提交 5c59443d 编写于 作者: M Mr.doob

WebGLProgram: Change NUM_* for ShaderMaterial too.

上级 e0b03450
......@@ -444,12 +444,12 @@ THREE.WebGLProgram = ( function () {
}
vertexShader = replaceLightNums( vertexShader, parameters );
fragmentShader = replaceLightNums( fragmentShader, parameters );
if ( material instanceof THREE.ShaderMaterial === false ) {
vertexShader = replaceLightNums( vertexShader, parameters );
vertexShader = unrollLoops( vertexShader );
fragmentShader = replaceLightNums( fragmentShader, parameters );
fragmentShader = unrollLoops( fragmentShader );
}
......
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