Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
68726be0
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
68726be0
编写于
7月 16, 2015
作者:
R
Ricardo Cabello
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #6844 from dubejf/multi-colors
WebGLMultipleRenderers: Use Geometry
上级
fe245700
0db587f0
变更
9
隐藏空白更改
内联
并排
Showing
9 changed file
with
24 addition
and
27 deletion
+24
-27
examples/index.html
examples/index.html
+1
-0
examples/webgl_multiple_renderers.html
examples/webgl_multiple_renderers.html
+18
-14
src/core/BufferGeometry.js
src/core/BufferGeometry.js
+0
-1
src/extras/geometries/ShapeGeometry.js
src/extras/geometries/ShapeGeometry.js
+0
-2
src/loaders/JSONLoader.js
src/loaders/JSONLoader.js
+1
-2
src/math/Color.js
src/math/Color.js
+2
-2
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+2
-2
src/renderers/webgl/WebGLProgram.js
src/renderers/webgl/WebGLProgram.js
+0
-2
src/renderers/webgl/WebGLShadowMap.js
src/renderers/webgl/WebGLShadowMap.js
+0
-2
未找到文件。
examples/index.html
浏览文件 @
68726be0
...
...
@@ -316,6 +316,7 @@
"
webgl_multiple_canvases_complex
"
,
"
webgl_multiple_canvases_grid
"
,
"
webgl_multiple_elements
"
,
"
webgl_multiple_renderers
"
,
"
webgl_multiple_views
"
,
"
webgl_nearestneighbour
"
,
"
webgl_objects_update
"
,
...
...
examples/webgl_multiple_renderers.html
浏览文件 @
68726be0
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - multiple
Renderers - complex
</title>
<title>
three.js webgl - multiple
renderers
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
...
...
@@ -62,7 +62,7 @@
<div
id=
"container2"
></div>
<div
id=
"container3"
></div>
</div>
<div
id=
"info"
><a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
webgl - multiple
canvases - complex
</div>
<div
id=
"info"
><a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
webgl - multiple
renderers
</div>
<script
src=
"../build/three.min.js"
></script>
...
...
@@ -115,8 +115,8 @@
var
container3
=
document
.
getElementById
(
'
container3
'
);
container3
.
style
.
left
=
e
.
pageX
-
container3
.
clientWidth
/
2
+
"
px
"
container3
.
style
.
top
=
e
.
pageY
-
container3
.
clientHeight
/
2
+
"
px
"
container3
.
style
.
left
=
e
.
pageX
-
container3
.
clientWidth
/
2
+
"
px
"
;
container3
.
style
.
top
=
e
.
pageY
-
container3
.
clientHeight
/
2
+
"
px
"
;
}
...
...
@@ -225,9 +225,7 @@
group2
.
rotation
.
x
=
0
;
scene
.
add
(
group2
);
group3
=
new
THREE
.
Group
();
group3
.
add
(
new
THREE
.
Mesh
(
new
THREE
.
BufferGeometry
().
fromGeometry
(
geometry3
),
materials
[
0
]
)
);
group3
.
add
(
new
THREE
.
Mesh
(
geometry3
,
materials
[
1
]
)
);
group3
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry3
,
materials
);
group3
.
name
=
'
rotating ball
'
;
group3
.
position
.
x
=
0
;
group3
.
rotation
.
x
=
0
;
...
...
@@ -238,25 +236,31 @@
function
updateScene
()
{
var
group
=
scene
.
getObjectByName
(
'
rotating ball
'
)
var
group
=
scene
.
getObjectByName
(
'
rotating ball
'
)
;
group
.
rotation
.
x
+=
Math
.
