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5b1470d0
编写于
4月 25, 2013
作者:
M
Mr.doob
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Merge remote-tracking branch 'cjshannon/dev' into dev
上级
c27707c3
7c9cfcb2
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132
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隐藏空白更改
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Showing
132 changed file
with
893 addition
and
632 deletion
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docs/api/cameras/Camera.html
docs/api/cameras/Camera.html
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docs/api/cameras/OrthographicCamera.html
docs/api/cameras/OrthographicCamera.html
+1
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docs/api/cameras/PerspectiveCamera.html
docs/api/cameras/PerspectiveCamera.html
+1
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docs/api/core/BufferGeometry.html
docs/api/core/BufferGeometry.html
+1
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docs/api/core/Clock.html
docs/api/core/Clock.html
+1
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docs/api/core/EventDispatcher.html
docs/api/core/EventDispatcher.html
+1
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docs/api/core/Face4.html
docs/api/core/Face4.html
+1
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docs/api/core/Geometry.html
docs/api/core/Geometry.html
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docs/api/core/Object3D.html
docs/api/core/Object3D.html
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docs/api/core/Projector.html
docs/api/core/Projector.html
+5
-0
docs/api/core/Raycaster.html
docs/api/core/Raycaster.html
+1
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docs/api/extras/FontUtils.html
docs/api/extras/FontUtils.html
+0
-10
docs/api/extras/GeometryUtils.html
docs/api/extras/GeometryUtils.html
+0
-10
docs/api/extras/ImageUtils.html
docs/api/extras/ImageUtils.html
+1
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docs/api/extras/SceneUtils.html
docs/api/extras/SceneUtils.html
+0
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docs/api/extras/animation/Animation.html
docs/api/extras/animation/Animation.html
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docs/api/extras/animation/AnimationHandler.html
docs/api/extras/animation/AnimationHandler.html
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docs/api/extras/animation/AnimationMorphTarget.html
docs/api/extras/animation/AnimationMorphTarget.html
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docs/api/extras/animation/KeyFrameAnimation.html
docs/api/extras/animation/KeyFrameAnimation.html
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docs/api/extras/cameras/CombinedCamera.html
docs/api/extras/cameras/CombinedCamera.html
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docs/api/extras/cameras/CubeCamera.html
docs/api/extras/cameras/CubeCamera.html
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docs/api/extras/core/Curve.html
docs/api/extras/core/Curve.html
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docs/api/extras/core/CurvePath.html
docs/api/extras/core/CurvePath.html
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docs/api/extras/core/Gyroscope.html
docs/api/extras/core/Gyroscope.html
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docs/api/extras/core/Path.html
docs/api/extras/core/Path.html
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docs/api/extras/core/Shape.html
docs/api/extras/core/Shape.html
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docs/api/extras/geometries/ConvexGeometry.html
docs/api/extras/geometries/ConvexGeometry.html
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docs/api/extras/geometries/CubeGeometry.html
docs/api/extras/geometries/CubeGeometry.html
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docs/api/extras/geometries/CylinderGeometry.html
docs/api/extras/geometries/CylinderGeometry.html
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docs/api/extras/geometries/ExtrudeGeometry.html
docs/api/extras/geometries/ExtrudeGeometry.html
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docs/api/extras/geometries/IcosahedronGeometry.html
docs/api/extras/geometries/IcosahedronGeometry.html
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docs/api/extras/geometries/LatheGeometry.html
docs/api/extras/geometries/LatheGeometry.html
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docs/api/extras/geometries/OctahedronGeometry.html
docs/api/extras/geometries/OctahedronGeometry.html
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docs/api/extras/geometries/ParametricGeometry.html
docs/api/extras/geometries/ParametricGeometry.html
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docs/api/extras/geometries/PlaneGeometry.html
docs/api/extras/geometries/PlaneGeometry.html
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docs/api/extras/geometries/PolyhedronGeometry.html
docs/api/extras/geometries/PolyhedronGeometry.html
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docs/api/extras/geometries/RingGeometry.html
docs/api/extras/geometries/RingGeometry.html
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docs/api/extras/geometries/ShapeGeometry.html
docs/api/extras/geometries/ShapeGeometry.html
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docs/api/extras/geometries/SphereGeometry.html
docs/api/extras/geometries/SphereGeometry.html
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docs/api/extras/geometries/TetrahedronGeometry.html
docs/api/extras/geometries/TetrahedronGeometry.html
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docs/api/extras/geometries/TextGeometry.html
docs/api/extras/geometries/TextGeometry.html
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docs/api/extras/geometries/TorusGeometry.html
docs/api/extras/geometries/TorusGeometry.html
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docs/api/extras/geometries/TorusKnotGeometry.html
docs/api/extras/geometries/TorusKnotGeometry.html
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docs/api/extras/geometries/TubeGeometry.html
docs/api/extras/geometries/TubeGeometry.html
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docs/api/extras/helpers/ArrowHelper.html
docs/api/extras/helpers/ArrowHelper.html
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docs/api/extras/helpers/AxisHelper.html
docs/api/extras/helpers/AxisHelper.html
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docs/api/extras/helpers/BoxHelper.html
docs/api/extras/helpers/BoxHelper.html
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docs/api/extras/helpers/CameraHelper.html
docs/api/extras/helpers/CameraHelper.html
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docs/api/extras/helpers/DirectionalLightHelper.html
