提交 63f65d66 编写于 作者: S sole

Document MeshBasicMaterial

上级 9d669e48
......@@ -11,26 +11,75 @@
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">A material for drawing geometries in a simple shaded (flat or wireframe) way.</div>
<div class="desc">The default will render as flat polygons. To draw the mesh as wireframe, simply set the 'wireframe' property to true.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h3>[name]( [page:Object parameters] )</h3>
<div>parameters is an object with one or more properties defining the material's appearance.</div>
<div>
color — geometry color in hexadecimal. Default is 0xffffff.<br />
wireframe — render geometry as wireframe. Default is false.<br />
wireframeLinewidth — Line thickness. Default is 1.<br />
wireframeLinecap — Define appearance of line ends. Default is 'round'.<br />
wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br />
shading — Define shading type. Default is THREE.SmoothShading.<br />
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
fog — Define whether the material color is affected by global fog settings. Default is false.<br />
lightMap — TODO. Default is null.<br />
specularMap — TODO. Default is null.<br />
envMap — TODO. Default is null.<br />
skinning — TODO. Default is false.<br />
morphTargets — TODO. Default is false.
</div>
<h2>Properties</h2>
<h3>.[page:Vector3 todo]</h3>
<h3>.[page:Integer color]</h3>
<div>Sets the color of the geometry. Default is 0xffffff.</div>
<h3>.[page:Boolean wireframe]</h3>
<div>Render geometry as wireframe. Default is false (i.e. render as flat polygons).</div>
<h3>.[page:Float wireframeLinewidth]</h3>
<div>Controls wireframe thickness. Default is 1.</div>
<h3>.[page:String wireframeLinecap]</h3>
<div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h2>Methods</h2>
<h3>.[page:String wireframeLinejoin]</h3>
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:String shading]</h3>
<div>Define shading type. Default is THREE.SmoothShading.</div>
<h3>.todo( [page:Vector3 todo] )</h3>
<div>
todo — todo<br />
</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Texture lightMap]</h3>
<div>Set light map. Default is null.</div>
<h3>.[page:Texture specularMap]</h3>
<div>Set specular map. Default is null.</div>
<h3>.[page:TextureCube envMap]</h3>
<div>Set env map. Default is null.</div>
<h3>.[page:Boolean skinning]</h3>
<div>Define whether the material uses skinning. Default is false.</div>
<h3>.[page:Boolean morphTargets]</h3>
<div>Define whether the material uses morphTargets. Default is false.</div>
<h2>Source</h2>
......
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