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three.js
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653a5ec8
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
653a5ec8
编写于
11月 27, 2018
作者:
M
Mr.doob
浏览文件
操作
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下载
电子邮件补丁
差异文件
Updated builds.
上级
a229ffdf
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
533 addition
and
473 deletion
+533
-473
build/three.js
build/three.js
+31
-1
build/three.min.js
build/three.min.js
+471
-471
build/three.module.js
build/three.module.js
+31
-1
未找到文件。
build/three.js
浏览文件 @
653a5ec8
...
...
@@ -14602,6 +14602,10 @@
var planeMesh;
var boxMesh;
// Store the current background texture and its `version`
// so we can recompile the material accordingly.
var currentBackground = null;
var currentBackgroundVersion = 0;
function render( renderList, scene, camera, forceClear ) {
...
...
@@ -14610,11 +14614,15 @@
if ( background === null ) {
setClear( clearColor, clearAlpha );
currentBackground = null;
currentBackgroundVersion = 0;
} else if ( background && background.isColor ) {
setClear( background, 1 );
forceClear = true;
currentBackground = null;
currentBackgroundVersion = 0;
}
...
...
@@ -14666,9 +14674,20 @@
}
boxMesh.material.uniforms.tCube.value = ( background.isWebGLRenderTargetCube ) ? background.texture : background;
var texture = background.isWebGLRenderTargetCube ? background.texture : background;
boxMesh.material.uniforms.tCube.value = texture;
boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1;
if ( currentBackground !== background ||
currentBackgroundVersion !== texture.version ) {
boxMesh.material.needsUpdate = true;
currentBackground = background;
currentBackgroundVersion = texture.version;
}
// push to the pre-sorted opaque render list
renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
...
...
@@ -14717,6 +14736,17 @@
planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
if ( currentBackground !== background ||
currentBackgroundVersion !== background.version ) {
planeMesh.material.needsUpdate = true;
currentBackground = background;
currentBackgroundVersion = background.version;
}
// push to the pre-sorted opaque render list
renderList.push( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
build/three.min.js
浏览文件 @
653a5ec8
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
653a5ec8
...
...
@@ -14596,6 +14596,10 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
var planeMesh;
var boxMesh;
// Store the current background texture and its `version`
// so we can recompile the material accordingly.
var currentBackground = null;
var currentBackgroundVersion = 0;
function render( renderList, scene, camera, forceClear ) {
...
...
@@ -14604,11 +14608,15 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
if ( background === null ) {
setClear( clearColor, clearAlpha );
currentBackground = null;
currentBackgroundVersion = 0;
} else if ( background && background.isColor ) {
setClear( background, 1 );
forceClear = true;
currentBackground = null;
currentBackgroundVersion = 0;
}
...
...
@@ -14660,9 +14668,20 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
}
boxMesh.material.uniforms.tCube.value = ( background.isWebGLRenderTargetCube ) ? background.texture : background;
var texture = background.isWebGLRenderTargetCube ? background.texture : background;
boxMesh.material.uniforms.tCube.value = texture;
boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1;
if ( currentBackground !== background ||
currentBackgroundVersion !== texture.version ) {
boxMesh.material.needsUpdate = true;
currentBackground = background;
currentBackgroundVersion = texture.version;
}
// push to the pre-sorted opaque render list
renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
...
...
@@ -14711,6 +14730,17 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
if ( currentBackground !== background ||
currentBackgroundVersion !== background.version ) {
planeMesh.material.needsUpdate = true;
currentBackground = background;
currentBackgroundVersion = background.version;
}
// push to the pre-sorted opaque render list
renderList.push( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
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