docs/api/extras/helpers/DirectionalLightHelper.html
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docs/api/extras/helpers/GridHelper.html
docs/api/extras/helpers/GridHelper.html
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docs/api/extras/helpers/HemisphereLightHelper.html
docs/api/extras/helpers/HemisphereLightHelper.html
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docs/api/extras/helpers/PointLightHelper.html
docs/api/extras/helpers/PointLightHelper.html
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docs/api/extras/helpers/SpotLightHelper.html
docs/api/extras/helpers/SpotLightHelper.html
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docs/api/extras/objects/ImmediateRenderObject.html
docs/api/extras/objects/ImmediateRenderObject.html
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docs/api/extras/objects/LensFlare.html
docs/api/extras/objects/LensFlare.html
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docs/api/extras/objects/MorphBlendMesh.html
docs/api/extras/objects/MorphBlendMesh.html
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docs/api/extras/renderers/plugins/DepthPassPlugin.html
docs/api/extras/renderers/plugins/DepthPassPlugin.html
+4
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docs/api/extras/renderers/plugins/LensFlarePlugin.html
docs/api/extras/renderers/plugins/LensFlarePlugin.html
+4
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docs/api/extras/renderers/plugins/ShadowMapPlugin.html
docs/api/extras/renderers/plugins/ShadowMapPlugin.html
+4
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docs/api/extras/renderers/plugins/SpritePlugin.html
docs/api/extras/renderers/plugins/SpritePlugin.html
+4
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docs/api/extras/shaders/ShaderFlares.html
docs/api/extras/shaders/ShaderFlares.html
+0
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docs/api/extras/shaders/ShaderSprite.html
docs/api/extras/shaders/ShaderSprite.html
+0
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docs/api/lights/AmbientLight.html
docs/api/lights/AmbientLight.html
+1
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docs/api/lights/AreaLight.html
docs/api/lights/AreaLight.html
+1
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docs/api/lights/DirectionalLight.html
docs/api/lights/DirectionalLight.html
+8
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docs/api/lights/HemisphereLight.html
docs/api/lights/HemisphereLight.html
+3
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docs/api/lights/Light.html
docs/api/lights/Light.html
+1
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docs/api/lights/PointLight.html
docs/api/lights/PointLight.html
+10
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docs/api/lights/SpotLight.html
docs/api/lights/SpotLight.html
+33
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docs/api/loaders/GeometryLoader.html
docs/api/loaders/GeometryLoader.html
+4
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docs/api/loaders/ImageLoader.html
docs/api/loaders/ImageLoader.html
+5
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docs/api/loaders/JSONLoader.html
docs/api/loaders/JSONLoader.html
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docs/api/loaders/Loader.html
docs/api/loaders/Loader.html
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docs/api/loaders/LoadingMonitor.html
docs/api/loaders/LoadingMonitor.html
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docs/api/loaders/MaterialLoader.html
docs/api/loaders/MaterialLoader.html
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docs/api/loaders/SceneLoader.html
docs/api/loaders/SceneLoader.html
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docs/api/loaders/TextureLoader.html
docs/api/loaders/TextureLoader.html
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docs/api/materials/LineBasicMaterial.html
docs/api/materials/LineBasicMaterial.html
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docs/api/materials/LineDashedMaterial.html
docs/api/materials/LineDashedMaterial.html
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docs/api/materials/Material.html
docs/api/materials/Material.html
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docs/api/materials/MeshBasicMaterial.html
docs/api/materials/MeshBasicMaterial.html
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docs/api/materials/MeshDepthMaterial.html
docs/api/materials/MeshDepthMaterial.html
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docs/api/materials/MeshFaceMaterial.html
docs/api/materials/MeshFaceMaterial.html
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docs/api/materials/MeshLambertMaterial.html
docs/api/materials/MeshLambertMaterial.html
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docs/api/materials/MeshNormalMaterial.html
docs/api/materials/MeshNormalMaterial.html
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docs/api/materials/MeshPhongMaterial.html
docs/api/materials/MeshPhongMaterial.html
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docs/api/materials/ParticleCanvasMaterial.html
docs/api/materials/ParticleCanvasMaterial.html
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docs/api/materials/ShaderMaterial.html
docs/api/materials/ShaderMaterial.html
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docs/api/materials/SpriteMaterial.html
docs/api/materials/SpriteMaterial.html
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docs/api/math/Box2.html
docs/api/math/Box2.html
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docs/api/math/Box3.html
docs/api/math/Box3.html
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docs/api/math/Color.html
docs/api/math/Color.html
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docs/api/math/Frustum.html
docs/api/math/Frustum.html
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docs/api/math/Line3.html
docs/api/math/Line3.html
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docs/api/math/Matrix3.html
docs/api/math/Matrix3.html
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docs/api/math/Matrix4.html
docs/api/math/Matrix4.html
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docs/api/math/Plane.html
docs/api/math/Plane.html
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docs/api/math/Quaternion.html
docs/api/math/Quaternion.html
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docs/api/math/Ray.html
docs/api/math/Ray.html
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docs/api/math/Sphere.html
docs/api/math/Sphere.html
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docs/api/math/Spline.html
docs/api/math/Spline.html
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docs/api/math/Triangle.html
docs/api/math/Triangle.html
