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three.js
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5cf2b5c0
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
5cf2b5c0
编写于
3月 22, 2011
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed vertex color demo.
上级
cfbaaa4f
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
40 addition
and
29 deletion
+40
-29
examples/webgl_geometry_colors.html
examples/webgl_geometry_colors.html
+40
-29
未找到文件。
examples/webgl_geometry_colors.html
浏览文件 @
5cf2b5c0
...
...
@@ -91,40 +91,51 @@
mesh
.
rotation
.
x
=
-
90
*
Math
.
PI
/
180
;
scene
.
addObject
(
mesh
);
var
color
,
p
,
colors
=
[],
colors2
=
[],
colors3
=
[],
geometry
=
new
Icosahedron
(
1
),
geometry2
=
new
THREE
.
Geometry
(),
geometry3
=
new
THREE
.
Geometry
();
for
(
var
i
=
0
;
i
<
geometry
.
vertices
.
length
;
i
++
)
{
p
=
geometry
.
vertices
[
i
].
position
;
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSV
(
(
p
.
y
+
1
)
/
2
,
1.0
,
1.0
);
colors
[
i
]
=
color
;
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSV
(
0.0
,
(
p
.
y
+
1
)
/
2
,
1.0
);
colors2
[
i
]
=
color
;
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSV
(
0.125
*
i
/
geometry
.
vertices
.
length
,
1.0
,
1.0
);
colors3
[
i
]
=
color
;
var
faceIndices
=
[
'
a
'
,
'
b
'
,
'
c
'
,
'
d
'
];
var
color
,
f
,
f2
,
f3
,
p
,
n
,
vertexIndex
,
geometry
=
new
Icosahedron
(
1
),
geometry2
=
new
Icosahedron
(
1
),
geometry3
=
new
Icosahedron
(
1
);
for
(
var
i
=
0
;
i
<
geometry
.
faces
.
length
;
i
++
)
{
f
=
geometry
.
faces
[
i
];
f2
=
geometry2
.
faces
[
i
];
f3
=
geometry3
.
faces
[
i
];
n
=
(
f
instanceof
THREE
.
Face3
)
?
3
:
4
;
for
(
var
j
=
0
;
j
<
n
;
j
++
)
{
vertexIndex
=
f
[
faceIndices
[
j
]
];
p
=
geometry
.
vertices
[
vertexIndex
].
position
;
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSV
(
(
p
.
y
+
1
)
/
2
,
1.0
,
1.0
);
f
.
vertexColors
[
j
]
=
color
;
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSV
(
0.0
,
(
p
.
y
+
1
)
/
2
,
1.0
);
f2
.
vertexColors
[
j
]
=
color
;
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSV
(
0.125
*
vertexIndex
/
geometry
.
vertices
.
length
,
1.0
,
1.0
);
f3
.
vertexColors
[
j
]
=
color
;
}
}
geometry3
.
vertices
=
geometry2
.
vertices
=
geometry
.
vertices
;
geometry3
.
faces
=
geometry2
.
faces
=
geometry
.
faces
;
geometry
.
colors
=
colors
;
geometry2
.
colors
=
colors2
;
geometry3
.
colors
=
colors3
;
var
materials
=
[
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
FlatShading
,
vertexColors
:
true
}
),
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
FlatShading
,
vertexColors
:
THREE
.
VertexColors
}
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x000000
,
shading
:
THREE
.
FlatShading
,
wireframe
:
true
}
)
];
...
...
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