未验证 提交 6ae569e3 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #19062 from WestLangley/dev_deprecated_list

Docs: removed DeprecatedList
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<h1>Deprecated API List</h1>
<p>
As three.js has a rapidly evolving interface, you may come across examples that
suggest the use of API elements that are no longer part of the core.<br /><br />
Below is a list of such elements, along with info regarding their replacements.
</p>
<h2>Audio</h2>
<h3>[page:Audio]</h3>
<p>Audio.load has been deprecated. Use [page:AudioLoader] instead.</p>
<h3>[page:AudioAnalyser]</h3>
<p>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</p>
<h3>[page:BinaryTextureLoader]</h3>
<p>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</p>
<h2>Buffers</h2>
<h3>[page:BufferAttribute]</h3>
<p>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</p>
<p>BufferAttribute.copyIndicesArray() has been removed.</p>
<h3>[page:DynamicBufferAttribute]</h3>
<p>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setUsage]( THREE.DynamicDrawUsage ) instead.</p>
<h3>[page:Int8Attribute]</h3>
<p>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</p>
<h3>[page:Uint8Attribute]</h3>
<p>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</p>
<h3>[page:Uint8ClampedAttribute]</h3>
<p>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</p>
<h3>[page:Int16Attribute]</h3>
<p>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</p>
<h3>[page:Uint16Attribute]</h3>
<p>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</p>
<h3>[page:Int32Attribute]</h3>
<p>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</p>
<h3>[page:Uint32Attribute]</h3>
<p>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</p>
<h3>[page:Float32Attribute]</h3>
<p>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</p>
<h3>[page:Float64Attribute]</h3>
<p>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</p>
<h2>Cameras</h2>
<h3>[page:PerspectiveCamera]</h3>
<p>
PerspectiveCamera.setLens() is deprecated. Use [page:PerspectiveCamera.setFocalLength]()
and [page:PerspectiveCamera.filmGauge]() for a photographic setup.
</p>
<h2>Constants</h2>
<h3>[page:LineStrip]</h3>
<h3>[page:LinePieces]</h3>
<p>
LinePieces mode is no longer supported for [page:Line]s. Create a [page:LineSegments] instead.
</p>
<h2>Core</h2>
<h3>[page:EventDispatcher]</h3>
<p>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</p>
<h3>[page:Raycaster]</h3>
<p>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</p>
<h3>[page:Uniform]</h3>
<p>
Uniform.dynamic has been removed. Use object.onBeforeRender() instead.<br /><br />
Uniform.onUpdate has been removed. Use object.onBeforeRender() instead.
</p>
<h2>Extras</h2>
<h3>[page:ClosedSplineCurve3]</h3>
<p>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
<h3>[page:SplineCurve3]</h3>
<p>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
<h3>[page:BufferGeometry]</h3>
<p>
BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].<br /><br />
BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].<br /><br />
BufferGeometry.clearDrawCalls is now [page:BufferGeometry.clearGroups].<br /><br />
BufferGeometry.computeTangents has been removed.<br /><br />
BufferGeometry.computeOffsets has been removed.<br /><br />
BufferGeometry.drawcalls has been renamed to [page:BufferGeometry.groups].<br /><br />
BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].<br /><br />
BufferGeometry.applyMatrix() has been renamed to [page:BufferGeometry.applyMatrix4]().
</p>
<h3>[page:CubeGeometry]</h3>
<p>CubeGeometry has been renamed to [page:BoxGeometry].</p>
<h3>[page:Geometry]</h3>
<p>
Geometry.computeTangents() has been removed.<br /><br />
Geometry.computeLineDistances() has been removed. Use [page:Line.computeLineDistances] instead.<br /><br />
Geometry.applyMatrix() has been renamed to [page:Geometry.applyMatrix4]().
</p>
<h3>[page:GeometryUtils]</h3>
<p>
GeometryUtils.merge has been moved to [page:Geometry]. Use [page:Geometry.merge]( geometry2, matrix, materialIndexOffset ) instead.<br /><br />
GeometryUtils.center has been moved to [page:Geometry]. Use [page:Geometry.center]( ) instead.
</p>
<h3>[page:Plane]</h3>
<p>
Plane.isIntersectionLine() has been renamed to [page:Plane.intersectsLine]().
</p>
<h2>Helpers</h2>
<h3>[page:BoundingBoxHelper]</h3>
<p>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</p>
<h3>[page:EdgesHelper]</h3>
<p>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</p>
<h3>[page:GridHelper]</h3>
<p>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</p>
<h3>[page:WireframeHelper WireframeHelper]</h3>
<p>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</p>
<h2>Lights</h2>
<h3>[page:Light]</h3>
<p>
Light.onlyShadow has been removed.<br /><br />
Light.shadowCameraLeft is now [page:Light.shadow.camera.left].<br /><br />
Light.shadowCameraRight is now [page:Light.shadow.camera.right].<br /><br />
Light.shadowCameraTop is now [page:Light.shadow.camera.top].<br /><br />
Light.shadowCameraBottom is now [page:Light.shadow.camera.bottom].<br /><br />
Light.shadowCameraNear is now [page:Light.shadow.camera.near].<br /><br />
Light.shadowCameraFar is now [page:Light.shadow.camera.far].<br /><br />
Light.shadowCameraVisible has been removed. Use [page:CameraHelper] ( light.shadow.camera ) instead.<br /><br />
Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].<br /><br />
Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].
