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three.js
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6728683d
T
three.js
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6728683d
编写于
10月 31, 2013
作者:
W
WestLangley
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Face vertex normals and face vertex UVs must not be shared. Fixed.
上级
6a535af2
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
10 addition
and
10 deletion
+10
-10
src/extras/geometries/CircleGeometry.js
src/extras/geometries/CircleGeometry.js
+2
-2
src/extras/geometries/CylinderGeometry.js
src/extras/geometries/CylinderGeometry.js
+2
-2
src/extras/geometries/RingGeometry.js
src/extras/geometries/RingGeometry.js
+5
-5
src/extras/geometries/SphereGeometry.js
src/extras/geometries/SphereGeometry.js
+1
-1
未找到文件。
src/extras/geometries/CircleGeometry.js
浏览文件 @
6728683d
...
...
@@ -39,8 +39,8 @@ THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
var
v2
=
i
+
1
;
var
v3
=
0
;
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v3
,
[
n
,
n
,
n
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
i
]
,
uvs
[
i
+
1
],
centerUV
]
);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v3
,
[
n
.
clone
(),
n
.
clone
(),
n
.
clone
()
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
i
]
.
clone
(),
uvs
[
i
+
1
].
clone
(),
centerUV
.
clone
()
]
);
}
...
...
src/extras/geometries/CylinderGeometry.js
浏览文件 @
6728683d
...
...
@@ -88,8 +88,8 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegme
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v4
,
[
n1
,
n2
,
n4
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uv1
,
uv2
,
uv4
]
);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v2
,
v3
,
v4
,
[
n2
,
n3
,
n4
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uv2
,
uv3
,
uv4
]
);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v2
,
v3
,
v4
,
[
n2
.
clone
(),
n3
,
n4
.
clone
()
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uv2
.
clone
(),
uv3
,
uv4
.
clone
()
]
);
}
...
...
src/extras/geometries/RingGeometry.js
浏览文件 @
6728683d
...
...
@@ -28,7 +28,7 @@ THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegm
vertex
.
y
=
radius
*
Math
.
sin
(
segment
);
this
.
vertices
.
push
(
vertex
);
uvs
.
push
(
new
THREE
.
Vector2
(
(
vertex
.
x
/
radius
+
1
)
/
2
,
-
(
vertex
.
y
/
radius
+
1
)
/
2
+
1
)
);
uvs
.
push
(
new
THREE
.
Vector2
(
(
vertex
.
x
/
outerRadius
+
1
)
/
2
,
(
vertex
.
y
/
outerRadius
+
1
)
/
2
)
);
}
radius
+=
radiusStep
;
...
...
@@ -49,15 +49,15 @@ THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegm
var
v2
=
segment
+
thetaSegments
+
i
;
var
v3
=
segment
+
thetaSegments
+
1
+
i
;
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v3
,
[
n
,
n
,
n
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
v1
]
,
uvs
[
v2
],
uvs
[
v3
]
]);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v3
,
[
n
.
clone
(),
n
.
clone
(),
n
.
clone
()
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
v1
]
.
clone
(),
uvs
[
v2
].
clone
(),
uvs
[
v3
].
clone
()
]);
v1
=
segment
+
i
;
v2
=
segment
+
thetaSegments
+
1
+
i
;
v3
=
segment
+
1
+
i
;
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v3
,
[
n
,
n
,
n
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
v1
]
,
uvs
[
v2
],
uvs
[
v3
]
]);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v3
,
[
n
.
clone
(),
n
.
clone
(),
n
.
clone
()
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
v1
]
.
clone
(),
uvs
[
v2
].
clone
(),
uvs
[
v3
].
clone
()
]);
}
}
...
...
src/extras/geometries/SphereGeometry.js
浏览文件 @
6728683d
...
...
@@ -80,7 +80,7 @@ THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStar
this
.
faces
.
push
(
new
THREE
.
Face3
(
v1
,
v2
,
v4
,
[
n1
,
n2
,
n4
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uv1
,
uv2
,
uv4
]
);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v2
,
v3
,
v4
,
[
n2
,
n3
,
n4
]
)
);
this
.
faces
.
push
(
new
THREE
.
Face3
(
v2
,
v3
,
v4
,
[
n2
.
clone
(),
n3
,
n4
.
clone
()
]
)
);
this
.
faceVertexUvs
[
0
].
push
(
[
uv2
.
clone
(),
uv3
,
uv4
.
clone
()
]
);
}
...
...
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