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docs/api/math/Vector2.html
docs/api/math/Vector2.html
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docs/api/math/Vector3.html
docs/api/math/Vector3.html
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docs/api/math/Vector4.html
docs/api/math/Vector4.html
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docs/api/objects/Bone.html
docs/api/objects/Bone.html
+8
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docs/api/objects/LOD.html
docs/api/objects/LOD.html
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docs/api/objects/Line.html
docs/api/objects/Line.html
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docs/api/objects/Mesh.html
docs/api/objects/Mesh.html
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docs/api/objects/MorphAnimMesh.html
docs/api/objects/MorphAnimMesh.html
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docs/api/objects/Particle.html
docs/api/objects/Particle.html
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docs/api/objects/ParticleSystem.html
docs/api/objects/ParticleSystem.html
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docs/api/objects/Ribbon.html
docs/api/objects/Ribbon.html
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docs/api/objects/SkinnedMesh.html
docs/api/objects/SkinnedMesh.html
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docs/api/objects/Sprite.html
docs/api/objects/Sprite.html
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docs/api/renderers/CanvasRenderer.html
docs/api/renderers/CanvasRenderer.html
+8
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docs/api/renderers/WebGLRenderTarget.html
docs/api/renderers/WebGLRenderTarget.html
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docs/api/renderers/WebGLRenderTargetCube.html
docs/api/renderers/WebGLRenderTargetCube.html
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docs/api/renderers/WebGLRenderer.html
docs/api/renderers/WebGLRenderer.html
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docs/api/renderers/WebGLShaders.html
docs/api/renderers/WebGLShaders.html
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docs/api/renderers/renderables/RenderableFace3.html
docs/api/renderers/renderables/RenderableFace3.html
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docs/api/renderers/renderables/RenderableFace4.html
docs/api/renderers/renderables/RenderableFace4.html
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docs/api/renderers/renderables/RenderableLine.html
docs/api/renderers/renderables/RenderableLine.html
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docs/api/renderers/renderables/RenderableObject.html
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docs/api/renderers/renderables/RenderableParticle.html
docs/api/renderers/renderables/RenderableParticle.html
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docs/api/renderers/renderables/RenderableVertex.html
docs/api/renderers/renderables/RenderableVertex.html
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docs/api/scenes/Fog.html
docs/api/scenes/Fog.html
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docs/api/scenes/FogExp2.html
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docs/api/scenes/Scene.html
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docs/api/textures/CompressedTexture.html
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docs/api/textures/DataTexture.html
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docs/api/textures/Texture.html
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未找到文件。
docs/api/cameras/Camera.html
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@@ -16,6 +16,7 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
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docs/api/cameras/OrthographicCamera.html
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@@ -22,6 +22,7 @@ scene.add( camera );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )
</h3>
<div>
left — Camera frustum left plane.
<br
/>
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docs/api/cameras/PerspectiveCamera.html
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@@ -22,6 +22,7 @@ scene.add( camera );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] )
</h3>
<div>
fov — Camera frustum vertical field of view.
<br
/>
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docs/api/core/BufferGeometry.html
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@@ -18,6 +18,7 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
This creates a new [name]. It also sets several properties to an default value.
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docs/api/core/Clock.html
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@@ -14,6 +14,7 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Boolean autoStart] )
</h3>
<div>
autoStart — Automatically start the clock.
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docs/api/core/EventDispatcher.html
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5b1470d0
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@@ -14,13 +14,11 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
Creates EventDispatcher object.
</div>
<h2>
Properties
</h2>
<h2>
Methods
</h2>
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docs/api/core/Face4.html
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5b1470d0
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@@ -23,6 +23,7 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Integer d], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )
</h3>
<div>
a — Vertex A index.
<br
/>
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docs/api/core/Geometry.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/core/Object3D.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/core/Projector.html
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@@ -14,7 +14,12 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/core/Raycaster.html
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@@ -17,6 +17,7 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Vector3 origin], [page:Vector3 direction], [page:Float near], [page:Float far] ) {
</h3>
<div>
[page:Vector3 origin] — The origin vector where the ray casts from.
<br
/>
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docs/api/extras/FontUtils.html
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@@ -12,14 +12,8 @@
<div
class=
"desc"
>
todo
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number divisions]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.drawText([page:todo text]) [page:todo]
</h3>
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docs/api/extras/GeometryUtils.html
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@@ -12,16 +12,6 @@
<div
class=
"desc"
>
Contains handy functions geometry manipulations.