</p>
<h2>Loaders</h2>
<h3>[page:XHRLoader]</h3>
<p>XHRLoader has been renamed to [page:FileLoader].</p>
<h3>[page:JSONLoader]</h3>
<p>JSONLoader has been removed from core.</p>
<h2>Math</h2>
<h3>[page:Box2]</h3>
<p>
Box2.center has been renamed to [page:Box2.getCenter]().<br /><br />
Box2.empty has been renamed to [page:Box2.isEmpty]().<br /><br />
Box2.isIntersectionBox has been renamed to [page:Box2.intersectsBox]().<br /><br />
Box2.size has been renamed to [page:Box2.getSize]().
</p>
<h3>[page:Box3]</h3>
<p>
Box3.center has been renamed to [page:Box3.getCenter]().<br /><br />
Box3.empty has been renamed to [page:Box3.isEmpty]().<br /><br />
Box3.isIntersectionBox has been renamed to [page:Box3.intersectsBox]().<br /><br />
Box3.isIntersectionSphere has been renamed to [page:Box3.intersectsSphere]().<br /><br />
Box3.size has been renamed to [page:Box3.getSize]().
</p>
<h3>[page:Face4]</h3>
<p>Face4 has been removed. Use [page:Face3] instead.</p>
<h3>[page:Frustum]</h3>
<p>Frustum.setFromMatrix() has been renamed to [page:Frustum.setFromProjectionMatrix]().</p>
<h3>[page:Line3]</h3>
<p>Line3.center has been renamed to [page:Line3.getCenter]().</p>
<h3>[page:Math]</h3>
<p>
Math.random16() has been deprecated. Use Math.random() instead.
</p>
<h3>[page:Matrix3]</h3>
<p>
Matrix3.flattenToArrayOffset() is deprecated. Use [page:Matrix3.toArray]() instead.<br /><br />
Matrix3.multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.<br /><br />
Matrix3.multiplyVector3Array() has been renamed to [page:Matrix3.applyToVector3Array]( array ).<br /><br />
Matrix3.applyToBufferAttribute() has been removed. Use [page:BufferAttribute.applyMatrix3]( matrix ) instead.<br /><br />
Matrix3.applyToVector3Array() has been removed.
<p>
<h3>[page:Matrix4]</h3>
<p>
Matrix4.flattenToArrayOffset() is deprecated. Use [page:Matrix4.toArray]() instead.<br /><br />
Matrix4.extractPosition() has been renamed to [page:Matrix4.copyPosition]( matrix ).<br /><br />
Matrix4.getPosition() has been removed. Use [page:Vector3.setFromMatrixPosition]( matrix ) instead.<br /><br />
Matrix4.setRotationFromQuaternion() has been renamed to [page:Matrix4.makeRotationFromQuaternion]( quaternion ).<br /><br />
Matrix4.multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
Matrix4.multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
Matrix4.multiplyVector3Array() has been renamed to [page:Matrix4.applyToVector3Array] ( array ).<br /><br />
Matrix4.rotateAxis() has been removed. Use [page:Matrix4.transformDirection]( matrix ) instead.<br /><br />
Matrix4.crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
Matrix4.rotateX() has been removed.<br /><br />
Matrix4.rotateY() has been removed.<br /><br />
Matrix4.rotateZ() has been removed.<br /><br />
Matrix4.rotateByAxis() has been removed.<br /><br />
Matrix4.applyToBufferAttribute() has been removed. Use [page:BufferAttribute.applyMatrix4]( matrix ) instead.<br /><br />
Matrix4.applyToVector3Array() has been removed.<br /><br />
Matrix4.makeFrustum() has been removed. Use [page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) instead.
</p>
<h3>[page:Quaternion.multiplyVector3]</h3>
<p>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</p>
<h3>[page:Ray]</h3>
<p>
Ray.isIntersectionBox() has been renamed to [page:Ray.intersectsBox]().<br /><br />
Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].<br /><br />
Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].
</p>
<h3>[page:Triangle]</h3>
<p>
Triangle.area() has been renamed to [page:Triangle.getArea]().<br /><br />
Triangle.barycoordFromPoint() has been renamed to [page:Triangle.getBarycoord]().<br /><br />
Triangle.midpoint() has been renamed to [page:Triangle.getMidpoint]().<br /><br />
Triangle.normal() has been renamed to [page:Triangle.getNormal]().<br /><br />
Triangle.plane() has been renamed to [page:Triangle.getPlane]().
</p>
<h3>[page:Vector2]</h3>
<p>
Vector2.fromAttribute() has been renamed to [page:Vector2.fromBufferAttribute]().
</p>
<h3>[page:Vector3]</h3>
<p>
Vector3.setEulerFromRotationMatrix() has been removed. Use [page:Euler.setFromRotationMatrix]() instead.<br /><br />
Vector3.setEulerFromQuaternion() has been removed. Use [page:Euler.setFromQuaternion]() instead.<br /><br />
Vector3.getPositionFromMatrix() has been renamed to [page:Vector3.setFromMatrixPosition]().<br /><br />
Vector3.getScaleFromMatrix() has been renamed to [page:Vector3.setFromMatrixScale]().<br /><br />
Vector3.getColumnFromMatrix() has been renamed to [page:Vector3.setFromMatrixColumn]().<br /><br />
Vector3.applyProjection() has been removed. Use [page:Vector3.applyMatrix4]() instead.<br /><br />
Vector3.fromAttribute() has been renamed to [page:Vector3.fromBufferAttribute]().
