提交 7021f821 编写于 作者: M Mr.doob

Created MD2Loader. Forcing it to little-endian by now.

上级 1f27dafe
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.MD2Loader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.MD2Loader.prototype = {
constructor: THREE.MD2Loader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.XHRLoader( scope.manager );
loader.setCrossOrigin( this.crossOrigin );
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
onLoad( scope.parse( buffer ) );
}, onProgress, onError );
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
parse: function ( buffer ) {
var data = new DataView( buffer );
// http://tfc.duke.free.fr/coding/md2-specs-en.html
var header = {};
var headerNames = [
'ident', 'version',
'skinwidth', 'skinheight',
'framesize',
'num_skins', 'num_vertices', 'num_st', 'num_tris', 'num_glcmds', 'num_frames',
'offset_skins', 'offset_st', 'offset_tris', 'offset_frames', 'offset_glcmds', 'offset_end'
];
for ( var i = 0; i < headerNames.length; i ++ ) {
header[ headerNames[ i ] ] = data.getInt32( i * 4, true );
}
if ( header.ident !== 844121161 || header.version !== 8 ) {
console.error( 'Not a valid MD2 file' );
return;
}
if ( header.offset_end !== data.byteLength ) {
console.error( 'Corrupted MD2 file' );
return;
}
//
var geometry = new THREE.Geometry();
// uvs
var uvs = [];
var offset = header.offset_st;
for ( var i = 0; i < header.num_st; i ++, offset += 4 ) {
var u = data.getInt16( offset + 0, true );
var v = data.getInt16( offset + 2, true );
var uv = new THREE.Vector2( u / header.skinwidth, 1 - ( v / header.skinheight ) );
uvs.push( uv );
}
// triangles
var offset = header.offset_tris;
for ( var i = 0; i < header.num_tris; i ++ ) {
var a = data.getUint16( offset + 0, true );
var b = data.getUint16( offset + 2, true );
var c = data.getUint16( offset + 4, true );
var face = new THREE.Face3( a, b, c );
geometry.faces.push( face );
geometry.faceVertexUvs[ 0 ].push( [
uvs[ data.getUint16( offset + 6, true ) ],
uvs[ data.getUint16( offset + 8, true ) ],
uvs[ data.getUint16( offset + 10, true ) ]
] );
offset += 12;
}
// frames
var translation = new THREE.Vector3();
var scale = new THREE.Vector3();
var offset = header.offset_frames;
for ( var i = 0; i < header.num_frames; i ++ ) {
scale.set(
data.getFloat32( offset + 0, true ),
data.getFloat32( offset + 4, true ),
data.getFloat32( offset + 8, true )
);
translation.set(
data.getFloat32( offset + 12, true ),
data.getFloat32( offset + 16, true ),
data.getFloat32( offset + 20, true )
);
offset += 24;
var string = [];
for ( var j = 0; j < 16; j ++ ) {
string[ j ] = data.getUint8( offset + j, true );
}
var frame = {
name: String.fromCharCode.apply( null, string ),
vertices: []
};
offset += 16;
for ( var j = 0; j < header.num_vertices; j ++ ) {
var x = data.getUint8( offset ++, true );
var y = data.getUint8( offset ++, true );
var z = data.getUint8( offset ++, true );
var n = data.getUint8( offset ++, true );
var vertex = new THREE.Vector3(
x * scale.x + translation.x,
z * scale.z + translation.z,
y * scale.y + translation.y
);
frame.vertices.push( vertex );
}
geometry.morphTargets.push( frame );
}
geometry.vertices = geometry.morphTargets[ 0 ].vertices;
return geometry;
}
}
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