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5f743d72
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5f743d72
编写于
3月 08, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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差异文件
Merge pull request #6199 from arose/patch-2
OBJLoader: removed variable re-declarations
上级
e60612aa
de657cc6
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
16 addition
and
15 deletion
+16
-15
examples/js/loaders/OBJLoader.js
examples/js/loaders/OBJLoader.js
+16
-15
未找到文件。
examples/js/loaders/OBJLoader.js
浏览文件 @
5f743d72
...
...
@@ -87,11 +87,12 @@ THREE.OBJLoader.prototype = {
}
function
addFace
(
a
,
b
,
c
,
d
,
ua
,
ub
,
uc
,
ud
,
na
,
nb
,
nc
,
nd
)
{
function
addFace
(
a
,
b
,
c
,
d
,
ua
,
ub
,
uc
,
ud
,
na
,
nb
,
nc
,
nd
)
{
var
ia
=
parseVertexIndex
(
a
);
var
ib
=
parseVertexIndex
(
b
);
var
ic
=
parseVertexIndex
(
c
);
var
id
;
if
(
d
===
undefined
)
{
...
...
@@ -99,7 +100,7 @@ THREE.OBJLoader.prototype = {
}
else
{
var
id
=
parseVertexIndex
(
d
);
id
=
parseVertexIndex
(
d
);
addVertex
(
ia
,
ib
,
id
);
addVertex
(
ib
,
ic
,
id
);
...
...
@@ -108,9 +109,9 @@ THREE.OBJLoader.prototype = {
if
(
ua
!==
undefined
)
{
var
ia
=
parseUVIndex
(
ua
);
var
ib
=
parseUVIndex
(
ub
);
var
ic
=
parseUVIndex
(
uc
);
ia
=
parseUVIndex
(
ua
);
ib
=
parseUVIndex
(
ub
);
ic
=
parseUVIndex
(
uc
);
if
(
d
===
undefined
)
{
...
...
@@ -118,7 +119,7 @@ THREE.OBJLoader.prototype = {
}
else
{
var
id
=
parseUVIndex
(
ud
);
id
=
parseUVIndex
(
ud
);
addUV
(
ia
,
ib
,
id
);
addUV
(
ib
,
ic
,
id
);
...
...
@@ -129,9 +130,9 @@ THREE.OBJLoader.prototype = {
if
(
na
!==
undefined
)
{
var
ia
=
parseNormalIndex
(
na
);
var
ib
=
parseNormalIndex
(
nb
);
var
ic
=
parseNormalIndex
(
nc
);
ia
=
parseNormalIndex
(
na
);
ib
=
parseNormalIndex
(
nb
);
ic
=
parseNormalIndex
(
nc
);
if
(
d
===
undefined
)
{
...
...
@@ -139,7 +140,7 @@ THREE.OBJLoader.prototype = {
}
else
{
var
id
=
parseNormalIndex
(
nd
);
id
=
parseNormalIndex
(
nd
);
addNormal
(
ia
,
ib
,
id
);
addNormal
(
ib
,
ic
,
id
);
...
...
@@ -202,7 +203,7 @@ THREE.OBJLoader.prototype = {
var
face_pattern3
=
/f
(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))?
/
;
// f vertex//normal vertex//normal vertex//normal ...
// f vertex//normal vertex//normal vertex//normal ...
var
face_pattern4
=
/f
(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))?
/
...
...
@@ -261,7 +262,7 @@ THREE.OBJLoader.prototype = {
}
else
if
(
(
result
=
face_pattern2
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
addFace
(
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
],
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
...
...
@@ -337,8 +338,8 @@ THREE.OBJLoader.prototype = {
for
(
var
i
=
0
,
l
=
objects
.
length
;
i
<
l
;
i
++
)
{
var
object
=
objects
[
i
];
var
geometry
=
object
.
geometry
;
object
=
objects
[
i
];
geometry
=
object
.
geometry
;
var
buffergeometry
=
new
THREE
.
BufferGeometry
();
...
...
@@ -352,7 +353,7 @@ THREE.OBJLoader.prototype = {
buffergeometry
.
addAttribute
(
'
uv
'
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
geometry
.
uvs
),
2
)
);
}
var
material
=
new
THREE
.
MeshLambertMaterial
();
material
=
new
THREE
.
MeshLambertMaterial
();
material
.
name
=
object
.
material
.
name
;
var
mesh
=
new
THREE
.
Mesh
(
buffergeometry
,
material
);
...
...
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