</p>
<h3>[page:Vector4]</h3>
<p>
Vector4.fromAttribute() has been renamed to [page:Vector4.fromBufferAttribute]().
</p>
<h3>[page:Vertex]</h3>
<p>Vertex has been removed. Use [page:Vector3] instead.</p>
<h3>[page:Spline]</h3>
<p>Spline has been removed. Use [page:CatmullRomCurve3] instead.</p>
<h2>Materials</h2>
<h3>[page:Material]</h3>
<p>
Material.wrapAround has been removed.<br /><br />
Material.wrapRGB has been removed.
</p>
<h3>[page:MeshFaceMaterial]</h3>
<p>MeshFaceMaterial has been removed. Use an array of materials instead.</p>
<h3>[page:MultiMaterial]</h3>
<p>MultiMaterial has been removed. Use an array of materials instead.</p>
<h3>[page:MeshPhongMaterial]</h3>
<p>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</p>
<h3>[page:ParticleBasicMaterial]</h3>
<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
<h3>[page:ParticleSystemMaterial]</h3>
<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
<h3>[page:PointCloudMaterial]</h3>
<p>PointCloudMaterial has been renamed to [page:PointsMaterial].</p>
<h3>[page:ShaderMaterial.derivatives]</h3>
<p>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</p>
<h2>Objects</h2>
<h3>[page:LOD.objects]</h3>
<p>LOD.objects has been renamed to [page:LOD.levels].</p>
<h3>[page:Object3D]</h3>
<p>
Object3D.eulerOrder is now [page:Object3D.rotation.order].<br /><br />
Object3D.getChildByName() has been renamed to [page:Object3D.getObjectByName]().<br /><br />
Object3D.renderDepth has been removed. Use [page:Object3D.renderOrder] instead.<br /><br />
Object3D.translate() has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.<br /><br />
Object3D.useQuaternion has been removed. The library now uses quaternions by default.<br /><br />
Object3D.applyMatrix() has been renamed to [page:Object3D.applyMatrix4]().
</p>
<h3>[page:LensFlare]</h3>
<p>
LensFlare has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Lensflare.js /examples/jsm/objects/Lensflare.js].
</p>
<h3>[page:Particle]</h3>
<p>Particle has been renamed to [page:Sprite].</p>
<h3>[page:ParticleSystem]</h3>
<p>ParticleSystem has been renamed to [page:Points].</p>
<h3>[page:PointCloud]</h3>
<p>PointCloud has been renamed to [page:Points].</p>
<h3>[page:Shape]</h3>
<p>
Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.<br /><br />
Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.
</p>
<h3>[page:SkinnedMesh]</h3>
<p>
SkinnedMesh.initBones() has been removed.
</p>
<h2>Renderers</h2>
<h3>[page:CanvasRenderer]</h3>
<p>
CanvasRenderer has been removed.
</p>
<h3>[page:Projector]</h3>
<p>
Projector has been moved to
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/Projector.js /examples/jsm/renderers/Projector.js].<br /><br />
Projector.projectVector() is now [page:Vector.project]().<br /><br />
Projector.unprojectVector() is now [page:Vector.unproject]().<br /><br />
Projector:.pickingRay() is now [page:Raycaster.setFromCamera]().
</p>
<h3>[page:WebGLProgram]</h3>
<p>
WebGLProgram.uniforms is now [page:WebGLProgram.getUniforms]().<br /><br />
WebGLProgram.attributes is now [page:WebGLProgram.getAttributes]().
</p>
<h3>[page:WebGLRenderer]</h3>
<p>
WebGLRenderer.supportsFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_float' ).<br /><br />
WebGLRenderer.supportsHalfFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' ).<br /><br />
WebGLRenderer.supportsStandardDerivatives() is now [page:WebGLRenderer.extensions.get]( 'OES_standard_derivatives' ).<br /><br />
WebGLRenderer.supportsCompressedTextureS3TC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_s3tc' ).<br /><br />
WebGLRenderer.supportsCompressedTexturePVRTC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_pvrtc' ).<br /><br />
WebGLRenderer.supportsBlendMinMax() is now [page:WebGLRenderer.extensions.get]( 'EXT_blend_minmax' ).<br /><br />
WebGLRenderer.supportsVertexTextures() is now [page:WebGLRenderer.capabilities.vertexTextures].<br /><br />
WebGLRenderer.supportsInstancedArrays() is now [page:WebGLRenderer.extensions.get]( 'ANGLE_instanced_arrays' ).<br /><br />
WebGLRenderer.enableScissorTest() is now [page:WebGLRenderer.setScissorTest]().<br /><br />
WebGLRenderer.initMaterial() has been removed.<br /><br />
WebGLRenderer.addPrePlugin() has been removed.<br /><br />
WebGLRenderer.addPostPlugin() has been removed.<br /><br />
WebGLRenderer.updateShadowMap() has been removed.<br /><br />
WebGLRenderer.setFaceCulling() has been removed.<br /><br />
WebGLRenderer.setTexture is deprecated, use [page:WebGLRenderer.setTexture2D]() instead.<br /><br />
WebGLRenderer.shadowMapEnabled is now [page:WebGLRenderer.shadowMap.enabled].<br /><br />
WebGLRenderer.shadowMapType is now [page:WebGLRenderer.shadowMap.type].<br /><br />
WebGLRenderer.shadowMapCullFace has been removed. Set [page:Material.shadowSide] instead.<br /><br />
WebGLRenderer.shadowMap.cullFace has been removed. Set [page:Material.shadowSide] instead.<br /><br />
WebGLRenderer.shadowMap.renderReverseSided has been removed. Set [page:Material.shadowSide] instead.<br /><br />
WebGLRenderer.shadowMap.renderSingleSided has been removed. Set [page:Material.shadowSide] instead.
