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three.js
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5dbb2115
T
three.js
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5dbb2115
编写于
5月 24, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
DirectGeometry: No need to clone, we can use original references.
上级
b8d2d843
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
14 addition
and
90 deletion
+14
-90
src/core/DirectGeometry.js
src/core/DirectGeometry.js
+14
-90
未找到文件。
src/core/DirectGeometry.js
浏览文件 @
5dbb2115
...
...
@@ -72,31 +72,19 @@ THREE.DirectGeometry.prototype = {
var
face
=
faces
[
i
];
var
a
=
vertices
[
face
.
a
];
var
b
=
vertices
[
face
.
b
];
var
c
=
vertices
[
face
.
c
];
this
.
vertices
.
push
(
a
.
clone
(),
b
.
clone
(),
c
.
clone
()
);
this
.
vertices
.
push
(
vertices
[
face
.
a
],
vertices
[
face
.
b
],
vertices
[
face
.
c
]
);
var
vertexNormals
=
face
.
vertexNormals
;
if
(
vertexNormals
.
length
===
3
)
{
this
.
normals
.
push
(
vertexNormals
[
0
].
clone
(),
vertexNormals
[
1
].
clone
(),
vertexNormals
[
2
].
clone
()
);
this
.
normals
.
push
(
vertexNormals
[
0
],
vertexNormals
[
1
],
vertexNormals
[
2
]
);
}
else
{
var
normal
=
face
.
normal
;
this
.
normals
.
push
(
normal
.
clone
(),
normal
.
clone
(),
normal
.
clone
()
);
this
.
normals
.
push
(
normal
,
normal
,
normal
);
}
...
...
@@ -104,21 +92,13 @@ THREE.DirectGeometry.prototype = {
if
(
materialVertexColors
===
THREE
.
VertexColors
)
{
this
.
colors
.
push
(
vertexColors
[
0
].
clone
(),
vertexColors
[
1
].
clone
(),
vertexColors
[
2
].
clone
()
);
this
.
colors
.
push
(
vertexColors
[
0
],
vertexColors
[
1
],
vertexColors
[
2
]
);
}
else
if
(
materialVertexColors
===
THREE
.
FaceColors
)
{
var
color
=
face
.
color
;
this
.
colors
.
push
(
color
.
clone
(),
color
.
clone
(),
color
.
clone
()
);
this
.
colors
.
push
(
color
,
color
,
color
);
}
...
...
@@ -128,21 +108,13 @@ THREE.DirectGeometry.prototype = {
if
(
vertexUvs
!==
undefined
)
{
this
.
uvs
.
push
(
vertexUvs
[
0
].
clone
(),
vertexUvs
[
1
].
clone
(),
vertexUvs
[
2
].
clone
()
);
this
.
uvs
.
push
(
vertexUvs
[
0
],
vertexUvs
[
1
],
vertexUvs
[
2
]
);
}
else
{
console
.
warn
(
'
THREE.BufferGeometry.fromGeometry(): Undefined vertexUv
'
,
i
);
this
.
uvs
.
push
(
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
()
);
this
.
uvs
.
push
(
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
()
);
}
...
...
@@ -154,21 +126,13 @@ THREE.DirectGeometry.prototype = {
if
(
vertexUvs
!==
undefined
)
{
this
.
uvs2
.
push
(
vertexUvs
[
0
].
clone
(),
vertexUvs
[
1
].
clone
(),
vertexUvs
[
2
].
clone
()
);
this
.
uvs2
.
push
(
vertexUvs
[
0
],
vertexUvs
[
1
],
vertexUvs
[
2
]
);
}
else
{
console
.
warn
(
'
THREE.BufferGeometry.fromGeometry(): Undefined vertexUv2
'
,
i
);
this
.
uvs2
.
push
(
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
()
);
this
.
uvs2
.
push
(
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
(),
new
THREE
.
Vector2
()
);
}
...
...
@@ -176,6 +140,11 @@ THREE.DirectGeometry.prototype = {
}
this
.
verticesNeedUpdate
=
geometry
.
verticesNeedUpdate
;
this
.
normalsNeedUpdate
=
geometry
.
normalsNeedUpdate
;
this
.
colorsNeedUpdate
=
geometry
.
colorsNeedUpdate
;
this
.
uvsNeedUpdate
=
geometry
.
uvsNeedUpdate
;
return
this
;
/*
...
...
@@ -193,51 +162,6 @@ THREE.DirectGeometry.prototype = {
updateFromGeometry
:
function
(
geometry
,
material
)
{
var
faces
=
geometry
.
faces
;
var
vertices
=
geometry
.
vertices
;
for
(
var
i
=
0
,
i3
=
0
;
i
<
faces
.
length
;
i
++
,
i3
+=
3
)
{
var
face
=
faces
[
i
];
var
a
=
vertices
[
face
.
a
];
var
b
=
vertices
[
face
.
b
];
var
c
=
vertices
[
face
.
c
];
if
(
geometry
.
verticesNeedUpdate
)
{
this
.
vertices
[
i3
].
copy
(
a
);
this
.
vertices
[
i3
+
1
].
copy
(
b
);
this
.
vertices
[
i3
+
2
].
copy
(
c
);
}
if
(
geometry
.
normalsNeedUpdate
)
{
var
vertexNormals
=
face
.
vertexNormals
;
if
(
vertexNormals
.
length
===
3
)
{
this
.
normals
[
i3
].
copy
(
vertexNormals
[
0
]
);
this
.
normals
[
i3
+
1
].
copy
(
vertexNormals
[
1
]
);
this
.
normals
[
i3
+
2
].
copy
(
vertexNormals
[
2
]
);
}
else
{
var
normal
=
face
.
normal
;
this
.
normals
[
i3
].
copy
(
normal
);
this
.
normals
[
i3
+
1
].
copy
(
normal
);
this
.
normals
[
i3
+
2
].
copy
(
normal
);
}
}
}
// TODO: normals, colors, uvs
this
.
verticesNeedUpdate
=
geometry
.
verticesNeedUpdate
;
this
.
normalsNeedUpdate
=
geometry
.
normalsNeedUpdate
;
this
.
colorsNeedUpdate
=
geometry
.
colorsNeedUpdate
;
...
...
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