提交 695071e6 编写于 作者: B Ben Houston

add side to hdr example.

上级 df4876db
......@@ -63,7 +63,8 @@
roughness: 1.0,
bumpScale: 0.3,
background: false,
exposure: 1.0
exposure: 1.0,
side: 'front'
};
var camera, scene, renderer, controls, objects = [];
var hdrCubeMap;
......@@ -91,8 +92,8 @@
standardMaterial = new THREE.MeshStandardMaterial( {
map: null,
bumpScale: - 0.05,
color: 0xffffff,
metalness: 1.0,
color: 0xff4444,
metalness: 0.5,
roughness: 1.0,
shading: THREE.SmoothShading
} );
......@@ -127,6 +128,7 @@
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 9, 2 );
standardMaterial.map = map;
standardMaterial.roughnessMap = map;
standardMaterial.bumpMap = map;
standardMaterial.needsUpdate = true;
......@@ -219,6 +221,7 @@
gui.add( params, 'roughness', 0, 1 );
gui.add( params, 'bumpScale', - 1, 1 );
gui.add( params, 'exposure', 0.1, 2 );
gui.add( params, 'side', [ 'front', 'back', 'double' ] );
gui.open();
}
......@@ -275,6 +278,23 @@
}
var side = standardMaterial.side;
switch ( params.side ) {
case 'front': side = THREE.FrontSide; break;
case 'back': side = THREE.BackSide; break;
case 'double': side = THREE.DoubleSide; break;
}
if( standardMaterial.side !== side ) {
standardMaterial.side = side;
standardMaterial.needsUpdate = true;
}
}
renderer.toneMappingExposure = Math.pow( params.exposure, 4.0 );
......
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