</p>
<h3>[page:WebGLRenderTarget]</h3>
<p>
WebGLRenderTarget.wrapS is now [page:WebGLRenderTarget.texture.wrapS].<br /><br />
WebGLRenderTarget.wrapT is now [page:WebGLRenderTarget.texture.wrapT].<br /><br />
WebGLRenderTarget.magFilter is now [page:WebGLRenderTarget.texture.magFilter].<br /><br />
WebGLRenderTarget.minFilter is now [page:WebGLRenderTarget.texture.minFilter].<br /><br />
WebGLRenderTarget.anisotropy is now [page:WebGLRenderTarget.texture.anisotropy].<br /><br />
WebGLRenderTarget.offset is now [page:WebGLRenderTarget.texture.offset].<br /><br />
WebGLRenderTarget.repeat is now [page:WebGLRenderTarget.texture.repeat].<br /><br />
WebGLRenderTarget.format is now [page:WebGLRenderTarget.texture.format].<br /><br />
WebGLRenderTarget.type is now [page:WebGLRenderTarget.texture.type].<br /><br />
WebGLRenderTarget.generateMipmaps is now [page:WebGLRenderTarget.texture.generateMipmaps].
</p>
<h2>Textures</h2>
<h3>[page:ImageUtils]</h3>
<p>
ImageUtils.loadTexture has been deprecated. Use [page:TextureLoader] instead.<br /><br />
ImageUtils.loadTextureCube has been deprecated. Use [page:CubeTextureLoader] instead.<br /><br />
ImageUtils.loadCompressedTexture has been removed. Use [page:DDSLoader] instead.<br /><br />
ImageUtils.loadCompressedTextureCube has been removed. Use [page:DDSLoader] instead.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.Legacy.js src/Three.Legacy.js]
</p>
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<h1>已被弃用API列表(Deprecated API List)</h1>
<p>
由于three.js具有一个快速发展的接口,你可能会遇上类似“提示你当前所调用的API元素不再是Three.js核心的一部分”的提示。<br /><br />
下面就列举出了这些API元素,以及一些关于他们的替代信息。
</p>
<h2>音频(Audio)</h2>
<h3>[page:Audio]</h3>
<p>Audio.load 已被弃用。 请使用 [page:AudioLoader]。</p>
<h3>[page:AudioAnalyser]</h3>
<p>AudioAnalyser.getData() 已被重命名为 [page:AudioAnalyser.getFrequencyData]()。</p>
<h3>[page:BinaryTextureLoader]</h3>
<p>BinaryTextureLoader 已被重命名为 [page:DataTextureLoader]。</p>
<h2>缓冲器(Buffers)</h2>
<h3>[page:BufferAttribute]</h3>
<p>BufferAttribute.length 已被重命名为 [page:BufferAttribute.count]。</p>
<p>BufferAttribute.copyIndicesArray() 已被删除。</p>
<h3>[page:DynamicBufferAttribute]</h3>
<p>DynamicBufferAttribute 已被删除。 请使用[page:BufferAttribute.setDynamic]( true )。</p>
<h3>[page:Int8Attribute]</h3>
<p>Int8Attribute 已被删除。 请使用[page:BufferAttributeTypes Int8BufferAttribute]。</p>
<h3>[page:Uint8Attribute]</h3>
<p>Uint8Attribute 已被删除。 请使用[page:BufferAttributeTypes Uint8BufferAttribute]。</p>
<h3>[page:Uint8ClampedAttribute]</h3>
<p>Uint8ClampedAttribute 已被删除。 请使用[page:BufferAttributeTypes Uint8ClampedBufferAttribute]。</p>
<h3>[page:Int16Attribute]</h3>
<p>Int16Attribute 已被删除。 请使用[page:BufferAttributeTypes Int16BufferAttribute]。</p>
<h3>[page:Uint16Attribute]</h3>
<p>Uint16Attribute 已被删除。 请使用[page:BufferAttributeTypes Uint16BufferAttribute]。</p>
<h3>[page:Int32Attribute]</h3>
<p>Int32Attribute 已被删除。 请使用[page:BufferAttributeTypes Int32BufferAttribute]。</p>
<h3>[page:Uint32Attribute]</h3>
<p>Uint32Attribute 已被删除。 请使用[page:BufferAttributeTypes Uint32BufferAttribute]。</p>
<h3>[page:Float32Attribute]</h3>
<p>Float32Attribute 已被删除。 请使用[page:BufferAttributeTypes Float32BufferAttribute]。</p>
<h3>[page:Float64Attribute]</h3>
<p>Float64Attribute 已被删除。 请使用[page:BufferAttributeTypes Float64BufferAttribute]。</p>
<h2>摄像机(Cameras)</h2>
<h3>[page:PerspectiveCamera]</h3>
<p>
PerspectiveCamera.setLens() 已被弃用。 请使用[page:PerspectiveCamera.setFocalLength]()
和 [page:PerspectiveCamera.filmGauge]() 来对摄像机拍摄进行设置。
</p>
<h2>常量(Constants)</h2>
<h3>[page:LineStrip]</h3>
<h3>[page:LinePieces]</h3>
<p>
LinePieces mode 已经不再对 [page:Line]s 进行支持。 请创建一个 [page:LineSegments] 。
