提交 70016cac 编写于 作者: M Mr.doob

Minor clean up.

上级 aeb491c0
......@@ -832,7 +832,7 @@ THREE.ColladaLoader = function () {
}
geometry.morphTargets.push( { name: "target_" + frame, vertices: skinned } );
geometry.morphTargets.push( { name: "target_" + frame, vertices: skinned } );
}
......
......@@ -61,14 +61,13 @@
camera.up.set( 0, 0, 1 );
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xfff4e5, 0.0003 );
var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
light.position.set( 0, -4, -4 ).normalize();
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setClearColor( 0xfff4e5 );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
......@@ -81,13 +80,13 @@
var loader = new THREE.ColladaLoader();
loader.load( "./models/collada/avatar.dae", function ( geometry, materials ) {
loader.load( "./models/collada/avatar.dae", function ( collada ) {
scene.add( geometry.scene );
scene.add( collada.scene );
// T.P. adapted this to use un-flattened DAE hierarchy; see ColladaLoader.js
// for more information
var skin = geometry.scene.children[0].children[1].children[0];
var skin = collada.scene.children[0].children[1].children[0];
camera.lookAt(skin.position);
......@@ -121,9 +120,7 @@
requestAnimationFrame( animate, renderer.domElement );
var delta = clock.getDelta();
THREE.AnimationHandler.update( delta );
THREE.AnimationHandler.update( clock.getDelta() );
renderer.render( scene, camera );
......
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