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three.js
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65f5ed50
T
three.js
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three.js
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65f5ed50
编写于
12月 19, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Updated builds.
上级
f4cf8d74
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
9 addition
and
3 deletion
+9
-3
build/three.js
build/three.js
+6
-0
build/three.min.js
build/three.min.js
+3
-3
未找到文件。
build/three.js
浏览文件 @
65f5ed50
...
...
@@ -15188,6 +15188,9 @@ THREE.Scene.prototype.__addObject = function ( object ) {
}
this.dispatchEvent( { type: 'objectAdded', object: object } );
object.dispatchEvent( { type: 'addedToScene', scene: this } );
for ( var c = 0; c < object.children.length; c ++ ) {
this.__addObject( object.children[ c ] );
...
...
@@ -15234,6 +15237,9 @@ THREE.Scene.prototype.__removeObject = function ( object ) {
}
this.dispatchEvent( { type: 'objectRemoved', object: object } );
object.dispatchEvent( { type: 'removedFromScene', scene: this } );
for ( var c = 0; c < object.children.length; c ++ ) {
this.__removeObject( object.children[ c ] );
...
...
build/three.min.js
浏览文件 @
65f5ed50
...
...
@@ -295,9 +295,9 @@ THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/th
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
THREE
.
Scene
.
prototype
.
__addObject
=
function
(
a
){
if
(
a
instanceof
THREE
.
Light
)
-
1
===
this
.
__lights
.
indexOf
(
a
)
&&
this
.
__lights
.
push
(
a
),
a
.
target
&&
void
0
===
a
.
target
.
parent
&&
this
.
add
(
a
.
target
);
else
if
(
!
(
a
instanceof
THREE
.
Camera
||
a
instanceof
THREE
.
Bone
)){
this
.
__objectsAdded
.
push
(
a
);
var
b
=
this
.
__objectsRemoved
.
indexOf
(
a
);
-
1
!==
b
&&
this
.
__objectsRemoved
.
splice
(
b
,
1
)}
for
(
b
=
0
;
b
<
a
.
children
.
length
;
b
++
)
this
.
__addObject
(
a
.
children
[
b
])};
THREE
.
Scene
.
prototype
.
__removeObject
=
function
(
a
){
if
(
a
instanceof
THREE
.
Light
){
var
b
=
this
.
__lights
.
indexOf
(
a
);
-
1
!==
b
&&
this
.
__lights
.
splice
(
b
,
1
);
if
(
a
.
shadowCascadeArray
)
for
(
b
=
0
;
b
<
a
.
shadowCascadeArray
.
length
;
b
++
)
this
.
__removeObject
(
a
.
shadowCascadeArray
[
b
])}
else
a
instanceof
THREE
.
Camera
||
(
this
.
__objectsRemoved
.
push
(
a
),
b
=
this
.
__objectsAdded
.
indexOf
(
a
),
-
1
!==
b
&&
this
.
__objectsAdded
.
splice
(
b
,
1
));
for
(
b
=
0
;
b
<
a
.
children
.
length
;
b
++
)
this
.
__removeObject
(
a
.
children
[
b
])};
THREE
.
Scene
.
prototype
.
clone
=
function
(
a
){
void
0
===
a
&&
(
a
=
new
THREE
.
Scene
);
THREE
.
Object3D
.
prototype
.
clone
.
call
(
this
,
a
);
null
!==
this
.
fog
&&
(
a
.
fog
=
this
.
fog
.
clone
());
null
!==
this
.
overrideMaterial
&&
(
a
.
overrideMaterial
=
this
.
overrideMaterial
.
clone
());
a
.
autoUpdate
=
this
.
autoUpdate
;
a
.
matrixAutoUpdate
=
this
.
matrixAutoUpdate
;
return
a
};
THREE
.
Fog
=
function
(
a
,
b
,
c
){
this
.
name
=
""
;
this
.
color
=
new
THREE
.
Color
(
a
);
this
.
near
=
void
0
!==
b
?
b
:
1
;
this
.
far
=
void
0
!==
c
?
c
:
1
E3
};
THREE
.
Fog
.
prototype
.
clone
=
function
(){
return
new
THREE
.
