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5d91b204
编写于
3月 14, 2012
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zz85
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docs/api/lights/Light.html
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docs/index.html
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src/core/Vector2.js
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未找到文件。
docs/api/core/Vector2.html
浏览文件 @
5d91b204
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<div
class=
"desc"
>
2D Vector.
</div>
<h2>
Example
</h2>
<code>
var a = new THREE.Vector2( 0, 1 );
var b = new THREE.Vector2( 1, 0 );
var d = a.distanceTo( b );
</code>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name](
[page:Float x], [page:Float y]
)
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Float x]
</h3>
<h3>
.[page:Float y]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
.set( [page:Float x], [page:Float y] ) [page:Vector2]
</h3>
<div>
Sets value of this vector.
</div>
<h3>
.copy( [page:Vector2 v] ) [page:Vector2]
</h3>
<div>
Copies value of *v* to this vector.
</div>
<h3>
.add( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]
</h3>
<div>
Sets this vector to *a + b*.
</div>
<h3>
.addSelf( [page:Vector2 v] ) [page:Vector2]
</h3>
<div>
Adds *v* to this vector.
</div>
<h3>
.sub( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]
</h3>
<div>
Sets this vector to *a - b*.
</div>
<h3>
.subSelf( [page:Vector2 v] ) [page:Vector2]
</h3>
<div>
Subtracts *v* from this vector.
</div>
<h3>
.multiplyScalar( [page:Float s] ) [page:Vector2]
</h3>
<div>
Multiplies this vector by scalar *s*.
</div>
<h3>
.divideScalar( [page:Float s] ) [page:Vector2]
</h3>
<div>
Divides this vector by scalar *s*.
<br
/>
Set vector to *( 0, 0 )* if *s == 0*.
</div>
<h3>
.negate() [page:Vector2]
</h3>
<div>
Inverts this vector.
</div>
<h3>
.dot( [page:Vector2 v] ) [page:Float]
</h3>
<div>
Computes dot product of this vector and *v*.
</div>
<h3>
.lengthSq() [page:Float]
</h3>
<div>
Computes squared length of this vector.
</div>
<h3>
.length() [page:Float]
</h3>
<div>
Computes length of this vector.
</div>
<h3>
.normalize() [page:Vector2]
</h3>
<div>
Normalizes this vector.
</div>
<h3>
.distanceTo( [page:Vector2 v] ) [page:Float]
</h3>
<div>
Computes distance of this vector to *v*.
</div>
<h3>
.distanceToSquared( [page:Vector2 v] ) [page:Float]
</h3>
<div>
Computes squared distance of this vector to *v*.
</div>
<h3>
.setLength( [page:Float l] ) [page:Vector2]
</h3>
<div>
Normalizes this vector and multiplies it by *l*.
</div>
<h3>
.equals( [page:Vector2 v] ) [page:Vector2]
</h3>
<div>
Checks for strict equality of this vector and *v*.
</div>
<h3>
.isZero() [page:Boolean]
</h3>
<div>
Checks if length of this vector is within small epsilon (*0.0001*).
</div>
<h3>
.clone() [page:Vector2]
</h3>
<div>
todo — todo
<br
/>
Clones this vector.
</div>
...
...
docs/api/core/Vector2.rst
已删除
100644 → 0
浏览文件 @
b9fb1426
Vector2 - 2D vector
-------------------
.. ...............................................................................
.. rubric:: Constructor
.. ...............................................................................
.. class:: Vector2( x, y )
2D vector
:param float x: x-coordinate
:param float y: y-coordinate
.. ...............................................................................
.. rubric:: Attributes
.. ...............................................................................
.. attribute:: Vector2.x
float - default ``0``
.. attribute:: Vector2.y
float - default ``0``
.. ...............................................................................
.. rubric:: Methods
.. ...............................................................................
