提交 5aa386dd 编写于 作者: G Grant Windes

Internet Explorer fix for UI.Number and UI.Integer slider.

Implemented similar fix to TransformControls using previous and current
pointer positions.
上级 b20687b8
......@@ -596,6 +596,9 @@ UI.Number = function ( number ) {
var distance = 0;
var onMouseDownValue = 0;
var pointer = new THREE.Vector2();
var pointerOld = new THREE.Vector2();
var onMouseDown = function ( event ) {
event.preventDefault();
......@@ -604,6 +607,8 @@ UI.Number = function ( number ) {
onMouseDownValue = parseFloat( dom.value );
pointerOld.set( event.clientX, event.clientY );
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
......@@ -613,8 +618,10 @@ UI.Number = function ( number ) {
var currentValue = dom.value;
var movementX = event.movementX || event.webkitMovementX || event.mozMovementX || 0;
var movementY = event.movementY || event.webkitMovementY || event.mozMovementY || 0;
pointer.set( event.clientX, event.clientY );
var movementX = pointer.x - pointerOld.x;
var movementY = pointer.y - pointerOld.y;
distance += movementX - movementY;
......@@ -624,6 +631,8 @@ UI.Number = function ( number ) {
if ( currentValue !== dom.value ) dom.dispatchEvent( changeEvent );
pointerOld.set( event.clientX, event.clientY );
};
var onMouseUp = function ( event ) {
......@@ -747,6 +756,9 @@ UI.Integer = function ( number ) {
var distance = 0;
var onMouseDownValue = 0;
var pointer = new THREE.Vector2();
var pointerOld = new THREE.Vector2();
var onMouseDown = function ( event ) {
event.preventDefault();
......@@ -755,6 +767,8 @@ UI.Integer = function ( number ) {
onMouseDownValue = parseFloat( dom.value );
pointerOld.set( event.clientX, event.clientY );
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
......@@ -764,8 +778,10 @@ UI.Integer = function ( number ) {
var currentValue = dom.value;
var movementX = event.movementX || event.webkitMovementX || event.mozMovementX || 0;
var movementY = event.movementY || event.webkitMovementY || event.mozMovementY || 0;
pointer.set( event.clientX, event.clientY );
var movementX = pointer.x - pointerOld.x;
var movementY = pointer.y - pointerOld.y;
distance += movementX - movementY;
......@@ -775,6 +791,8 @@ UI.Integer = function ( number ) {
if ( currentValue !== dom.value ) dom.dispatchEvent( changeEvent );
pointerOld.set( event.clientX, event.clientY );
};
var onMouseUp = function ( event ) {
......
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