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.merge( [page:Geometry geometry1] , [page:Geometry geometry2], [page:Integer materialIndexOffset] )
</h3>
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docs/api/extras/ImageUtils.html
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@@ -10,16 +10,10 @@
<h1>
[name]
</h1>
<div
class=
"desc"
>
todo
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:string crossOrigin]
</h3>
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@@ -29,10 +23,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.generateDataTexture([page:todo width], [page:todo height], [page:todo color]) [page:todo]
</h3>
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docs/api/extras/SceneUtils.html
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@@ -12,23 +12,8 @@
<div
class=
"desc"
>
todo
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.createMultiMaterialObject([page:todo geometry], [page:todo materials]) [page:todo]
</h3>
<div>
...
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docs/api/extras/animation/Animation.html
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@@ -14,20 +14,24 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo root], [page:todo name], [page:todo interpolationType])
</h3>
<div>
root -- todo
<br
/>
name -- todo
<br
/>
interpolationType -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/animation/AnimationHandler.html
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@@ -14,13 +14,14 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number CATMULLROM]
</h3>
<div>
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...
@@ -39,10 +40,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.removeFromUpdate([page:todo animation]) [page:todo]
</h3>
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docs/api/extras/animation/AnimationMorphTarget.html
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...
@@ -14,20 +14,22 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo root], [page:todo data])
</h3>
<div>
root -- todo
<br
/>
data -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/animation/KeyFrameAnimation.html
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...
@@ -14,20 +14,24 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo root], [page:todo data], [page:todo JITCompile])
</h3>
<div>
root -- todo
<br
/>
data -- todo
<br
/>
JITCompile -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/cameras/CombinedCamera.html
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...
@@ -14,12 +14,24 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo width], [page:todo height], [page:todo fov], [page:todo near], [page:todo far], [page:todo orthoNear], [page:todo orthoFar])
</h3>
<div>
width -- todo
<br
/>
height -- todo
<br
/>
fov -- todo
<br
/>
near -- todo
<br
/>
far -- todo
<br
/>
orthoNear -- todo
<br
/>
orthoFar -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:todo fov]
</h3>
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...
@@ -84,10 +96,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.toBottomView() [page:todo]
</h3>
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docs/api/extras/cameras/CubeCamera.html
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...
@@ -14,12 +14,20 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo near], [page:todo far], [page:todo cubeResolution])
</h3>
<div>
near -- todo
<br
/>
far -- todo
<br
/>
cubeResolution -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:WebGLRenderTargetCube renderTarget]
</h3>
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...
@@ -29,10 +37,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.updateCubeMap([page:todo renderer], [page:todo scene]) [page:todo]
</h3>
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docs/api/extras/core/Curve.html
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...
@@ -14,12 +14,11 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
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docs/api/extras/core/CurvePath.html
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...
@@ -14,7 +14,11 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/extras/core/Gyroscope.html
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...
...
@@ -14,12 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Vector3 scaleWorld]
</h3>
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...
@@ -54,10 +57,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/core/Path.html
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...
@@ -14,7 +14,14 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo points])
</h3>
<div>
points -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/extras/core/Shape.html
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...
@@ -14,7 +14,11 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/extras/geometries/ConvexGeometry.html
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...
@@ -14,20 +14,22 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h3>
[name]([page:todo vertices])
</h3>
<div>
vertices -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/CubeGeometry.html
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...
@@ -14,6 +14,7 @@
<h2>
Constructor
</h2>
<h3>
[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])
</h3>
<div>
width — Width of the sides on the X axis.
<br
/>
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docs/api/extras/geometries/CylinderGeometry.html
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...
@@ -13,6 +13,8 @@
<h2>
Constructor
</h2>
<h3>
[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded])
</h3>
<div>
radiusTop — Radius of the cylinder at the top.
<br
/>
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...
@@ -22,12 +24,10 @@
heightSegments — Number of rows of faces along the height of the cylinder.
<br
/>
openEnded - A Boolean indicating whether or not to cap the ends of the cylinder.
</div>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number radiusSegments]
</h3>
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...
@@ -60,8 +60,6 @@
todo
</div>
<h2>
Methods
</h2>
<h2>
Source
</h2>
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docs/api/extras/geometries/ExtrudeGeometry.html
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...
@@ -14,7 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]( shapes, options )
</h3>
<h3>
[name]([page:todo shapes], [page:todo options])
</h3>
<div>
shapes -- todo
<br
/>
options -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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...
docs/api/extras/geometries/IcosahedronGeometry.html
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...
@@ -14,12 +14,19 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h3>
[name]([page:todo radius], [page:todo detail])
</h3>
<div>
radius -- todo
<br
/>
detail -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:todo radius]
</h3>
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...
@@ -30,13 +37,6 @@
<h3>
.[page:todo detail]
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
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docs/api/extras/geometries/LatheGeometry.html
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...
@@ -14,20 +14,25 @@
<h2>
Constructor
</h2>
<h3>
[name]( points, steps, angle )
</h3>
<h3>
[name]([page:todo points], [page:todo segments], [page:todo phiStart], [page:todo phiLength])
</h3>
<div>
points -- todo
<br
/>
segments -- todo
<br
/>
phiStart -- todo
<br
/>
phiLength -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/OctahedronGeometry.html
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...
