提交 566b6fad 编写于 作者: M Mr.doob

__dirtyMorphTargets to morphTargetsNeedUpdate

上级 78faa13f
...@@ -1464,7 +1464,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -1464,7 +1464,7 @@ THREE.WebGLRenderer = function ( parameters ) {
dirtyNormals = geometry.normalsNeedUpdate, dirtyNormals = geometry.normalsNeedUpdate,
dirtyTangents = geometry.tangetsNeedUpdate, dirtyTangents = geometry.tangetsNeedUpdate,
dirtyColors = geometry.colorsNeedUpdate, dirtyColors = geometry.colorsNeedUpdate,
dirtyMorphTargets = geometry.__dirtyMorphTargets, dirtyMorphTargets = geometry.morphTargetsNeedUpdate,
vertices = geometry.vertices, vertices = geometry.vertices,
chunk_faces3 = geometryGroup.faces3, chunk_faces3 = geometryGroup.faces3,
...@@ -3862,7 +3862,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -3862,7 +3862,7 @@ THREE.WebGLRenderer = function ( parameters ) {
initMeshBuffers( geometryGroup, object ); initMeshBuffers( geometryGroup, object );
geometry.verticesNeedUpdate = true; geometry.verticesNeedUpdate = true;
geometry.__dirtyMorphTargets = true; geometry.morphTargetsNeedUpdate = true;
geometry.elementsNeedUpdate = true; geometry.elementsNeedUpdate = true;
geometry.uvsNeedUpdate = true; geometry.uvsNeedUpdate = true;
geometry.normalsNeedUpdate = true; geometry.normalsNeedUpdate = true;
...@@ -4035,7 +4035,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -4035,7 +4035,7 @@ THREE.WebGLRenderer = function ( parameters ) {
customAttributesDirty = material.attributes && areCustomAttributesDirty( material ); customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
if ( geometry.verticesNeedUpdate || geometry.__dirtyMorphTargets || geometry.elementsNeedUpdate || if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
geometry.uvsNeedUpdate || geometry.normalsNeedUpdate || geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
geometry.colorsNeedUpdate || geometry.tangetsNeedUpdate || customAttributesDirty ) { geometry.colorsNeedUpdate || geometry.tangetsNeedUpdate || customAttributesDirty ) {
...@@ -4046,7 +4046,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -4046,7 +4046,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} }
geometry.verticesNeedUpdate = false; geometry.verticesNeedUpdate = false;
geometry.__dirtyMorphTargets = false; geometry.morphTargetsNeedUpdate = false;
geometry.elementsNeedUpdate = false; geometry.elementsNeedUpdate = false;
geometry.uvsNeedUpdate = false; geometry.uvsNeedUpdate = false;
geometry.normalsNeedUpdate = false; geometry.normalsNeedUpdate = false;
......
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