提交 65adaab2 编写于 作者: T Tristan Valcke

Add missing semicolon in Encodings

上级 ff2e5ae0
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
THREE.Encodings = function() { THREE.Encodings = function() {
if( THREE.toHalf === undefined ) throw new Error("THREE.Encodings is required for HDRCubeMapLoader when loading half data."); if( THREE.toHalf === undefined ) throw new Error("THREE.Encodings is required for HDRCubeMapLoader when loading half data.");
} };
THREE.Encodings.RGBEByteToRGBFloat = function( sourceArray, sourceOffset, destArray, destOffset ) { THREE.Encodings.RGBEByteToRGBFloat = function( sourceArray, sourceOffset, destArray, destOffset ) {
var e = sourceArray[sourceOffset+3]; var e = sourceArray[sourceOffset+3];
...@@ -14,7 +14,7 @@ THREE.Encodings.RGBEByteToRGBFloat = function( sourceArray, sourceOffset, destAr ...@@ -14,7 +14,7 @@ THREE.Encodings.RGBEByteToRGBFloat = function( sourceArray, sourceOffset, destAr
destArray[destOffset+0] = sourceArray[sourceOffset+0] * scale; destArray[destOffset+0] = sourceArray[sourceOffset+0] * scale;
destArray[destOffset+1] = sourceArray[sourceOffset+1] * scale; destArray[destOffset+1] = sourceArray[sourceOffset+1] * scale;
destArray[destOffset+2] = sourceArray[sourceOffset+2] * scale; destArray[destOffset+2] = sourceArray[sourceOffset+2] * scale;
} };
THREE.Encodings.RGBEByteToRGBHalf = function( sourceArray, sourceOffset, destArray, destOffset ) { THREE.Encodings.RGBEByteToRGBHalf = function( sourceArray, sourceOffset, destArray, destOffset ) {
var e = sourceArray[sourceOffset+3]; var e = sourceArray[sourceOffset+3];
...@@ -23,4 +23,4 @@ THREE.Encodings.RGBEByteToRGBHalf = function( sourceArray, sourceOffset, destArr ...@@ -23,4 +23,4 @@ THREE.Encodings.RGBEByteToRGBHalf = function( sourceArray, sourceOffset, destArr
destArray[destOffset+0] = THREE.toHalf( sourceArray[sourceOffset+0] * scale ); destArray[destOffset+0] = THREE.toHalf( sourceArray[sourceOffset+0] * scale );
destArray[destOffset+1] = THREE.toHalf( sourceArray[sourceOffset+1] * scale ); destArray[destOffset+1] = THREE.toHalf( sourceArray[sourceOffset+1] * scale );
destArray[destOffset+2] = THREE.toHalf( sourceArray[sourceOffset+2] * scale ); destArray[destOffset+2] = THREE.toHalf( sourceArray[sourceOffset+2] * scale );
} };
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