@@ -14,21 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
[name]([page:todo radius], [page:todo detail])
</h3>
<div>
todo — todo
<br
/>
radius -- todo
<br
/>
detail -- todo
</div>
<div>
todo
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/ParametricGeometry.html
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...
@@ -14,20 +14,25 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h3>
[name]([page:todo func], [page:todo slices], [page:todo stacks], [page:todo useTris])
</h3>
<div>
func -- todo
<br
/>
slices -- todo
<br
/>
stacks -- todo
<br
/>
useTris -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/PlaneGeometry.html
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...
@@ -14,12 +14,21 @@
<h2>
Constructor
</h2>
<h3>
[name]( width, height, widthSegments, heightSegments )
</h3>
<h3>
[name]([page:todo width], [page:todo height], [page:todo widthSegments], [page:todo heightSegments])
</h3>
<div>
width -- todo
<br
/>
height -- todo
<br
/>
widthSegments -- todo
<br
/>
heightSegments -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:todo width]
</h3>
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...
@@ -44,10 +53,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/PolyhedronGeometry.html
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...
@@ -14,20 +14,25 @@
<h2>
Constructor
</h2>
<h3>
[name]( vertices, faces, radius, detail )
</h3>
<h3>
[name]([page:todo vertices], [page:todo faces], [page:todo radius], [page:todo detail])
</h3>
<div>
vertices -- todo
<br
/>
faces -- todo
<br
/>
radius -- todo
<br
/>
detail -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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...
docs/api/extras/geometries/RingGeometry.html
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...
@@ -14,20 +14,27 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo innerRadius], [page:todo outerRadius], [page:todo thetaSegments], [page:todo phiSegments], [page:todo thetaStart], [page:todo thetaLength])
</h3>
<div>
innerRadius -- todo
<br
/>
outerRadius -- todo
<br
/>
thetaSegments -- todo
<br
/>
phiSegments -- todo
<br
/>
thetaStart -- todo
<br
/>
thetaLength -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/ShapeGeometry.html
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...
@@ -14,12 +14,19 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h3>
[name]([page:todo shapes], [page:todo options])
</h3>
<div>
shapes -- todo
<br
/>
options -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:object shapebb]
</h3>
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...
@@ -29,10 +36,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.addShapeList([page:todo shapes], [page:todo options]) [page:todo]
</h3>
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docs/api/extras/geometries/SphereGeometry.html
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...
@@ -16,13 +16,22 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Number radius], [page:Number segmentsWidth], [page:Number segmentsHeight], [page:Number phiStart], [page:Number phiLength], [page:Number thetaStart], [page:Number thetaLength] )
</h3>
<h3>
[name]([page:todo radius], [page:todo widthSegments], [page:todo heightSegments], [page:todo phiStart], [page:todo phiLength], [page:todo thetaStart], [page:todo thetaLength])
</h3>
<div>
radius -- todo
<br
/>
widthSegments -- todo
<br
/>
heightSegments -- todo
<br
/>
phiStart -- todo
<br
/>
phiLength -- todo
<br
/>
thetaStart -- todo
<br
/>
thetaLength -- todo
</div>
<div>
<div>
radius — sphere radius. Default is 50.
<br
/>
segmentsWidth
— number of horizontal segments. Minimum value is 3, and the default is 8.
<br
/>
segmentsHeight
— number of vertical segments. Minimum value is 2, and the default is 6.
<br
/>
widthSegments
— number of horizontal segments. Minimum value is 3, and the default is 8.
<br
/>
heightSegments
— number of vertical segments. Minimum value is 2, and the default is 6.
<br
/>
phiStart — specify horizontal starting angle. Default is 0.
<br
/>
phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.
<br
/>
thetaStart — specify vertical starting angle. Default is 0.
<br
/>
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...
@@ -70,8 +79,7 @@
<div>
todo
</div>
<h2>
Methods
</h2>
<h2>
Source
</h2>
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...
docs/api/extras/geometries/TetrahedronGeometry.html
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...
@@ -14,19 +14,14 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
[name]([page:todo radius], [page:todo detail])
</h3>
<div>
radius -- todo
<br
/>
detail -- todo
</div>
<div>
todo
— todo
<br
/>
todo
</div>
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...
docs/api/extras/geometries/TextGeometry.html
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...
@@ -14,21 +14,16 @@
<h2>
Constructor
</h2>
<h3>
[name]( text, parameters )
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
[name]([page:todo text], [page:todo parameters])
</h3>
<div>
todo — todo
<br
/>
text -- todo
<br
/>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Source
</h2>
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...
docs/api/extras/geometries/TorusGeometry.html
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...
@@ -14,12 +14,22 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, tube, radialSegments, tubularSegments, arc )
</h3>
<h3>
[name]([page:todo radius], [page:todo tube], [page:todo radialSegments], [page:todo tubularSegments], [page:todo arc])
</h3>
<div>
radius -- todo
<br
/>
tube -- todo
<br
/>
radialSegments -- todo
<br
/>
tubularSegments -- todo
<br
/>
arc -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number radialSegments]
</h3>
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...
@@ -49,10 +59,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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...
docs/api/extras/geometries/TorusKnotGeometry.html
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...