</p>
<h2>核心(Core)</h2>
<h3>[page:EventDispatcher]</h3>
<p>EventDispatcher.apply 已被删除。 请继承或者Object.assign其原型来“混合”。Inherit or Object.assign the prototype to mix-in。</p>
<h3>[page:Raycaster]</h3>
<p>Raycaster.params.PointCloud 已被重命名为 [page:Raycaster.params.Points]。</p>
<h3>[page:Uniform]</h3>
<p>
Uniform.dynamic 已被删除。 请使用object.onBeforeRender()。<br /><br />
Uniform.onUpdate 已被删除。 请使用object.onBeforeRender() 。
</p>
<h2>附件(Extras)</h2>
<h3>[page:ClosedSplineCurve3]</h3>
<p>ClosedSplineCurve3 已被弃用。 请使用[page:CatmullRomCurve3]。</p>
<h3>[page:SplineCurve3]</h3>
<p>SplineCurve3 已被弃用。 请使用[page:CatmullRomCurve3]。</p>
<h3>[page:BufferGeometry]</h3>
<p>
BufferGeometry.addIndex 已被重命名为 [page:BufferGeometry.setIndex]。<br /><br />
BufferGeometry.addDrawCall 现在是 [page:BufferGeometry.addGroup]。<br /><br />
BufferGeometry.clearDrawCalls 现在是 [page:BufferGeometry.clearGroups]。<br /><br />
BufferGeometry.computeTangents 已被删除。<br /><br />
BufferGeometry.computeOffsets 已被删除。<br /><br />
BufferGeometry.drawcalls 已被重命名为 [page:BufferGeometry.groups]。<br /><br />
BufferGeometry.offsets 已被重命名为 [page:BufferGeometry.groups]。<br /><br />
BufferGeometry.applyMatrix() has been renamed to [page:BufferGeometry.applyMatrix4]().
</p>
<h3>[page:CubeGeometry]</h3>
<p>CubeGeometry 已被重命名为 [page:BoxGeometry]。</p>
<h3>[page:Geometry]</h3>
<p>
Geometry.computeTangents() 已被删除。<br /><br />
Geometry.computeLineDistances() 已被删除。 请使用[page:Line.computeLineDistances]。<br /><br />
Geometry.applyMatrix() has been renamed to [page:Geometry.applyMatrix4]().
</p>
<h3>[page:GeometryUtils]</h3>
<p>
GeometryUtils.merge 已被移动到了 [page:Geometry],请使用[page:Geometry.merge]( geometry2, matrix, materialIndexOffset )。<br /><br />
GeometryUtils.center 已被移动到了 [page:Geometry],请使用[page:Geometry.center]( ) 。
</p>
<h3>[page:Plane]</h3>
<p>
Plane.isIntersectionLine() 已被重命名为 [page:Plane.intersectsLine]()。
</p>
<h2>辅助工具(Helpers)</h2>
<h3>[page:BoundingBoxHelper]</h3>
<p>BoundingBoxHelper 已被弃用。 请使用[page:BoxHelper]。</p>
<h3>[page:EdgesHelper]</h3>
<p>EdgesHelper 已被删除。 请使用[page:EdgesGeometry]。</p>
<h3>[page:GridHelper]</h3>
<p>GridHelper.setColors() 已被弃用,请在构造器中传递它们。</p>
<h3>[page:WireframeHelper WireframeHelper]</h3>
<p>WireframeHelper 已被删除。 请使用[page:WireframeGeometry]。</p>
<h2>灯光(Lights)</h2>
<h3>[page:Light]</h3>
<p>
Light.onlyShadow 已被删除。<br /><br />
Light.shadowCameraLeft 现在是 [page:Light.shadow.camera.left]。<br /><br />
Light.shadowCameraRight 现在是 [page:Light.shadow.camera.right]。<br /><br />
Light.shadowCameraTop 现在是 [page:Light.shadow.camera.top]。<br /><br />
Light.shadowCameraBottom 现在是 [page:Light.shadow.camera.bottom]。<br /><br />
Light.shadowCameraNear 现在是 [page:Light.shadow.camera.near]。<br /><br />
Light.shadowCameraFar 现在是 [page:Light.shadow.camera.far]。<br /><br />
Light.shadowCameraVisible 已被删除。 请使用[page:CameraHelper] ( light.shadow.camera )。<br /><br />
Light.shadowMapWidth 现在是 [page:Light.shadow.mapSize.width]。<br /><br />
Light.shadowMapHeight 现在是 [page:Light.shadow.mapSize.height]。
</p>
<h2>加载器(Loaders)</h2>
<h3>[page:XHRLoader]</h3>
<p>XHRLoader 已被重命名为 [page:FileLoader]。</p>
<h3>[page:JSONLoader]</h3>
<p>JSONLoader has been removed from core.</p>
<h2>数学(Maths)</h2>
<h3>[page:Box2]</h3>
<p>
Box2.center 已被重命名为 [page:Box2.getCenter]()。<br /><br />
Box2.empty 已被重命名为 [page:Box2.isEmpty]()。<br /><br />
Box2.isIntersectionBox 已被重命名为 [page:Box2.intersectsBox]()。<br /><br />
Box2.size 已被重命名为 [page:Box2.getSize]()。
</p>
<h3>[page:Box3]</h3>
<p>
Box3.center 已被重命名为 [page:Box3.getCenter]()。<br /><br />
Box3.empty 已被重命名为 [page:Box3.isEmpty]()。<br /><br />
Box3.isIntersectionBox 已被重命名为 [page:Box3.intersectsBox]()。<br /><br />
