提交 5f743d72 编写于 作者: M Mr.doob

Merge pull request #6199 from arose/patch-2

OBJLoader: removed variable re-declarations
......@@ -87,11 +87,12 @@ THREE.OBJLoader.prototype = {
}
function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
var ia = parseVertexIndex( a );
var ib = parseVertexIndex( b );
var ic = parseVertexIndex( c );
var id;
if ( d === undefined ) {
......@@ -99,7 +100,7 @@ THREE.OBJLoader.prototype = {
} else {
var id = parseVertexIndex( d );
id = parseVertexIndex( d );
addVertex( ia, ib, id );
addVertex( ib, ic, id );
......@@ -108,9 +109,9 @@ THREE.OBJLoader.prototype = {
if ( ua !== undefined ) {
var ia = parseUVIndex( ua );
var ib = parseUVIndex( ub );
var ic = parseUVIndex( uc );
ia = parseUVIndex( ua );
ib = parseUVIndex( ub );
ic = parseUVIndex( uc );
if ( d === undefined ) {
......@@ -118,7 +119,7 @@ THREE.OBJLoader.prototype = {
} else {
var id = parseUVIndex( ud );
id = parseUVIndex( ud );
addUV( ia, ib, id );
addUV( ib, ic, id );
......@@ -129,9 +130,9 @@ THREE.OBJLoader.prototype = {
if ( na !== undefined ) {
var ia = parseNormalIndex( na );
var ib = parseNormalIndex( nb );
var ic = parseNormalIndex( nc );
ia = parseNormalIndex( na );
ib = parseNormalIndex( nb );
ic = parseNormalIndex( nc );
if ( d === undefined ) {
......@@ -139,7 +140,7 @@ THREE.OBJLoader.prototype = {
} else {
var id = parseNormalIndex( nd );
id = parseNormalIndex( nd );
addNormal( ia, ib, id );
addNormal( ib, ic, id );
......@@ -202,7 +203,7 @@ THREE.OBJLoader.prototype = {
var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
// f vertex//normal vertex//normal vertex//normal ...
// f vertex//normal vertex//normal vertex//normal ...
var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
......@@ -261,7 +262,7 @@ THREE.OBJLoader.prototype = {
} else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
addFace(
result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
......@@ -337,8 +338,8 @@ THREE.OBJLoader.prototype = {
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var object = objects[ i ];
var geometry = object.geometry;
object = objects[ i ];
geometry = object.geometry;
var buffergeometry = new THREE.BufferGeometry();
......@@ -352,7 +353,7 @@ THREE.OBJLoader.prototype = {
buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
}
var material = new THREE.MeshLambertMaterial();
material = new THREE.MeshLambertMaterial();
material.name = object.material.name;
var mesh = new THREE.Mesh( buffergeometry, material );
......
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