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5abcf137
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
5abcf137
编写于
2月 28, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
f35e52b0
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
127 addition
and
66 deletion
+127
-66
build/three.js
build/three.js
+50
-20
build/three.min.js
build/three.min.js
+27
-26
build/three.module.js
build/three.module.js
+50
-20
未找到文件。
build/three.js
浏览文件 @
5abcf137
...
...
@@ -8166,13 +8166,18 @@
},
getWorldPosition: function (
optionalT
arget ) {
getWorldPosition: function (
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
return
resul
t.setFromMatrixPosition( this.matrixWorld );
return
targe
t.setFromMatrixPosition( this.matrixWorld );
},
...
...
@@ -8181,15 +8186,20 @@
var position = new Vector3();
var scale = new Vector3();
return function getWorldQuaternion( optionalTarget ) {
return function getWorldQuaternion( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
target = new Quaternion();
var result = optionalTarget || new Quaternion();
}
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position,
resul
t, scale );
this.matrixWorld.decompose( position,
targe
t, scale );
return
resul
t;
return
targe
t;
};
...
...
@@ -8199,13 +8209,18 @@
var quaternion = new Quaternion();
return function getWorldRotation( optionalTarget ) {
return function getWorldRotation( target ) {
if ( target === undefined ) {
var result = optionalTarget || new Euler();
console.warn( 'THREE.Object3D: .getWorldRotation() target is now required' );
target = new Euler();
}
this.getWorldQuaternion( quaternion );
return
resul
t.setFromQuaternion( quaternion, this.rotation.order, false );
return
targe
t.setFromQuaternion( quaternion, this.rotation.order, false );
};
...
...
@@ -8216,15 +8231,20 @@
var position = new Vector3();
var quaternion = new Quaternion();
return function getWorldScale(
optionalT
arget ) {
return function getWorldScale(
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, quaternion,
resul
t );
this.matrixWorld.decompose( position, quaternion,
targe
t );
return
resul
t;
return
targe
t;
};
...
...
@@ -8234,13 +8254,18 @@
var quaternion = new Quaternion();
return function getWorldDirection(
optionalT
arget ) {
return function getWorldDirection(
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
target = new Vector3();
}
this.getWorldQuaternion( quaternion );
return
resul
t.set( 0, 0, 1 ).applyQuaternion( quaternion );
return
targe
t.set( 0, 0, 1 ).applyQuaternion( quaternion );
};
...
...
@@ -8589,13 +8614,18 @@
var quaternion = new Quaternion();
return function getWorldDirection(
optionalT
arget ) {
return function getWorldDirection(
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
target = new Vector3();
}
this.getWorldQuaternion( quaternion );
return
resul
t.set( 0, 0, - 1 ).applyQuaternion( quaternion );
return
targe
t.set( 0, 0, - 1 ).applyQuaternion( quaternion );
};
build/three.min.js
浏览文件 @
5abcf137
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
5abcf137
...
...
@@ -8160,13 +8160,18 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
},
getWorldPosition: function (
optionalT
arget ) {
getWorldPosition: function (
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
return
resul
t.setFromMatrixPosition( this.matrixWorld );
return
targe
t.setFromMatrixPosition( this.matrixWorld );
},
...
...
@@ -8175,15 +8180,20 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
var position = new Vector3();
var scale = new Vector3();
return function getWorldQuaternion( optionalTarget ) {
return function getWorldQuaternion( target ) {
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
target = new Quaternion();
var result = optionalTarget || new Quaternion();
}
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position,
resul
t, scale );
this.matrixWorld.decompose( position,
targe
t, scale );
return
resul
t;
return
targe
t;
};
...
...
@@ -8193,13 +8203,18 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
var quaternion = new Quaternion();
return function getWorldRotation( optionalTarget ) {
return function getWorldRotation( target ) {
if ( target === undefined ) {
var result = optionalTarget || new Euler();
console.warn( 'THREE.Object3D: .getWorldRotation() target is now required' );
target = new Euler();
}
this.getWorldQuaternion( quaternion );
return
resul
t.setFromQuaternion( quaternion, this.rotation.order, false );
return
targe
t.setFromQuaternion( quaternion, this.rotation.order, false );
};
...
...
@@ -8210,15 +8225,20 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
var position = new Vector3();
var quaternion = new Quaternion();
return function getWorldScale(
optionalT
arget ) {
return function getWorldScale(
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
target = new Vector3();
}
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, quaternion,
resul
t );
this.matrixWorld.decompose( position, quaternion,
targe
t );
return
resul
t;
return
targe
t;
};
...
...
@@ -8228,13 +8248,18 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
var quaternion = new Quaternion();
return function getWorldDirection(
optionalT
arget ) {
return function getWorldDirection(
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
target = new Vector3();
}
this.getWorldQuaternion( quaternion );
return
resul
t.set( 0, 0, 1 ).applyQuaternion( quaternion );
return
targe
t.set( 0, 0, 1 ).applyQuaternion( quaternion );
};
...
...
@@ -8583,13 +8608,18 @@ Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
var quaternion = new Quaternion();
return function getWorldDirection(
optionalT
arget ) {
return function getWorldDirection(
t
arget ) {
var result = optionalTarget || new Vector3();
if ( target === undefined ) {
console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
target = new Vector3();
}
this.getWorldQuaternion( quaternion );
return
resul
t.set( 0, 0, - 1 ).applyQuaternion( quaternion );
return
targe
t.set( 0, 0, - 1 ).applyQuaternion( quaternion );
};
...
...
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