffer, 2, 6 );
this.addAttribute( 'uv', uvs );
var x, y, u, v, px, py, px, index = 0, vertices = [], normal = new THREE.Vector3();
for ( y = 0; y <= heightSegments; y ++ ) {
var verticesRow = [];
v = y / heightSegments;
for ( x = 0; x <= widthSegments; x ++ ) {
u = x / widthSegments;
px = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
py = radius * Math.cos( thetaStart + v * thetaLength );
pz = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
normal.set( px, py, pz ).normalize();
positions.setXYZ( index, px, py, pz );
normals.setXYZ( index, normal.x, normal.y, normal.z );
uvs.setXY( index, u, 1 - v );
verticesRow.push( index );
index++;
}
vertices.push( verticesRow );
}
var indices = [];
for ( y = 0, ul = heightSegments - 1; y < ul; y++ ) {
for ( x = 0; x < widthSegments; x++ ) {
var v1 = vertices[y][x + 1];
var v2 = vertices[y][x];
var v3 = vertices[y + 1][x];
var v4 = vertices[y + 1][x + 1];
if ( y !== 0 ) indices.push( v1, v2, v4 );
indices.push( v2, v3, v4 );
}
}
y = heightSegments;
for ( x = 0; x < widthSegments; x++ ) {
var v2 = vertices[y][x];
var v3 = vertices[y - 1][x];
var v4 = vertices[y - 1][x + 1];
indices.push( v2, v4, v3 );
}
this.addAttribute( 'index', new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
};
THREE.SphereBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.SphereBufferGeometry.prototype.constructor = THREE.SphereBufferGeometry;
\ No newline at end of file
......@@ -4,6 +4,8 @@
THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
THREE.log( 'THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.' );
THREE.Geometry.call( this );
this.type = 'SphereGeometry';
......
......@@ -36,6 +36,7 @@
"src/extras/geometries/PlaneBufferGeometry.js",
"src/extras/geometries/RingGeometry.js",
"src/extras/geometries/SphereGeometry.js",
"src/extras/geometries/SphereBufferGeometry.js",
"src/extras/geometries/TextGeometry.js",
"src/extras/geometries/TorusGeometry.js",
"src/extras/geometries/TorusKnotGeometry.js",
......
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