Box3.isIntersectionSphere 已被重命名为 [page:Box3.intersectsSphere]()。<br /><br />
Box3.size 已被重命名为 [page:Box3.getSize]()。
</p>
<h3>[page:Face4]</h3>
<p>Face4 已被删除。 请使用[page:Face3]。</p>
<h3>[page:Frustum]</h3>
<p>Frustum.setFromMatrix() has been renamed to [page:Frustum.setFromProjectionMatrix]().</p>
<h3>[page:Line3]</h3>
<p>Line3.center 已被重命名为 [page:Line3.getCenter]()。</p>
<h3>[page:Math]</h3>
<p>
Math.random16() 已被弃用。 请使用Math.random() 。
</p>
<h3>[page:Matrix3]</h3>
<p>
Matrix3.flattenToArrayOffset 已被弃用。请使用[page:Matrix3.toArray]()。<br /><br />
Matrix3.multiplyVector3 已被删除。 请使用vector.applyMatrix3( matrix )。<br /><br />
Matrix3.multiplyVector3Array 已被重命名为 [page:Matrix3.applyToVector3Array]( array )。<br /><br />
Matrix3.applyToBuffer 已被删除。 请使用matrix.applyToBufferAttribute( attribute )。<br /><br />
Matrix3.applyToVector3Array 已被删除。
<p>
<h3>[page:Matrix4]</h3>
<p>
Matrix4.flattenToArrayOffset() 已被弃用。请使用[page:Matrix4.toArray]()。<br /><br />
Matrix4.extractPosition() 已被重命名为 [page:Matrix4.copyPosition]( matrix )。<br /><br />
Matrix4.getPosition() 已被删除。 请使用[page:Vector3.setFromMatrixPosition]( matrix )。<br /><br />
Matrix4.setRotationFromQuaternion() 已被重命名为 [page:Matrix4.makeRotationFromQuaternion]( quaternion )。<br /><br />
Matrix4.multiplyVector3() 已被删除。 请使用vector.applyMatrix4( matrix )。<br /><br />
Matrix4.multiplyVector4() 已被删除。 请使用vector.applyMatrix4( matrix )。<br /><br />
Matrix4.multiplyVector3Array() 已被重命名为 [page:Matrix4.applyToVector3Array] ( array )。<br /><br />
Matrix4.rotateAxis() 已被删除。 请使用[page:Matrix4.transformDirection]( matrix )。<br /><br />
Matrix4.crossVector() 已被删除。 请使用vector.applyMatrix4( matrix )。<br /><br />
Matrix4.rotateX() 已被删除。<br /><br />
Matrix4.rotateY() 已被删除。<br /><br />
Matrix4.rotateZ() 已被删除。<br /><br />
Matrix4.rotateByAxis() 已被删除。<br /><br />
Matrix4.applyToBuffer() 已被删除。 请使用matrix.applyToBufferAttribute()。<br /><br />
Matrix4.applyToVector3Array() 已被删除。<br /><br />
Matrix4.makeFrustum() 已被删除。 请使用[page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) 。
</p>
<h3>[page:Quaternion.multiplyVector3]</h3>
<p>Quaternion.multiplyVector3() 已被删除。 请使用vector.applyQuaternion( quaternion )。</p>
<h3>[page:Ray]</h3>
<p>
Ray.isIntersectionBox() 已被重命名为 [page:Ray.intersectsBox]()。<br /><br />
Ray.isIntersectionPlane 已被重命名为 [page:Ray.intersectsPlane]。<br /><br />
Ray.isIntersectionSphere 已被重命名为 [page:Ray.intersectsSphere]。
</p>
<h3>[page:Triangle]</h3>
<p>
Triangle.area() 已被重命名为 [page:Triangle.getArea]()。<br /><br />
Triangle.barycoordFromPoint() 已被重命名为 [page:Triangle.getBarycoord]()。<br /><br />
Triangle.midpoint() 已被重命名为 [page:Triangle.getMidpoint]()。<br /><br />
Triangle.normal() 已被重命名为 [page:Triangle.getNormal]()。<br /><br />
Triangle.plane() 已被重命名为 [page:Triangle.getPlane]()。
</p>
<h3>[page:Vector2]</h3>
<p>
Vector2.fromAttribute() 已被重命名为 [page:Vector2.fromBufferAttribute]()。
</p>
<h3>[page:Vector3]</h3>
<p>
Vector3.setEulerFromRotationMatrix() 已被删除。 请使用[page:Euler.setFromRotationMatrix]()。<br /><br />
Vector3.setEulerFromQuaternion() 已被删除。 请使用[page:Euler.setFromQuaternion]()。<br /><br />
Vector3.getPositionFromMatrix() 已被重命名为 [page:Vector3.setFromMatrixPosition]()。<br /><br />
Vector3.getScaleFromMatrix() 已被重命名为 [page:Vector3.setFromMatrixScale]()。<br /><br />
Vector3.getColumnFromMatrix() 已被重命名为 [page:Vector3.setFromMatrixColumn]()。<br /><br />
Vector3.applyProjection() 已被删除。 请使用[page:Vector3.applyMatrix4]()。<br /><br />
Vector3.fromAttribute() 已被重命名为 [page:Vector3.fromBufferAttribute]()。
</p>
<h3>[page:Vector4]</h3>
<p>
Vector4.fromAttribute() 已被重命名为 [page:Vector4.fromBufferAttribute]().
