提交 63496cdd 编写于 作者: M Mr.doob

STLLoader: Removed TypedGeometry dependency.

上级 6d3415e2
......@@ -108,7 +108,10 @@ THREE.STLLoader.prototype.parseBinary = function ( data ) {
var offset = 0;
var geometry = new THREE.TypedGeometry( faces );
var geometry = new THREE.BufferGeometry();
var vertices = new Float32Array( faces * 3 * 3 );
var normals = new Float32Array( faces * 3 * 3 );
for ( var face = 0; face < faces; face ++ ) {
......@@ -118,13 +121,13 @@ THREE.STLLoader.prototype.parseBinary = function ( data ) {
var vertexstart = start + i * 12;
geometry.vertices[ offset ] = reader.getFloat32( vertexstart, true );
geometry.vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
geometry.vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
vertices[ offset ] = reader.getFloat32( vertexstart, true );
vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
geometry.normals[ offset ] = reader.getFloat32( start , true );
geometry.normals[ offset + 1 ] = reader.getFloat32( start + 4, true );
geometry.normals[ offset + 2 ] = reader.getFloat32( start + 8, true );
normals[ offset ] = reader.getFloat32( start , true );
normals[ offset + 1 ] = reader.getFloat32( start + 4, true );
normals[ offset + 2 ] = reader.getFloat32( start + 8, true );
offset += 3;
......@@ -132,6 +135,9 @@ THREE.STLLoader.prototype.parseBinary = function ( data ) {
}
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
return geometry;
};
......
......@@ -45,7 +45,6 @@
<script src="../build/three.min.js"></script>
<script src="js/loaders/STLLoader.js"></script>
<script src="js/wip/TypedGeometry.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
......
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author szimek / https://github.com/szimek/
*/
THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
......
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