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5e40bfb2
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5e40bfb2
编写于
12月 05, 2016
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: webgl_materials_cubemap_dynamic2 clean up
上级
87fe20b7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
13 addition
and
21 deletion
+13
-21
examples/webgl_materials_cubemap_dynamic2.html
examples/webgl_materials_cubemap_dynamic2.html
+13
-21
未找到文件。
examples/webgl_materials_cubemap_dynamic2.html
浏览文件 @
5e40bfb2
...
@@ -40,12 +40,8 @@
...
@@ -40,12 +40,8 @@
var
count
=
0
,
cubeCamera1
,
cubeCamera2
;
var
count
=
0
,
cubeCamera1
,
cubeCamera2
;
var
fov
=
60
,
var
lon
=
0
,
lat
=
0
;
isUserInteracting
=
false
,
var
phi
=
0
,
theta
=
0
;
onMouseDownMouseX
=
0
,
onMouseDownMouseY
=
0
,
lon
=
0
,
onMouseDownLon
=
0
,
lat
=
0
,
onMouseDownLat
=
0
,
phi
=
0
,
theta
=
0
;
var
textureLoader
=
new
THREE
.
TextureLoader
();
var
textureLoader
=
new
THREE
.
TextureLoader
();
...
@@ -60,11 +56,11 @@
...
@@ -60,11 +56,11 @@
function
init
(
texture
)
{
function
init
(
texture
)
{
camera
=
new
THREE
.
PerspectiveCamera
(
fov
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
scene
=
new
THREE
.
Scene
();
scene
=
new
THREE
.
Scene
();
var
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
500
,
32
,
16
),
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
)
);
var
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
Sphere
Buffer
Geometry
(
500
,
32
,
16
),
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
)
);
mesh
.
scale
.
x
=
-
1
;
mesh
.
scale
.
x
=
-
1
;
scene
.
add
(
mesh
);
scene
.
add
(
mesh
);
...
@@ -88,13 +84,13 @@
...
@@ -88,13 +84,13 @@
envMap
:
cubeCamera2
.
renderTarget
.
texture
envMap
:
cubeCamera2
.
renderTarget
.
texture
}
);
}
);
sphere
=
new
THREE
.
Mesh
(
new
THREE
.
IcosahedronGeometry
(
20
,
3
),
material
);
sphere
=
new
THREE
.
Mesh
(
new
THREE
.
Icosahedron
Buffer
Geometry
(
20
,
3
),
material
);
scene
.
add
(
sphere
);
scene
.
add
(
sphere
);
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
20
,
20
,
20
),
material
);
cube
=
new
THREE
.
Mesh
(
new
THREE
.
Box
Buffer
Geometry
(
20
,
20
,
20
),
material
);
scene
.
add
(
cube
);
scene
.
add
(
cube
);
torus
=
new
THREE
.
Mesh
(
new
THREE
.
TorusKnotGeometry
(
10
,
5
,
100
,
25
),
material
);
torus
=
new
THREE
.
Mesh
(
new
THREE
.
TorusKnot
Buffer
Geometry
(
10
,
5
,
100
,
25
),
material
);
scene
.
add
(
torus
);
scene
.
add
(
torus
);
//
//
...
@@ -104,14 +100,15 @@
...
@@ -104,14 +100,15 @@
window
.
addEventListener
(
'
resize
'
,
onWindowResized
,
false
);
window
.
addEventListener
(
'
resize
'
,
onWindowResized
,
false
);
onWindowResized
(
null
);
}
}
function
onWindowResized
(
event
)
{
function
onWindowResized
(
event
)
{
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
camera
.
projectionMatrix
.
makePerspective
(
fov
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1100
);
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
}
}
function
onDocumentMouseDown
(
event
)
{
function
onDocumentMouseDown
(
event
)
{
...
@@ -145,9 +142,8 @@
...
@@ -145,9 +142,8 @@
function
onDocumentMouseWheel
(
event
)
{
function
onDocumentMouseWheel
(
event
)
{
fov
+=
event
.
deltaY
*
0.05
;
camera
.
fov
+=
(
event
.
deltaY
*
0.05
);
camera
.
updateProjectionMatrix
();
camera
.
projectionMatrix
.
makePerspective
(
fov
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1100
);
}
}
...
@@ -188,8 +184,6 @@
...
@@ -188,8 +184,6 @@
camera
.
lookAt
(
scene
.
position
);
camera
.
lookAt
(
scene
.
position
);
sphere
.
visible
=
false
;
// *cough*
// pingpong
// pingpong
if
(
count
%
2
===
0
)
{
if
(
count
%
2
===
0
)
{
...
@@ -206,8 +200,6 @@
...
@@ -206,8 +200,6 @@
count
++
;
count
++
;
sphere
.
visible
=
true
;
// *cough*
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
}
...
...
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