提交 6012c3f4 编写于 作者: M Mugen87

Geometries: More clean up

上级 a5449d21
......@@ -149,6 +149,8 @@ function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments,
}
// indices
// 1. you need three indices to draw a single face
// 2. a single segment consists of two faces
// 3. so we need to generate six (2*3) indices per segment
......@@ -157,7 +159,6 @@ function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments,
for ( ix = 0; ix < gridX; ix ++ ) {
// indices
var a = numberOfVertices + ix + gridX1 * iy;
var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
......@@ -168,7 +169,7 @@ function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments,
indices.push( a, b, d );
indices.push( b, c, d );
// update counter
// increase counter
groupCount += 6;
......
......@@ -97,6 +97,7 @@ function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegment
normals.push( 0, 0, 1 );
// uv
uv.x = ( vertex.x / outerRadius + 1 ) / 2;
uv.y = ( vertex.y / outerRadius + 1 ) / 2;
......
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