提交 66bef694 编写于 作者: L looeee

Minor improvements to QuadraticBezierCurve doc

上级 7737c188
......@@ -13,16 +13,18 @@
<h1>[name]</h1>
<div class="desc">
Create a smooth 2d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>.
Create a smooth 2d
<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
defined by a startpoint, endpoint and a single control point.
</div>
<h2>Example</h2>
<code>
var curve = new THREE.QuadraticBezierCurve(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( 20, 15, 0 ),
new THREE.Vector3( 10, 0, 0 )
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( 20, 15 ),
new THREE.Vector2( 10, 0 )
);
var path = new THREE.Path( curve.getPoints( 50 ) );
......@@ -30,7 +32,7 @@ var path = new THREE.Path( curve.getPoints( 50 ) );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
//Create the final Object3d to add to the scene
//Create the final object to add to the scene
var curveObject = new THREE.Line( geometry, material );
</code>
......@@ -39,26 +41,27 @@ var curveObject = new THREE.Line( geometry, material );
<h3>[name]( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2] )</h3>
<div>
[page:Vector2 v0] – The starting point<br/>
[page:Vector2 v1] – The middle control point<br/>
[page:Vector2 v2] – The ending point<br/>
[page:Vector2 v0] – The startpoint.<br/>
[page:Vector2 v1] – The control point.<br/>
[page:Vector2 v2] – The endpoint.
</div>
<h2>Properties</h2>
<div>See the base [page:Curve] class for common properties.</div>
<h3>[property:Vector2 v0]</h3>
<div>The startpoint.</div>
<h3>[property:Vector2 v1]</h3>
<div>The control point.</div>
<h3>[property:Vector2 v2]</h3>
<div>The endpoint.</div>
<h2>Methods</h2>
<h3>See [page:Curve] for inherited methods</h3>
<div>See the base [page:Curve] class for common methods.</div>
<h2>Source</h2>
......
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