.. function:: Vector2.clone( )
Clones this vector
:returns: New instance identical to this vector
:rtype: :class:`Vector2`
.. function:: Vector2.set( x, y )
Sets value of this vector
:param float x: x-coordinate
:param float y: y-coordinate
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.copy( v )
Copies value of ``v`` to this vector
:param Vector2 v: source vector
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.add( v1, v2 )
Sets this vector to ``v1 + v2``
:param Vector2 v1: source vector 1
:param Vector2 v2: source vector 2
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.addSelf( v )
Adds ``v`` to this vector
:param Vector2 v: source vector
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.sub( v1, v2 )
Sets this vector to ``v1 - v2``
:param Vector2 v1: source vector 1
:param Vector2 v2: source vector 2
.. function:: Vector2.subSelf( v )
Subtracts ``v`` from this vector
:param Vector2 v: source vector
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.multiplyScalar( s )
Multiplies this vector by scalar ``s``
:param float s: scalar
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.divideScalar( s )
Divides this vector by scalar ``s``
Set vector to ``( 0, 0 )`` if ``s == 0``
:param float s: scalar
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.negate( )
Inverts this vector
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.dot( v )
Computes dot product of this vector and ``v``
:returns: dot product
:rtype: float
.. function:: Vector2.lengthSq( )
Computes squared length of this vector
:returns: squared length
:rtype: float
.. function:: Vector2.length( )
Computes length of this vector
:returns: length
:rtype: float
.. function:: Vector2.normalize( )
Normalizes this vector
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.distanceTo( v )
Computes distance of this vector to ``v``
:returns: squared distance
:rtype: float
.. function:: Vector2.distanceToSquared( v )
Computes squared distance of this vector to ``v``
:returns: squared distance
:rtype: float
.. function:: Vector2.setLength( l )
Normalizes this vector and multiplies it by ``l``
:returns: This vector
:rtype: :class:`Vector2`
.. function:: Vector2.equals( v )
Checks for strict equality of this vector and ``v``
:returns: true if this vector equals ``v``
:rtype: boolean
.. function:: Vector2.isZero( )
Checks if length of this vector is within small epsilon (``0.0001``)
:returns: true if this vector is zero
:rtype: boolean
.. ...............................................................................
.. rubric:: Example
.. ...............................................................................
::
var a = new THREE.Vector2( 0, 1 );
var b = new THREE.Vector2( 1, 0 );
var d = a.distanceTo( b );
docs/api/core/Vector3.html
浏览文件 @
5d91b204
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<div
class=
"desc"
>
3D vector.
</div>
<h2>
Example
</h2>
<code>
var a = new THREE.Vector3( 1, 0, 0 );
var b = new THREE.Vector3( 0, 1, 0 );
var c = new THREE.Vector3();
c.cross( a, b );
</code>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name](
[page:Float x], [page:Float y], [page:Float z]
)
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Float x]
</h3>
<h3>
.[page:Float y]
</h3>
<h3>
.[page:Float z]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]
</h3>
<div>
Sets value of this vector.
</div>
<h3>
.setX( [page:Float x] ) [page:Vector3]
</h3>
<div>
Sets x value of this vector.
</div>
<h3>
.setY( [page:Float y] ) [page:Vector3]
</h3>
<div>
Sets y value of this vector.
</div>
<h3>
.setZ( [page:Float z] ) [page:Vector3]
</h3>
<div>
Sets z value of this vector.
</div>
<h3>
.copy( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Copies value of *v* to this vector.
</div>
<h3>
.add( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]
</h3>
<div>
Sets this vector to *a + b*.
</div>
<h3>
.addSelf( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Adds *v* to this vector.
</div>
<h3>
.sub( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]
</h3>
<div>
Sets this vector to *a - b*.
</div>
<h3>
.subSelf( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Subtracts *v* from this vector.
</div>
<h3>
.multiplyScalar( [page:Float s] ) [page:Vector3]
</h3>
<div>
Multiplies this vector by scalar *s*.
</div>
<h3>
.divideScalar( [page:Float s] ) [page:Vector3]
</h3>
<div>
Divides this vector by scalar *s*.
<br
/>
Set vector to *( 0, 0, 0 )* if *s == 0*.
</div>
<h3>
.negate() [page:Vector3]
</h3>
<div>
Inverts this vector.
</div>
<h3>
.dot( [page:Vector3 v] ) [page:Float]
</h3>
<div>
Computes dot product of this vector and *v*.
</div>
<h3>
.lengthSq() [page:Float]
</h3>
<div>
Computes squared length of this vector.
</div>
<h3>
.length() [page:Float]
</h3>
<div>
Computes length of this vector.
</div>
<h3>
.lengthManhattan() [page:Float]
</h3>
<div>
Computes Manhattan length of this vector.
