Remove revision in renderers of examples

上级 1e4c3170
......@@ -28,8 +28,6 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
THREE.CSS2DRenderer = function () {
console.log( 'THREE.CSS2DRenderer', THREE.REVISION );
var _width, _height;
var _widthHalf, _heightHalf;
......
......@@ -39,8 +39,6 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
THREE.CSS3DRenderer = function () {
console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
var _width, _height;
var _widthHalf, _heightHalf;
......
......@@ -8,8 +8,6 @@
THREE.RaytracingRenderer = function ( parameters ) {
console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
parameters = parameters || {};
var scope = this;
......
......@@ -80,8 +80,6 @@ self.onmessage = function ( e ) {
THREE.RaytracingRendererWorker = function () {
console.log( 'THREE.RaytracingRendererWorker', THREE.REVISION );
var maxRecursionDepth = 3;
var canvasWidth, canvasHeight;
......
......@@ -15,8 +15,6 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject;
THREE.SVGRenderer = function () {
console.log( 'THREE.SVGRenderer', THREE.REVISION );
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
......
......@@ -7,8 +7,6 @@
THREE.SoftwareRenderer = function ( parameters ) {
console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
parameters = parameters || {};
var canvas = parameters.canvas !== undefined
......
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