PI
/
600
;
var
geometry
=
group
.
children
[
0
].
geometry
;
var
array
=
geometry
.
attributes
.
color
.
array
;
for
(
var
i
=
0
;
i
<
array
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
geometry
.
faces
.
length
;
i
++
)
{
array
[
i
]
=
(
array
[
i
]
+
0.99
)
%
1.0
;
var
f
=
geometry
.
faces
[
i
]
;
}
for
(
var
j
=
0
;
j
<
3
;
j
++
)
{
var
color
=
f
.
vertexColors
[
j
];
color
.
setHex
(
(
color
.
getHex
()
+
0xfdfdfd
)
%
0xffffff
);
}
}
geometry
.
attributes
.
color
.
needs
Update
=
true
;
geometry
.
colorsNeed
Update
=
true
;
}
function
App
(
container
,
fullWidth
,
fullHeight
)
{
var
container
,
stats
;
var
stats
;
var
camera
,
renderer
;
...
...
src/core/BufferGeometry.js
浏览文件 @
68726be0
...
...
@@ -153,7 +153,6 @@ THREE.BufferGeometry.prototype = {
console
.
log
(
'
THREE.BufferGeometry.setFromObject(). Converting
'
,
object
,
this
);
var
geometry
=
object
.
geometry
;
var
material
=
object
.
material
;
if
(
object
instanceof
THREE
.
PointCloud
||
object
instanceof
THREE
.
Line
)
{
...
...
src/extras/geometries/ShapeGeometry.js
浏览文件 @
68726be0
...
...
@@ -95,8 +95,6 @@ THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) {
// Vertices
var
contour
=
vertices
;
for
(
i
=
0
,
l
=
holes
.
length
;
i
<
l
;
i
++
)
{
hole
=
holes
[
i
];
...
...
src/loaders/JSONLoader.js
浏览文件 @
68726be0
...
...
@@ -68,8 +68,7 @@ THREE.JSONLoader.prototype = {
parse
:
function
(
json
,
texturePath
)
{
var
scope
=
this
,
geometry
=
new
THREE
.
Geometry
(),
var
geometry
=
new
THREE
.
Geometry
(),
scale
=
(
json
.
scale
!==
undefined
)
?
1.0
/
json
.
scale
:
1.0
;
parseModel
(
scale
);
...
...
src/math/Color.js
浏览文件 @
68726be0
...
...
@@ -10,7 +10,7 @@ THREE.Color = function ( color ) {
}
return
this
.
set
(
color
)
return
this
.
set
(
color
)
;
};
...
...
@@ -73,7 +73,7 @@ THREE.Color.prototype = {
if
(
t
<
2
/
3
)
return
p
+
(
q
-
p
)
*
6
*
(
2
/
3
-
t
);
return
p
;
}
;
}
return
function
(
h
,
s
,
l
)
{
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
68726be0
...
...
@@ -1944,7 +1944,7 @@ THREE.WebGLRenderer = function ( parameters ) {
uniforms
:
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
),
vertexShader
:
shader
.
vertexShader
,
fragmentShader
:
shader
.
fragmentShader
}
}
;
}
else
{
...
...
@@ -1953,7 +1953,7 @@ THREE.WebGLRenderer = function ( parameters ) {
uniforms
:
material
.
uniforms
,
vertexShader
:
material
.
vertexShader
,
fragmentShader
:
material
.
fragmentShader
}
}
;
}
...
...
src/renderers/webgl/WebGLProgram.js
浏览文件 @
68726be0
...
...
@@ -81,8 +81,6 @@ THREE.WebGLProgram = ( function () {
var
gl
=
renderer
.
context
;
var
defines
=
material
.
defines
;
var
uniforms
=
material
.
__webglShader
.
uniforms
;
var
attributes
=
material
.
attributes
;
var
vertexShader
=
material
.
__webglShader
.
vertexShader
;
var
fragmentShader
=
material
.
__webglShader
.
fragmentShader
;
...
...
src/renderers/webgl/WebGLShadowMap.js
浏览文件 @
68726be0
...
...
@@ -13,8 +13,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
_min
=
new
THREE
.
Vector3
(),
_max
=
new
THREE
.
Vector3
(),
_webglObjects
=
_objects
.
objects
,
_matrixPosition
=
new
THREE
.
Vector3
(),
_renderList
=
[];
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录