</p>
<h3>[page:Vertex]</h3>
<p>Vertex 已被删除。 请使用[page:Vector3]。</p>
<h3>[page:Spline]</h3>
<p>Spline 已被删除。 请使用[page:CatmullRomCurve3]。</p>
<h2>材质(Materials)</h2>
<h3>[page:Material]</h3>
<p>
Material.wrapAround 已被删除。<br /><br />
Material.wrapRGB 已被删除。
</p>
<h3>[page:MeshFaceMaterial]</h3>
<p>MeshFaceMaterial 已被删除。 请使用一个材质数组。</p>
<h3>[page:MultiMaterial]</h3>
<p>MultiMaterial 已被删除。 请使用一个材质数组。</p>
<h3>[page:MeshPhongMaterial]</h3>
<p>MeshPhongMaterial.metal 已被删除。 请使用[page:MeshStandardMaterial]。</p>
<h3>[page:ParticleBasicMaterial]</h3>
<p>ParticleBasicMaterial 已被重命名为 [page:PointsMaterial]。</p>
<h3>[page:ParticleSystemMaterial]</h3>
<p>ParticleBasicMaterial 已被重命名为 [page:PointsMaterial]。</p>
<h3>[page:PointCloudMaterial]</h3>
<p>PointCloudMaterial 已被重命名为 [page:PointsMaterial]。</p>
<h3>[page:ShaderMaterial.derivatives]</h3>
<p>ShaderMaterial.derivatives 已被移动到了 [page:ShaderMaterial.extensions.derivatives]。</p>
<h2>物体(Objects)</h2>
<h3>[page:LOD.objects]</h3>
<p>LOD.objects 已被重命名为 [page:LOD.levels]。</p>
<h3>[page:Object3D]</h3>
<p>
Object3D.eulerOrder 现在是 [page:Object3D.rotation.order]。<br /><br />
Object3D.getChildByName() 已被重命名为 [page:Object3D.getObjectByName]()。<br /><br />
Object3D.renderDepth 已被删除。 请使用[page:Object3D.renderOrder]。<br /><br />
Object3D.translate() 已被删除。 请使用[page:Object3D.translateOnAxis]( axis, distance )。<br /><br />
Object3D.useQuaternion 已被删除。 默认情况下,Three.js库是使用quaternions(四元数)的。<br /><br />
Object3D.applyMatrix() has been renamed to [page:Object3D.applyMatrix4]().
</p>
<h3>[page:LensFlare]</h3>
<p>
LensFlare 已被移动到了 [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Lensflare.js /examples/jsm/objects/Lensflare.js].
</p>
<h3>[page:Particle]</h3>
<p>Particle 已被重命名为 [page:Sprite]。</p>
<h3>[page:ParticleSystem]</h3>
<p>ParticleSystem 已被重命名为 [page:Points]。</p>
<h3>[page:PointCloud]</h3>
<p>PointCloud 已被重命名为 [page:Points]。</p>
<h3>[page:Shape]</h3>
<p>
Shape.extrude 已被删除。 请使用[page:ExtrudeGeometry]。<br /><br />
Shape.makeGeometry 已被删除。 请使用[page:ShapeGeometry] 。
</p>
<h3>[page:SkinnedMesh]</h3>
<p>
SkinnedMesh.initBones() has been removed.
</p>
<h2>渲染器(Renderer)</h2>
<h3>[page:Projector]</h3>
<p>
CanvasRenderer has been removed.
</p>
<h3>[page:Projector]</h3>
<p>
Projector 已被移动到了
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/Projector.js /examples/jsm/renderers/Projector.js]。<br /><br />
Projector.projectVector() 现在是 [page:Vector.project]()。<br /><br />
Projector.unprojectVector() 现在是 [page:Vector.unproject]()。<br /><br />
Projector:.pickingRay() 现在是 [page:Raycaster.setFromCamera]()。
</p>
<h3>[page:WebGLProgram]</h3>
<p>
WebGLProgram.uniforms 现在是 [page:WebGLProgram.getUniforms]()。<br /><br />
WebGLProgram.attributes 现在是 [page:WebGLProgram.getAttributes]()。
</p>
<h3>[page:WebGLRenderer]</h3>
<p>
WebGLRenderer.supportsFloatTextures() 现在是 [page:WebGLRenderer.extensions.get]( 'OES_texture_float' )。<br /><br />
WebGLRenderer.supportsHalfFloatTextures() 现在是 [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' )。<br /><br />
WebGLRenderer.supportsStandardDerivatives() 现在是 [page:WebGLRenderer.extensions.get]( 'OES_standard_derivatives' )。<br /><br />
WebGLRenderer.supportsCompressedTextureS3TC() 现在是 [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_s3tc' )。<br /><br />
WebGLRenderer.supportsCompressedTexturePVRTC() 现在是 [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_pvrtc' )。<br /><br />
WebGLRenderer.supportsBlendMinMax() 现在是 [page:WebGLRenderer.extensions.get]( 'EXT_blend_minmax' )。<br /><br />
WebGLRenderer.supportsVertexTextures() 现在是 [page:WebGLRenderer.capabilities.vertexTextures]。<br /><br />
WebGLRenderer.supportsInstancedArrays() 现在是 [page:WebGLRenderer.extensions.get]( 'ANGLE_instanced_arrays' )。<br /><br />
WebGLRenderer.enableScissorTest() 现在是 [page:WebGLRenderer.setScissorTest]()。<br /><br />
WebGLRenderer.initMaterial() 已被删除。<br /><br />
WebGLRenderer.addPrePlugin() 已被删除。<br /><br />
WebGLRenderer.addPostPlugin() 已被删除。<br /><br />
WebGLRenderer.updateShadowMap() 已被删除。<br /><br />