Fog
(
this
.
color
.
getHex
(),
this
.
near
,
this
.
far
)};
THREE
.
FogExp2
=
function
(
a
,
b
){
this
.
name
=
""
;
this
.
color
=
new
THREE
.
Color
(
a
);
this
.
density
=
void
0
!==
b
?
b
:
2.5
E
-
4
};
THREE
.
FogExp2
.
prototype
.
clone
=
function
(){
return
new
THREE
.
FogExp2
(
this
.
color
.
getHex
(),
this
.
density
)};
THREE
.
CanvasRenderer
=
function
(
a
){
function
b
(
a
,
b
,
c
){
for
(
var
d
=
0
,
e
=
z
.
length
;
d
<
e
;
d
++
){
var
f
=
z
[
d
];
Ka
.
copy
(
f
.
color
);
if
(
f
instanceof
THREE
.
DirectionalLight
){
var
h
=
ta
.
setFromMatrixPosition
(
f
.
matrixWorld
).
normalize
(),
g
=
b
.
dot
(
h
);
0
>=
g
||
(
g
*=
f
.
intensity
,
c
.
add
(
Ka
.
multiplyScalar
(
g
)))}
else
f
instanceof
THREE
.
PointLight
&&
(
h
=
ta
.
setFromMatrixPosition
(
f
.
matrixWorld
),
g
=
b
.
dot
(
ta
.
subVectors
(
h
,
a
).
normalize
()),
0
>=
g
||
(
g
*=
0
==
f
.
distance
?
1
:
1
-
Math
.
min
(
a
.
distanceTo
(
h
)
/
f
.
distance
,
1
),
0
!=
g
&&
(
g
*=
f
.
intensity
,
c
.
add
(
Ka
.
multiplyScalar
(
g
)))))}}
THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}
this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});
for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));
this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
0;b<a.children.length;b++)this.__removeObject(a.children[b])};
THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=z.length;d<e;d++){var f=z[d];Ka.copy(f.color);if(f instanceof THREE.DirectionalLight){var h=ta.setFromMatrixPosition(f.matrixWorld).normalize(),g=b.dot(h);0>=g||(g*=f.intensity,c.add(Ka.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=ta.setFromMatrixPosition(f.matrixWorld),g=b.dot(ta.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(Ka.multiplyScalar(g)))))}}
function c(a,b,c,d){l(b);p(c);m(d);s(a.getStyle());D.stroke();Ea.expandByScalar(2*b)}function d(a){t(a.getStyle());D.fill()}function e(a,b,c,e,f,h,g,j,i,k,l,p,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0===m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS===THREE.RepeatWrapping,q=m.wrapT===THREE.RepeatWrapping;Ga[m.id]=D.createPattern(m.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Ga[m.id]?t("rgba(0,0,0,1)"):
t(Ga[m.id]);var n=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,s=m.image.width*m.repeat.x,r=m.image.height*m.repeat.y,g=(g+n)*s,j=(1-j+q)*r,c=c-a,e=e-b,f=f-a,h=h-b,i=(i+n)*s-g,k=(1-k+q)*r-j,l=(l+n)*s-g,p=(1-p+q)*r-j,n=i*p-l*k;0===n?(void 0===ka[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),ka[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=ka[m.id],g=4*(Math.floor(g)+Math.floor(j)*m.image.width),
V.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),d(V)):(n=1/n,m=(p*c-k*f)*n,k=(p*e-k*h)*n,c=(i*f-l*c)*n,e=(i*h-l*e)*n,a=a-m*g-c*j,g=b-k*g-e*j,D.save(),D.transform(m,k,c,e,a,g),D.fill(),D.restore())}}function f(a,b,c,d,e,f,h,g,j,i,k,l,p){var m,n;m=p.width-1;n=p.height-1;h*=m;g*=n;c-=a;d-=b;e-=a;f-=b;j=j*m-h;i=i*n-g;k=k*m-h;l=l*n-g;n=1/(j*l-k*i);m=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(j*e-k*c)*n;d=(j*f-k*d)*n;a=a-m*h-c*g;b=b-i*h-d*g;D.save();D.transform(m,i,c,d,a,b);D.clip();D.drawImage(p,0,0);D.restore()}function h(a,
...
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