<br
/>
[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
</div>
<h3>
.normalize() [page:Vector3]
</h3>
<div>
Normalizes this vector.
</div>
<h3>
.distanceTo( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Computes distance of this vector to *v*.
</div>
<h3>
.distanceToSquared( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Computes squared distance of this vector to *v*.
</div>
<h3>
.normalize() [page:Vector3]
</h3>
<div>
Normalizes this vector.
</div>
<h3>
.setLength( [page:Float l] ) [page:Vector3]
</h3>
<div>
Normalizes this vector and multiplies it by *l*.
</div>
<h3>
.cross( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]
</h3>
<div>
Sets this vector to cross product of *a* and *b*.
</div>
<h3>
.crossSelf( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Sets this vector to cross product of itself and *v*.
</div>
<h3>
.setPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]
</h3>
<div>
Sets this vector extracting position from matrix transform.
</div>
<h3>
.setRotationFromMatrix( [page:Matrix4 m] ) [page:Vector3]
</h3>
<div>
Sets this vector extracting Euler angles rotation from matrix transform.
</div>
<h3>
.equals( [page:Vector3 v] ) [page:Vector3]
</h3>
<div>
Checks for strict equality of this vector and *v*.
</div>
<h3>
.isZero() [page:Boolean]
</h3>
<div>
Checks if length of this vector is within small epsilon (*0.0001*).
</div>
<h3>
.clone() [page:Vector3]
</h3>
<div>
todo — todo
<br
/>
Clones this vector.
</div>
...
...
docs/api/core/Vector3.rst
已删除
100644 → 0
浏览文件 @
b9fb1426
Vector3 - 3D vector
-------------------
.. ...............................................................................
.. rubric:: Constructor
.. ...............................................................................
.. class:: Vector3()
3D vector
:param float x: x-coordinate
:param float y: y-coordinate
:param float z: z-coordinate
.. ...............................................................................
.. rubric:: Attributes
.. ...............................................................................
.. attribute:: Vector3.x
float - default ``0``
.. attribute:: Vector3.y
float - default ``0``
.. attribute:: Vector3.z
float - default ``0``
.. ...............................................................................
.. rubric:: Methods
.. ...............................................................................
.. function:: Vector3.clone( )
Clones this vector
:returns: New instance identical to this vector
:rtype: :class:`Vector3`
.. function:: Vector3.set( x, y, z )
Sets value of this vector
:param float x: x-coordinate
:param float y: y-coordinate
:param float z: z-coordinate
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.setX( x )
Sets x-value of this vector
:param float x: x-coordinate
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.setY( y )
Sets y-value of this vector
:param float y: y-coordinate
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.setZ( z )
Sets z-value of this vector
:param float z: z-coordinate
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.copy( v )
Copies value of ``v`` to this vector
:param Vector3 v: source vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.add( v1, v2 )
Sets this vector to ``v1 + v2``
:param Vector3 v1: source vector 1
:param Vector3 v2: source vector 2
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.addSelf( v )
Adds ``v`` to this vector
:param Vector3 v: source vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.sub( v1, v2 )
Sets this vector to ``v1 - v2``
:param Vector3 v1: source vector 1
:param Vector3 v2: source vector 2
.. function:: Vector3.subSelf( v )
Subtracts ``v`` from this vector
:param Vector3 v: source vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.multiplyScalar( s )
Multiplies this vector by scalar ``s``
:param float s: scalar
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.divideScalar( s )
Divides this vector by scalar ``s``
Set vector to ``( 0, 0, 0 )`` if ``s == 0``
:param float s: scalar
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.negate( )
Inverts this vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.dot( v )
Computes dot product of this vector and ``v``
:param Vector3 v: vector
:returns: dot product
:rtype: float
.. function:: Vector3.lengthSq( )
Computes squared length of this vector
:returns: squared length
:rtype: float
.. function:: Vector3.length( )
Computes length of this vector
:returns: length
:rtype: float
.. function:: Vector3.lengthManhattan( )
Computes Manhattan length of this vector
http://en.wikipedia.org/wiki/Taxicab_geometry
:returns: length
:rtype: float
.. function:: Vector3.normalize( )
Normalizes this vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.distanceTo( v )
Computes distance of this vector to ``v``
:param Vector3 v: vector
:returns: squared distance
:rtype: float
.. function:: Vector3.distanceToSquared( v )
Computes squared distance of this vector to ``v``
:param Vector3 v: vector
:returns: squared distance
:rtype: float
.. function:: Vector3.setLength( l )
Normalizes this vector and multiplies it by ``l``
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.cross( a, b )
Sets this vector to cross product of ``a`` and ``b``
:param Vector3 a: vector
:param Vector3 b: vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.crossSelf( v )
Sets this vector to cross product of itself and ``v``
:param Vector3 v: vector
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.setPositionFromMatrix( m )
Sets this vector extracting position from matrix transform
:param Matrix4 m: matrix
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.setRotationFromMatrix( m )
Sets this vector extracting Euler angles rotation from matrix transform
:param Matrix4 m: matrix
:returns: This vector
:rtype: :class:`Vector3`
.. function:: Vector3.equals( v )
Checks for strict equality of this vector and ``v``
:param Vector3 v: vector
:returns: true if this vector equals ``v``
:rtype: boolean
.. function:: Vector3.isZero( )
Checks if length of this vector is within small epsilon (``0.0001``)
:returns: true if this vector is zero
:rtype: boolean
.. ...............................................................................