WebGLRenderer.setFaceCulling() 已被删除。<br /><br />
WebGLRenderer.setTexture is deprecated, 请使用[page:WebGLRenderer.setTexture2D]()。<br /><br />
WebGLRenderer.shadowMapEnabled 现在是 [page:WebGLRenderer.shadowMap.enabled]。<br /><br />
WebGLRenderer.shadowMapType 现在是 [page:WebGLRenderer.shadowMap.type]。<br /><br />
WebGLRenderer.shadowMapCullFace 已被删除。请设置[page:Material.shadowSide]。<br /><br />
WebGLRenderer.shadowMap.cullFace 已被删除。请设置[page:Material.shadowSide]。<br /><br />
WebGLRenderer.shadowMap.renderReverseSided 已被删除。请设置[page:Material.shadowSide]。<br /><br />
WebGLRenderer.shadowMap.renderSingleSided 已被删除。请设置[page:Material.shadowSide]。
</p>
<h3>[page:WebGLRenderTarget]</h3>
<p>
WebGLRenderTarget.wrapS 现在是 [page:WebGLRenderTarget.texture.wrapS]。<br /><br />
WebGLRenderTarget.wrapT 现在是 [page:WebGLRenderTarget.texture.wrapT]。<br /><br />
WebGLRenderTarget.magFilter 现在是 [page:WebGLRenderTarget.texture.magFilter]。<br /><br />
WebGLRenderTarget.minFilter 现在是 [page:WebGLRenderTarget.texture.minFilter]。<br /><br />
WebGLRenderTarget.anisotropy 现在是 [page:WebGLRenderTarget.texture.anisotropy]。<br /><br />
WebGLRenderTarget.offset 现在是 [page:WebGLRenderTarget.texture.offset]。<br /><br />
WebGLRenderTarget.repeat 现在是 [page:WebGLRenderTarget.texture.repeat]。<br /><br />
WebGLRenderTarget.format 现在是 [page:WebGLRenderTarget.texture.format]。<br /><br />
WebGLRenderTarget.type 现在是 [page:WebGLRenderTarget.texture.type]。<br /><br />
WebGLRenderTarget.generateMipmaps 现在是 [page:WebGLRenderTarget.texture.generateMipmaps].
</p>
<h2>纹理(Textures)</h2>
<h3>[page:ImageUtils]</h3>
<p>
ImageUtils.loadTexture 已被弃用。 请使用[page:TextureLoader]。<br /><br />
ImageUtils.loadTextureCube 已被弃用。 请使用[page:CubeTextureLoader]。<br /><br />
ImageUtils.loadCompressedTexture 已被删除。 请使用[page:DDSLoader]。<br /><br />
ImageUtils.loadCompressedTextureCube 已被删除。 请使用[page:DDSLoader] 。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.Legacy.js src/Three.Legacy.js]
</p>
</body>
</html>
......@@ -105,10 +105,6 @@ var list = {
"BufferAttribute Types": "api/en/core/bufferAttributeTypes/BufferAttributeTypes"
},
"Deprecated": {
"DeprecatedList": "api/en/deprecated/DeprecatedList"
},
"Extras": {
"Earcut": "api/en/extras/Earcut",
"ImageUtils": "api/en/extras/ImageUtils",
......@@ -557,10 +553,6 @@ var list = {
"BufferAttribute Types": "api/zh/core/bufferAttributeTypes/BufferAttributeTypes"
},
"弃用列表": {
"DeprecatedList": "api/zh/deprecated/DeprecatedList"
},
"附件": {
"Earcut": "api/zh/extras/Earcut",
"ImageUtils": "api/zh/extras/ImageUtils",
......
......@@ -17,7 +17,7 @@
Note also that as three.js is under rapid development, a lot of these links will contain information that is
out of date - if something isn't working as you'd expect or as one of these links says it should,
check the browser console for warnings or errors, the relevant docs pages and especially the [page:DeprecatedList].
check the browser console for warnings or errors. Also check the relevant docs pages.
</p>
<h2>Help forums</h2>
......
......@@ -11,10 +11,13 @@
<h1>一些有用的链接([name])</h1>
<p class="desc">
下面是一些你在学习three.js过程中或许对你有很大帮助的链接。<br />
如果你发现了一些你想要在这里添加的东西,或者下面的某些链接已经不再可用,请尽情点击右上角的编辑按钮来做一些修改。<br /><br />
请注意,three.js目前正处于快速发展的阶段,这里的很多链接已经过时了;如果一些东西没有按照你所预想情况、或者以下链接中所说的情况来工作,请查看
浏览器的Console中的错误或者警告,以及相应的文档,特别是[page:DeprecatedList](弃用清单)。
The following is a collection of links that you might find useful when learning three.js.<br />
If you find something that you'd like to add here, or think that one of the links below is no longer
relevant or working, feel free to click the 'edit' button in the top right and make some changes!<br /><br />
Note also that as three.js is under rapid development, a lot of these links will contain information that is
out of date - if something isn't working as you'd expect or as one of these links says it should,
check the browser console for warnings or errors. Also check the relevant docs pages.
</p>
......
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