@@ -14,12 +14,24 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, tube, radialSegments, tubularSegments, arc )
</h3>
<h3>
[name]([page:todo radius], [page:todo tube], [page:todo radialSegments], [page:todo tubularSegments], [page:todo p], [page:todo q], [page:todo heightScale])
</h3>
<div>
radius -- todo
<br
/>
tube -- todo
<br
/>
radialSegments -- todo
<br
/>
tubularSegments -- todo
<br
/>
p -- todo
<br
/>
q -- todo
<br
/>
heightScale -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number radialSegments]
</h3>
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@@ -64,10 +76,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/geometries/TubeGeometry.html
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@@ -14,20 +14,27 @@
<h2>
Constructor
</h2>
<h3>
[name]( radius, detail )
</h3>
<h3>
[name]([page:todo path], [page:todo segments], [page:todo radius], [page:todo radiusSegments], [page:todo closed], [page:todo debug])
</h3>
<div>
path -- todo
<br
/>
segments -- todo
<br
/>
radius -- todo
<br
/>
radiusSegments -- todo
<br
/>
closed -- todo
<br
/>
debug -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/helpers/ArrowHelper.html
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@@ -14,12 +14,21 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo dir], [page:todo origin], [page:todo length], [page:todo hex])
</h3>
<div>
dir -- todo
<br
/>
origin -- todo
<br
/>
length -- todo
<br
/>
hex -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Line line]
</h3>
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...
@@ -34,10 +43,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.setColor([page:todo hex]) [page:todo]
</h3>
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docs/api/extras/helpers/AxisHelper.html
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...
@@ -14,21 +14,14 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
[name]([page:todo size])
</h3>
<div>
todo — todo
<br
/>
size -- todo
</div>
<div>
todo
</div>
<h2>
Source
</h2>
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docs/api/extras/helpers/BoxHelper.html
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@@ -14,13 +14,17 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo size])
</h3>
<div>
size -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:array vertices]
</h3>
<div>
...
...
@@ -29,11 +33,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.update([page:todo object]) [page:todo]
</h3>
<div>
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docs/api/extras/helpers/CameraHelper.html
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...
@@ -14,12 +14,17 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo camera])
</h3>
<div>
camera -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h
3>
.[page:Vector3 todo]
</h3
>
<h
2>
Properties
</h2
>
<h3>
.[page:object pointMap]
</h3>
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...
@@ -34,11 +39,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.update() [page:todo]
</h3>
<div>
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docs/api/extras/helpers/DirectionalLightHelper.html
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...
@@ -14,13 +14,19 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo light], [page:todo sphereSize])
</h3>
<div>
light -- todo
<br
/>
sphereSize -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Mesh lightSphere]
</h3>
<div>
...
...
@@ -39,11 +45,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.update() [page:todo]
</h3>
<div>
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docs/api/extras/helpers/GridHelper.html
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...
@@ -14,19 +14,14 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<h3>
[name]([page:todo size], [page:todo step])
</h3>
<div>
size -- todo
<br
/>
step -- todo
</div>
<div>
todo
— todo
<br
/>
todo
</div>
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...
docs/api/extras/helpers/HemisphereLightHelper.html
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...
@@ -14,20 +14,25 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo light], [page:todo sphereSize], [page:todo arrowLength], [page:todo domeSize])
</h3>
<div>
light -- todo
<br
/>
sphereSize -- todo
<br
/>
arrowLength -- todo
<br
/>
domeSize -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/helpers/PointLightHelper.html
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...
@@ -14,12 +14,18 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo light], [page:todo sphereSize])
</h3>
<div>
light -- todo
<br
/>
sphereSize -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h
3>
.[page:Vector3 todo]
</h3
>
<h
2>
Properties
</h2
>
<h3>
.[page:Mesh lightSphere]
</h3>
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...
@@ -34,11 +40,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.update() [page:todo]
</h3>
<div>
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...
docs/api/extras/helpers/SpotLightHelper.html
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...
@@ -14,13 +14,19 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo light], [page:todo sphereSize])
</h3>
<div>
light -- todo
<br
/>
sphereSize -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Mesh lightSphere]
</h3>
<div>
...
...
@@ -38,12 +44,7 @@
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.update() [page:todo]
</h3>
<div>
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docs/api/extras/objects/ImmediateRenderObject.html
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...
@@ -14,21 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]( texture, size, distance, blending, color )
</h3>
<
h2>
Properties
</h2
>
<
h3>
.[page:Vector3 todo]
</h3
>
<h3>
[name]()
</h3>
<
div
>
todo
<
/div
>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.render([page:todo renderCallback]) [page:todo]
</h3>
<div>
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docs/api/extras/objects/LensFlare.html
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...
@@ -14,12 +14,22 @@
<h2>
Constructor
</h2>
<h3>
[name]( texture, size, distance, blending, color )
</h3>
<h3>
[name]([page:todo texture], [page:todo size], [page:todo distance], [page:todo blending], [page:todo color])
</h3>
<div>
texture -- todo
<br
/>
size -- todo
<br
/>
distance -- todo
<br
/>
blending -- todo
<br
/>
color -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:array lensFlares]
</h3>
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...
