提交 5af65003 编写于 作者: M Mr.doob

TransformControls: Using single Line for axes.

上级 afba0bbf
......@@ -107,7 +107,6 @@ THREE.TransformControls = function ( camera, domElement ) {
var LineMaterial = function ( color ) {
var material = new THREE.LineBasicMaterial();
material.side = THREE.DoubleSide;
material.transparent = true;
material.depthTest = false;
material.depthWrite = false;
......@@ -128,20 +127,28 @@ THREE.TransformControls = function ( camera, domElement ) {
var geometry, mesh;
// line axes
mesh = new THREE.Line( new THREE.Geometry(), LineMaterial( red ) );
mesh.geometry.vertices = [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) ];
displayAxes['translate'].add( mesh );
displayAxes['scale'].add( mesh.clone() );
// Line axes
mesh = new THREE.Line( new THREE.Geometry(), LineMaterial( green ) );
mesh.geometry.vertices = [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) ];
displayAxes['translate'].add( mesh );
displayAxes['scale'].add( mesh.clone() );
var redColor = new THREE.Color( 0xff0000 );
var greenColor = new THREE.Color( 0x00ff00 );
var blueColor = new THREE.Color( 0x0000ff );
mesh = new THREE.Line( new THREE.Geometry(), LineMaterial( blue ) );
mesh.geometry.vertices = [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ),
new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ),
new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 )
);
geometry.colors.push(
redColor, redColor, greenColor, greenColor, blueColor, blueColor
);
material = new THREE.LineBasicMaterial( {
vertexColors: THREE.VertexColors,
depthTest: false,
depthWrite: false,
transparent: true
} );
mesh = new THREE.Line( geometry, material, THREE.LinePieces );
displayAxes['translate'].add( mesh );
displayAxes['scale'].add( mesh.clone() );
......
......@@ -10,11 +10,10 @@ THREE.GridHelper = function ( size, step ) {
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
geometry.vertices.push(
new THREE.Vector3( - size, 0, i ), new THREE.Vector3( size, 0, i ),
new THREE.Vector3( i, 0, - size ), new THREE.Vector3( i, 0, size )
);
var color = i === 0 ? color1 : color2;
......
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