.. rubric:: Example
.. ...............................................................................
::
var a = new THREE.Vector3( 1, 0, 0 );
var b = new THREE.Vector3( 0, 1, 0 );
var c = new THREE.Vector3();
c.cross( a, b );
docs/api/core/Vector4.html
浏览文件 @
5d91b204
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<div
class=
"desc"
>
4D vector.
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name](
[page:Float x], [page:Float y], [page:Float z], [page:Float w]
)
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Float x]
</h3>
<h3>
.[page:Float y]
</h3>
<h3>
.[page:Float z]
</h3>
<h3>
.[page:Float w]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4]
</h3>
<div>
Sets value of this vector.
</div>
<h3>
.copy( [page:Vector4 v] ) [page:Vector4]
</h3>
<div>
Copies value of *v* to this vector.
</div>
<h3>
.add( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]
</h3>
<div>
Sets this vector to *a + b*.
</div>
<h3>
.addSelf( [page:Vector4 v] ) [page:Vector4s]
</h3>
<div>
Adds *v* to this vector.
</div>
<h3>
.sub( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]
</h3>
<div>
Sets this vector to *a - b*.
</div>
<h3>
.subSelf( [page:Vector4 v] ) [page:Vector4]
</h3>
<div>
Subtracts *v* from this vector.
</div>
<h3>
.multiplyScalar( [page:Float s] ) [page:Vector4]
</h3>
<div>
Multiplies this vector by scalar *s*.
</div>
<h3>
.divideScalar( [page:Float s] ) [page:Vector4]
</h3>
<div>
Divides this vector by scalar *s*.
<br
/>
Set vector to *( 0, 0, 0 )* if *s == 0*.
</div>
<h3>
.negate() [page:Vector4]
</h3>
<div>
Inverts this vector.
</div>
<h3>
.dot( [page:Vector4 v] ) [page:Float]
</h3>
<div>
Computes dot product of this vector and *v*.
</div>
<h3>
.lengthSq() [page:Float]
</h3>
<div>
Computes squared length of this vector.
</div>
<h3>
.length() [page:Float]
</h3>
<div>
Computes length of this vector.
</div>
<h3>
.normalize() [page:Vector4]
</h3>
<div>
Normalizes this vector.
</div>
<h3>
.setLength( [page:Float l] ) [page:Vector3]
</h3>
<div>
Normalizes this vector and multiplies it by *l*.
</div>
<h3>
.lerpSelf( [page:Vector4 v], [page:Float alpha] ) [page:Vector4]
</h3>
<div>
Linearly interpolate between this vector and *v* with *alpha* factor.
</div>
<h3>
.clone() [page:Vector3]
</h3>
<div>
todo — todo
<br
/>
Clones this vector.
</div>
...
...
docs/api/core/Vector4.rst
已删除
100644 → 0
浏览文件 @
b9fb1426
Vector4 - 4D vector
-------------------
.. ...............................................................................
.. rubric:: Constructor
.. ...............................................................................
