提交 5dfa96a8 编写于 作者: M Mugen87

Docs: Add WebGLRenderer.setFramebuffer().

上级 fb29d21e
......@@ -445,6 +445,9 @@
<h3>[method:null setClearColor]( [param:Color color], [param:Float alpha] )</h3>
<p>Sets the clear color and opacity.</p>
<h3>[method:null setFramebuffer]( [param:WebGLFramebuffer value] )</h3>
<p>Sets the given WebGLFramebuffer. This method can only be used if no render target is set via [page:WebGLRenderer.setRenderTarget .setRenderTarget]().</p>
<h3>[method:null setPixelRatio]( [param:number value] )</h3>
<p>Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.</p>
......
......@@ -402,6 +402,9 @@
<h3>[method:null setClearColor]( [param:Color color], [param:Float alpha] )</h3>
<p>设置颜色及其透明度</p>
<h3>[method:null setFramebuffer]( [param:WebGLFramebuffer value] )</h3>
<p>Sets the given WebGLFramebuffer. This method can only be used if no render target is set via [page:WebGLRenderer.setRenderTarget .setRenderTarget]().</p>
<h3>[method:null setPixelRatio]( [param:number value] )</h3>
<p>设置设备像素比。通常用于避免HiDPI设备上绘图模糊</p>
......
......@@ -366,6 +366,14 @@ export class WebGLRenderer implements Renderer {
*/
getActiveMipmapLevel(): number;
/**
* Sets the given WebGLFramebuffer. This method can only be used if no render target is set via
* {@link WebGLRenderer#setRenderTarget .setRenderTarget}.
*
* @param value The WebGLFramebuffer.
*/
setFramebuffer( value: WebGLFramebuffer ): void;
/**
* Returns the current render target. If no render target is set, null is returned.
*/
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册