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5d363fdd
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5d363fdd
编写于
11月 09, 2015
作者:
V
vincent courtalon
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
renaming PositionAudio to PositionalAudio
上级
3ad4b7fe
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
15 addition
and
15 deletion
+15
-15
examples/misc_sound.html
examples/misc_sound.html
+2
-2
src/audio/PositionalAudio.js
src/audio/PositionalAudio.js
+12
-12
utils/build/includes/common.json
utils/build/includes/common.json
+1
-1
未找到文件。
examples/misc_sound.html
浏览文件 @
5d363fdd
...
...
@@ -95,7 +95,7 @@
mesh1
.
position
.
set
(
-
250
,
30
,
0
);
scene
.
add
(
mesh1
);
var
sound1
=
new
THREE
.
PositionAudio
(
listener
);
var
sound1
=
new
THREE
.
Position
al
Audio
(
listener
);
var
buffer1
=
new
THREE
.
AudioBuffer
(
listener
);
buffer1
.
load
(
'
sounds/358232_j_s_song.ogg
'
);
sound1
.
setBuffer
(
buffer1
);
...
...
@@ -109,7 +109,7 @@
mesh2
.
position
.
set
(
250
,
30
,
0
);
scene
.
add
(
mesh2
);
var
sound2
=
new
THREE
.
PositionAudio
(
listener
);
var
sound2
=
new
THREE
.
Position
al
Audio
(
listener
);
var
buffer2
=
new
THREE
.
AudioBuffer
(
listener
);
buffer2
.
load
(
'
sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg
'
);
sound2
.
setBuffer
(
buffer2
);
...
...
src/audio/PositionAudio.js
→
src/audio/Position
al
Audio.js
浏览文件 @
5d363fdd
...
...
@@ -2,7 +2,7 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
PositionAudio
=
function
(
listener
)
{
THREE
.
Position
al
Audio
=
function
(
listener
)
{
THREE
.
Audio
.
call
(
this
,
listener
);
...
...
@@ -11,12 +11,12 @@ THREE.PositionAudio = function ( listener ) {
};
THREE
.
PositionAudio
.
prototype
=
Object
.
create
(
THREE
.
Audio
.
prototype
);
THREE
.
Position
Audio
.
prototype
.
constructor
=
THREE
.
Position
Audio
;
THREE
.
Position
al
Audio
.
prototype
=
Object
.
create
(
THREE
.
Audio
.
prototype
);
THREE
.
Position
alAudio
.
prototype
.
constructor
=
THREE
.
Positional
Audio
;
THREE
.
PositionAudio
.
prototype
.
connect
=
function
()
{
THREE
.
Position
al
Audio
.
prototype
.
connect
=
function
()
{
if
(
this
.
filter
!==
undefined
)
{
...
...
@@ -31,7 +31,7 @@ THREE.PositionAudio.prototype.connect = function () {
};
THREE
.
PositionAudio
.
prototype
.
disconnect
=
function
()
{
THREE
.
Position
al
Audio
.
prototype
.
disconnect
=
function
()
{
if
(
this
.
filter
!==
undefined
)
{
...
...
@@ -46,7 +46,7 @@ THREE.PositionAudio.prototype.disconnect = function () {
};
THREE
.
PositionAudio
.
prototype
.
setFilter
=
function
(
value
)
{
THREE
.
Position
al
Audio
.
prototype
.
setFilter
=
function
(
value
)
{
if
(
this
.
isPlaying
===
true
)
{
...
...
@@ -62,37 +62,37 @@ THREE.PositionAudio.prototype.setFilter = function ( value ) {
};
THREE
.
PositionAudio
.
prototype
.
getFilter
=
function
()
{
THREE
.
Position
al
Audio
.
prototype
.
getFilter
=
function
()
{
return
this
.
filter
;
};
THREE
.
PositionAudio
.
prototype
.
setRefDistance
=
function
(
value
)
{
THREE
.
Position
al
Audio
.
prototype
.
setRefDistance
=
function
(
value
)
{
this
.
panner
.
refDistance
=
value
;
};
THREE
.
PositionAudio
.
prototype
.
getRefDistance
=
function
()
{
THREE
.
Position
al
Audio
.
prototype
.
getRefDistance
=
function
()
{
return
this
.
panner
.
refDistance
;
};
THREE
.
PositionAudio
.
prototype
.
setRolloffFactor
=
function
(
value
)
{
THREE
.
Position
al
Audio
.
prototype
.
setRolloffFactor
=
function
(
value
)
{
this
.
panner
.
rolloffFactor
=
value
;
};
THREE
.
PositionAudio
.
prototype
.
getRolloffFactor
=
function
()
{
THREE
.
Position
al
Audio
.
prototype
.
getRolloffFactor
=
function
()
{
return
this
.
panner
.
rolloffFactor
;
};
THREE
.
PositionAudio
.
prototype
.
updateMatrixWorld
=
(
function
()
{
THREE
.
Position
al
Audio
.
prototype
.
updateMatrixWorld
=
(
function
()
{
var
position
=
new
THREE
.
Vector3
();
...
...
utils/build/includes/common.json
浏览文件 @
5d363fdd
...
...
@@ -53,7 +53,7 @@
"src/animation/tracks/VectorKeyframeTrack.js"
,
"src/audio/Audio.js"
,
"src/audio/AudioBuffer.js"
,
"src/audio/PositionAudio.js"
,
"src/audio/Position
al
Audio.js"
,
"src/audio/AudioListener.js"
,
"src/cameras/Camera.js"
,
"src/cameras/CubeCamera.js"
,
...
...
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