.. class:: Vector4( x, y, z, w )
4D vector
:param float x: x-coordinate
:param float y: y-coordinate
:param float z: z-coordinate
:param float w: w-coordinate
.. ...............................................................................
.. rubric:: Attributes
.. ...............................................................................
.. attribute:: Vector4.x
float - default ``0``
.. attribute:: Vector4.y
float - default ``0``
.. attribute:: Vector4.z
float - default ``0``
.. attribute:: Vector4.w
float - default ``1``
.. ...............................................................................
.. rubric:: Methods
.. ...............................................................................
.. function:: Vector4.clone( )
Clones this vector
:returns: New instance identical to this vector
:rtype: :class:`Vector4`
.. function:: Vector4.set( x, y, z, w )
Sets value of this vector
:param float x: x-coordinate
:param float y: y-coordinate
:param float z: z-coordinate
:param float w: w-coordinate
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.copy( v )
Copies value of ``v`` to this vector
Sets ``w`` to 1 if ``v.w`` is undefined
:param Vector4 v: source vector
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.add( v1, v2 )
Sets this vector to ``v1 + v2``
:param Vector4 v1: source vector 1
:param Vector4 v2: source vector 2
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.addSelf( v )
Adds ``v`` to this vector
:param Vector4 v: source vector
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.sub( v1, v2 )
Sets this vector to ``v1 - v2``
:param Vector4 v1: source vector 1
:param Vector4 v2: source vector 2
.. function:: Vector4.subSelf( v )
Subtracts ``v`` from this vector
:param Vector4 v: source vector
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.multiplyScalar( s )
Multiplies this vector by scalar ``s``
:param float s: scalar
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.divideScalar( s )
Divides this vector by scalar ``s``
Set vector to ``( 0, 0, 0, 1 )`` if ``s == 0``
:param float s: scalar
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.negate( )
Inverts this vector
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.dot( v )
Computes dot product of this vector and ``v``
:param Vector4 v: vector
:returns: dot product
:rtype: float
.. function:: Vector4.lengthSq( )
Computes squared length of this vector
:returns: squared length
:rtype: float
.. function:: Vector4.length( )
Computes length of this vector
:returns: length
:rtype: float
.. function:: Vector4.normalize( )
Normalizes this vector
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.setLength( l )
Normalizes this vector and multiplies it by ``l``
:returns: This vector
:rtype: :class:`Vector4`
.. function:: Vector4.lerpSelf( v, alpha )
Linearly interpolate between this vector and ``v`` with ``alpha`` factor
:param Vector4 v: vector
:param float alpha: interpolation factor
:returns: This vector
:rtype: :class:`Vector4`
.. ...............................................................................
.. rubric:: Example
.. ...............................................................................
::
var a = new THREE.Vector4( 1, 0, 0, 0 );
\ No newline at end of file
docs/api/lights/Light.html
浏览文件 @
5d91b204
[page:Object3D]
→
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<div
class=
"desc"
>
Abstract base class for lights.
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name](
[page:Integer hex]
)
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.[page:Color color]
</h3>
<h2>
Source
</h2>
...
...
docs/index.html
浏览文件 @
5d91b204
...
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if
(
xhr
.
readyState
==
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&&
(
xhr
.
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==
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||
xhr
.
status
==
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)
)
{
// TODO: Set title.
var
text
=
xhr
.
responseText
;
text
=
text
.
replace
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/
\[
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\]
/gi
,
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);
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+
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<a href=
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title=
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$1
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>$1</a>
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e]
text
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e]
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replace
(
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+
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+
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title=
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=
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.
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=
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link:
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/gi
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// [link:url title]
text
=
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);
// *
viewer
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innerHTML
=
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<br>
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+
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+
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<br><br>
'
;
...
...
src/core/Vector2.js
浏览文件 @
5d91b204
...
...
@@ -34,17 +34,10 @@ THREE.Vector2.prototype = {
},
clone
:
function
()
{
return
new
THREE
.
Vector2
(
this
.
x
,
this
.
y
);
},
add
:
function
(
v1
,
v2
)
{
add
:
function
(
a
,
b
)
{
this
.
x
=
v1
.
x
+
v2
.
x
;
this
.
y
=
v1
.
y
+
v2
.
y
;
this
.
x
=
a
.
x
+
b
.
x
;
this
.
y
=
a
.
y
+
b
.
y
;
return
this
;
...
