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5ef432b1
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
5ef432b1
编写于
3月 14, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleaned up 6dof webvr examples.
上级
7d1a4215
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
8 addition
and
24 deletion
+8
-24
examples/webvr_vive.html
examples/webvr_vive.html
+2
-6
examples/webvr_vive_dragging.html
examples/webvr_vive_dragging.html
+2
-6
examples/webvr_vive_paint.html
examples/webvr_vive_paint.html
+2
-6
examples/webvr_vive_sculpt.html
examples/webvr_vive_sculpt.html
+2
-6
未找到文件。
examples/webvr_vive.html
浏览文件 @
5ef432b1
...
...
@@ -57,11 +57,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x505050
);
var
user
=
new
THREE
.
Group
();
scene
.
add
(
user
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
user
.
add
(
camera
);
room
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
6
,
6
,
6
,
8
,
8
,
8
),
...
...
@@ -165,11 +161,11 @@
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
user
.
add
(
controller1
);
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
user
.
add
(
controller2
);
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
...
...
examples/webvr_vive_dragging.html
浏览文件 @
5ef432b1
...
...
@@ -58,11 +58,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x808080
);
var
user
=
new
THREE
.
Group
();
scene
.
add
(
user
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
user
.
add
(
camera
);
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
4
,
4
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
@@ -145,13 +141,13 @@
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller1
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller1
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
user
.
add
(
controller1
);
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller2
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller2
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
user
.
add
(
controller2
);
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
...
...
examples/webvr_vive_paint.html
浏览文件 @
5ef432b1
...
...
@@ -69,11 +69,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x222222
);
var
user
=
new
THREE
.
Group
();
scene
.
add
(
user
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
50
);
user
.
add
(
camera
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
@@ -144,13 +140,13 @@
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller1
.
userData
.
points
=
[
new
THREE
.
Vector3
(),
new
THREE
.
Vector3
()
];
controller1
.
userData
.
matrices
=
[
new
THREE
.
Matrix4
(),
new
THREE
.
Matrix4
()
];
user
.
add
(
controller1
);
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
PaintViveController
(
1
);
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller2
.
userData
.
points
=
[
new
THREE
.
Vector3
(),
new
THREE
.
Vector3
()
];
controller2
.
userData
.
matrices
=
[
new
THREE
.
Matrix4
(),
new
THREE
.
Matrix4
()
];
user
.
add
(
controller2
);
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
...
...
examples/webvr_vive_sculpt.html
浏览文件 @
5ef432b1
...
...
@@ -59,11 +59,7 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x222222
);
var
user
=
new
THREE
.
Group
();
scene
.
add
(
user
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
50
);
user
.
add
(
camera
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
@@ -124,11 +120,11 @@
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
user
.
add
(
controller1
);
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
user
.
add
(
controller2
);
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
...
...
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