提交 5d363fdd 编写于 作者: V vincent courtalon

renaming PositionAudio to PositionalAudio

上级 3ad4b7fe
......@@ -95,7 +95,7 @@
mesh1.position.set( -250, 30, 0 );
scene.add( mesh1 );
var sound1 = new THREE.PositionAudio( listener );
var sound1 = new THREE.PositionalAudio( listener );
var buffer1 = new THREE.AudioBuffer( listener );
buffer1.load( 'sounds/358232_j_s_song.ogg' );
sound1.setBuffer(buffer1);
......@@ -109,7 +109,7 @@
mesh2.position.set( 250, 30, 0 );
scene.add( mesh2 );
var sound2 = new THREE.PositionAudio( listener );
var sound2 = new THREE.PositionalAudio( listener );
var buffer2 = new THREE.AudioBuffer( listener );
buffer2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
sound2.setBuffer(buffer2);
......
......@@ -2,7 +2,7 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE.PositionAudio = function ( listener ) {
THREE.PositionalAudio = function ( listener ) {
THREE.Audio.call( this, listener );
......@@ -11,12 +11,12 @@ THREE.PositionAudio = function ( listener ) {
};
THREE.PositionAudio.prototype = Object.create( THREE.Audio.prototype );
THREE.PositionAudio.prototype.constructor = THREE.PositionAudio;
THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype );
THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio;
THREE.PositionAudio.prototype.connect = function () {
THREE.PositionalAudio.prototype.connect = function () {
if ( this.filter !== undefined ) {
......@@ -31,7 +31,7 @@ THREE.PositionAudio.prototype.connect = function () {
};
THREE.PositionAudio.prototype.disconnect = function () {
THREE.PositionalAudio.prototype.disconnect = function () {
if ( this.filter !== undefined ) {
......@@ -46,7 +46,7 @@ THREE.PositionAudio.prototype.disconnect = function () {
};
THREE.PositionAudio.prototype.setFilter = function ( value ) {
THREE.PositionalAudio.prototype.setFilter = function ( value ) {
if ( this.isPlaying === true ) {
......@@ -62,37 +62,37 @@ THREE.PositionAudio.prototype.setFilter = function ( value ) {
};
THREE.PositionAudio.prototype.getFilter = function () {
THREE.PositionalAudio.prototype.getFilter = function () {
return this.filter;
};
THREE.PositionAudio.prototype.setRefDistance = function ( value ) {
THREE.PositionalAudio.prototype.setRefDistance = function ( value ) {
this.panner.refDistance = value;
};
THREE.PositionAudio.prototype.getRefDistance = function () {
THREE.PositionalAudio.prototype.getRefDistance = function () {
return this.panner.refDistance;
};
THREE.PositionAudio.prototype.setRolloffFactor = function ( value ) {
THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) {
this.panner.rolloffFactor = value;
};
THREE.PositionAudio.prototype.getRolloffFactor = function () {
THREE.PositionalAudio.prototype.getRolloffFactor = function () {
return this.panner.rolloffFactor;
};
THREE.PositionAudio.prototype.updateMatrixWorld = ( function () {
THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () {
var position = new THREE.Vector3();
......
......@@ -53,7 +53,7 @@
"src/animation/tracks/VectorKeyframeTrack.js",
"src/audio/Audio.js",
"src/audio/AudioBuffer.js",
"src/audio/PositionAudio.js",
"src/audio/PositionalAudio.js",
"src/audio/AudioListener.js",
"src/cameras/Camera.js",
"src/cameras/CubeCamera.js",
......
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