...
@@ -59,10 +52,10 @@ THREE.Vector2.prototype = {
},
sub
:
function
(
v1
,
v2
)
{
sub
:
function
(
a
,
b
)
{
this
.
x
=
v1
.
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-
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;
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=
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.
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;
this
.
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=
a
.
y
-
b
.
y
;
return
this
;
...
...
@@ -105,7 +98,7 @@ THREE.Vector2.prototype = {
negate
:
function
()
{
return
this
.
multiplyScalar
(
-
1
);
return
this
.
multiplyScalar
(
-
1
);
},
...
...
@@ -171,6 +164,12 @@ THREE.Vector2.prototype = {
return
(
this
.
lengthSq
()
<
0.0001
/* almostZero */
);
},
clone
:
function
()
{
return
new
THREE
.
Vector2
(
this
.
x
,
this
.
y
);
}
};
src/core/Vector3.js
浏览文件 @
5d91b204
...
...
@@ -63,18 +63,11 @@ THREE.Vector3.prototype = {
},
clone
:
function
()
{
return
new
THREE
.
Vector3
(
this
.
x
,
this
.
y
,
this
.
z
);
},
add
:
function
(
v1
,
v2
)
{
add
:
function
(
a
,
b
)
{
this
.
x
=
v1
.
x
+
v2
.
x
;
this
.
y
=
v1
.
y
+
v2
.
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;
this
.
z
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v1
.
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+
v2
.
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;
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;
return
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...
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@@ -100,11 +93,11 @@ THREE.Vector3.prototype = {
},
sub
:
function
(
v1
,
v2
)
{
sub
:
function
(
a
,
b
)
{
this
.
x
=
v1
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-
v2
.
x
;
this
.
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v1
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-
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.
y
;
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.
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;
this
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this
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a
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;
return
this
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...
...
@@ -183,7 +176,7 @@ THREE.Vector3.prototype = {
negate
:
function
()
{
return
this
.
multiplyScalar
(
-
1
);
return
this
.
multiplyScalar
(
-
1
);
},
...
...
@@ -382,6 +375,12 @@ THREE.Vector3.prototype = {
return
(
this
.
lengthSq
()
<
0.0001
/* almostZero */
);
},
clone
:
function
()
{
return
new
THREE
.
Vector3
(
this
.
x
,
this
.
y
,
this
.
z
);
}
};
...
...
src/core/Vector4.js
浏览文件 @
5d91b204
...
...
@@ -40,19 +40,12 @@ THREE.Vector4.prototype = {
},
clone
:
function
()
{
return
new
THREE
.
Vector4
(
this
.
x
,
this
.
y
,
this
.
z
,
this
.
w
);
},
add
:
function
(
v1
,
v2
)
{
add
:
function
(
a
,
b
)
{
this
.
x
=
v1
.
x
+
v2
.
x
;
this
.
y
=
v1
.
y
+
v2
.
y
;
this
.
z
=
v1
.
z
+
v2
.
z
;
this
.
w
=
v1
.
w
+
v2
.
w
;
this
.
x
=
a
.
x
+
b
.
x
;
this
.
y
=
a
.
y
+
b
.
y
;
this
.
z
=
a
.
z
+
b
.
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;
this
.
w
=
a
.
w
+
b
.
w
;
return
this
;
...
...
@@ -69,12 +62,12 @@ THREE.Vector4.prototype = {
},
sub
:
function
(
v1
,
v2
)
{
sub
:
function
(
a
,
b
)
{
this
.
x
=
v1
.
x
-
v2
.
x
;
this
.
y
=
v1
.
y
-
v2
.
y
;
this
.
z
=
v1
.
z
-
v2
.
z
;
this
.
w
=
v1
.
w
-
v2
.
w
;
this
.
x
=
a
.
x
-
b
.
x
;
this
.
y
=
a
.
y
-
b
.
y
;
this
.
z
=
a
.
z
-
b
.
z
;
this
.
w
=
a
.
w
-
b
.
w
;
return
this
;
...
...
@@ -170,6 +163,12 @@ THREE.Vector4.prototype = {
return
this
;
},
clone
:
function
()
{
return
new
THREE
.
Vector4
(
this
.
x
,
this
.
y
,
this
.
z
,
this
.
w
);
}
};
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