@@ -39,10 +49,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.updateLensFlares() [page:todo]
</h3>
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...
docs/api/extras/objects/MorphBlendMesh.html
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...
@@ -14,13 +14,19 @@
<h2>
Constructor
</h2>
<h3>
[name]( texture, size, distance, blending, color )
</h3>
<h3>
[name]([page:todo geometry], [page:todo material])
</h3>
<div>
geometry -- todo
<br
/>
material -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:object animationsMap]
</h3>
<div>
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...
@@ -34,10 +40,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.setAnimationWeight([page:todo name], [page:todo weight]) [page:todo]
</h3>
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docs/api/extras/renderers/plugins/DepthPassPlugin.html
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...
@@ -14,12 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:boolean enabled]
</h3>
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...
@@ -34,10 +37,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.init([page:todo renderer]) [page:todo]
</h3>
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...
docs/api/extras/renderers/plugins/LensFlarePlugin.html
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...
@@ -14,20 +14,16 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h3>
.[page:Vector3 todo]
</h3>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.init([page:todo renderer]) [page:todo]
</h3>
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docs/api/extras/renderers/plugins/ShadowMapPlugin.html
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...
@@ -14,20 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.init([page:todo renderer]) [page:todo]
</h3>
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docs/api/extras/renderers/plugins/SpritePlugin.html
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...
@@ -14,20 +14,15 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.init([page:todo renderer]) [page:todo]
</h3>
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docs/api/extras/shaders/ShaderFlares.html
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...
...
@@ -12,15 +12,8 @@
<div
class=
"desc"
>
todo
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:object lensFlare]
</h3>
<div>
...
...
@@ -32,13 +25,6 @@
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/extras/shaders/ShaderSprite.html
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...
@@ -12,27 +12,14 @@
<div
class=
"desc"
>
todo
</div>
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:object sprite]
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/lights/AmbientLight.html
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...
@@ -23,6 +23,7 @@ scene.add( light );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float hex] )
</h3>
<div>
[page:Integer hex] — Numeric value of the RGB component of the color.
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...
@@ -30,10 +31,6 @@ scene.add( light );</code>
<div>
This creates a Ambientlight with a color.
</div>
<h2>
Properties
</h2>
<h2>
Methods
</h2>
<h2>
Source
</h2>
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docs/api/lights/AreaLight.html
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...
@@ -23,6 +23,7 @@ scene.add( areaLight1 );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float hex], [page:Float intensity])
</h3>
<div>
[page:Integer hex] — Numeric value of the RGB component of the color.
<br
/>
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...
@@ -35,7 +36,6 @@ scene.add( areaLight1 );</code>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Vector3 right]
</h3>
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...
@@ -78,13 +78,6 @@ scene.add( areaLight1 );</code>
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/lights/DirectionalLight.html
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...
@@ -27,8 +27,15 @@ scene.add( directionalLight );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float hex], [page:Float intensity], [page:Float distance] )
</h3>
<h3>
[name]([page:todo hex], [page:todo intensity])
</h3>
<div>
hex -- todo
<br
/>
intensity -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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...
docs/api/lights/HemisphereLight.html
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...
@@ -15,11 +15,11 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float skyColor], [page:Float groundColor], [page:Float intensity] )
</h3>
<h3>
[name]([page:todo skyColorHex], [page:todo groundColorHex], [page:todo intensity])
</h3>
<div>
[page:Integer skyColor] — Numeric value of the RGB sky color.
<br
/>
[page:Integer groundColor] — Numeric value of the RGB ground color.
<br
/>
[page:Integer skyColor
Hex
] — Numeric value of the RGB sky color.
<br
/>
[page:Integer groundColor
Hex
] — Numeric value of the RGB ground color.
<br
/>
[page:Integer intensity] — The intensity of the light.
</div>
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...
@@ -40,10 +40,6 @@
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/lights/Light.html
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...
@@ -16,6 +16,7 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Integer hex] )
</h3>
<div>
[page:Integer hex] — Numeric value of the RGB component of the color.
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...
docs/api/lights/PointLight.html
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...
@@ -25,7 +25,16 @@ scene.add( light );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float color], [page:Float intensity], [page:Float distance] )
</h3>
<h3>
[name]([page:todo hex], [page:todo intensity], [page:todo distance])
</h3>
<div>
hex -- todo
<br
/>
intensity -- todo
<br
/>
distance -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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...
docs/api/lights/SpotLight.html
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...
@@ -37,7 +37,19 @@ scene.add( spotLight );</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Float color], [page:Float intensity], [page:Float distance], [page:Boolean castShadow] )
</h3>
<h3>
[name]([page:todo hex], [page:todo intensity], [page:todo distance], [page:todo angle], [page:todo exponent])
</h3>
<div>
hex -- todo
<br
/>
intensity -- todo
<br
/>
distance -- todo
<br
/>
angle -- todo
<br
/>
exponent -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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...
@@ -156,26 +168,26 @@ scene.add( spotLight );</code>
</div>
<h3>
.[page:object shadowMatrix]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowMapSize]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowCamera]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowMap]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowMatrix]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowMapSize]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowCamera]
</h3>
<div>
todo
</div>
<h3>
.[page:object shadowMap]
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h2>
Source
</h2>
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docs/api/loaders/GeometryLoader.html
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...
@@ -20,11 +20,13 @@
<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
<h2>
Methods
</h2>
<h3>
.load( [page:String url] )
</h3>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Events
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Boolean showStatus] )
</h3>
<h3>
[name]([page:Boolean showStatus])
</h3>
<div>
showStatus -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Boolean showStatus] )
</h3>
<h3>
[name]([page:Boolean showStatus])
</h3>
<div>
showStatus -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Events
</h2>
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<div
id=
"desc"
>
Dispatched when all loaders have completed loading
</div>
<h2>
Properties
</h2>
<h2>
Methods
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.load([page:todo url]) [page:todo]
</h3>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Events
</h2>
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docs/api/materials/LineBasicMaterial.html
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
parameters is an object with one or more properties defining the material's appearance.
</div>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number scale]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Object parameters] )
</h3>
<h3>
[name]()
</h3>
<div>
todo
</div>
<h2>
Properties
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
parameters is an object with one or more properties defining the material's appearance.
</div>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number wireframeLinewidth]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo materials])
</h3>
<div>
materials -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:array materials]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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<h2>
Constructor
</h2>
<h3>
MeshLambertMaterial( parameters )
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:boolean morphTargets]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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<h2>
Constructor
</h2>
<h3>
MeshPhongMaterial( parameters )
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Color color]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.program([page:todo context], [page:todo color]) [page:todo]
</h3>
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<h2>
Constructor
</h2>
<h3>
[name]( parameters )
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:object uniforms]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo parameters])
</h3>
<div>
parameters -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Texture map]
</h3>
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todo
</div>
<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h2>
Source
</h2>
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docs/api/math/Box2.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo min], [page:todo max])
</h3>
<div>
min -- todo
<br
/>
max -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Vector2 max]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.set([page:todo min], [page:todo max]) [page:todo]
</h3>
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docs/api/math/Box3.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo min], [page:todo max])
</h3>
<div>
min -- todo
<br
/>
max -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Vector3 max]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.set([page:todo min], [page:todo max]) [page:todo]
</h3>
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docs/api/math/Color.html
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<h2>
Constructor
</h2>
<h3>
[name]( value )
</h3>
<div>
value — optional argument that sets initial color. Can be a hexadecimal or a CSS-style string, for example, "rgb(250, 0,0)", "rgb(100%,0%,0%)", "#ff0000", "#f00", or "red"
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo p0], [page:todo p1], [page:todo p2], [page:todo p3], [page:todo p4], [page:todo p5])
</h3>
<div>
p0 -- todo
<br
/>
p1 -- todo
<br
/>
p2 -- todo
<br
/>
p3 -- todo
<br
/>
p4 -- todo
<br
/>
p5 -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/math/Line3.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo start], [page:todo end])
</h3>
<div>
start -- todo
<br
/>
end -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Vector3 start]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.closestPointToPointParameter([page:todo point], [page:todo clampToLine]) [page:todo]
</h3>
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docs/api/math/Matrix3.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo n11], [page:todo n12], [page:todo n13], [page:todo n21], [page:todo n22], [page:todo n23], [page:todo n31], [page:todo n32], [page:todo n33])
</h3>
<div>
n11 -- todo
<br
/>
n12 -- todo
<br
/>
n13 -- todo
<br
/>
n21 -- todo
<br
/>
n22 -- todo
<br
/>
n23 -- todo
<br
/>
n31 -- todo
<br
/>
n32 -- todo
<br
/>
n33 -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
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docs/api/math/Matrix4.html
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] )
</h3>
<div>
Initialises the matrix with the supplied n11..n44 values, or just creates an identity matrix if no values are passed.
</div>
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docs/api/math/Plane.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo normal], [page:todo constant])
</h3>
<div>
normal -- todo
<br
/>
constant -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number constant]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.normalize() [page:todo]
</h3>
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docs/api/math/Quaternion.html
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<h2>
Constructor
</h2>
<h3>
[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )
</h3>
<div>
x - x coordinate
<br
/>
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docs/api/math/Ray.html
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo origin], [page:todo direction])
</h3>
<div>
origin -- todo
<br
/>
direction -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:Vector3 origin]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.intersectPlane([page:todo plane], [page:todo optionalTarget]) [page:todo]
</h3>
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<h2>
Constructor
</h2>
<h3>
[name]()
</h3>
<h3>
[name]([page:todo center], [page:todo radius])
</h3>
<div>
center -- todo
<br
/>
radius -- todo
</div>
<div>
todo
</div>
<h2>
Properties
</h2>
<h3>
.[page:Vector3 todo]
</h3>
<h3>
.[page:number radius]
</h3>
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<h2>
Methods
</h2>
<h3>
.todo( [page:Vector3 todo] )
</h3>
<div>
todo — todo
<br
/>
</div>
<h3>
.set([page:todo center], [page:todo radius]) [page:todo]
</h3>
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