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53c36039
T
three.js
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53c36039
编写于
7月 31, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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差异文件
Merge pull request #5156 from erich666/dev
Demos with ground planes have consistent up
上级
52e8d69e
57afcdaf
变更
6
显示空白变更内容
内联
并排
Showing
6 changed file
with
12 addition
and
12 deletion
+12
-12
examples/webgl_loader_vrml.html
examples/webgl_loader_vrml.html
+2
-2
examples/webgl_marchingcubes.html
examples/webgl_marchingcubes.html
+2
-2
examples/webgl_materials_lightmap.html
examples/webgl_materials_lightmap.html
+2
-2
examples/webgl_morphtargets_md2.html
examples/webgl_morphtargets_md2.html
+2
-2
examples/webgl_morphtargets_md2_control.html
examples/webgl_morphtargets_md2_control.html
+2
-2
examples/webgl_terrain_dynamic.html
examples/webgl_terrain_dynamic.html
+2
-2
未找到文件。
examples/webgl_loader_vrml.html
浏览文件 @
53c36039
...
@@ -34,7 +34,7 @@
...
@@ -34,7 +34,7 @@
<script
src=
"../build/three.min.js"
></script>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
"js/loaders/VRMLLoader.js"
></script>
<script
src=
"js/loaders/VRMLLoader.js"
></script>
...
@@ -59,7 +59,7 @@
...
@@ -59,7 +59,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1
e10
);
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1
e10
);
camera
.
position
.
z
=
6
;
camera
.
position
.
z
=
6
;
controls
=
new
THREE
.
Trackball
Controls
(
camera
);
controls
=
new
THREE
.
Orbit
Controls
(
camera
);
controls
.
rotateSpeed
=
5.0
;
controls
.
rotateSpeed
=
5.0
;
controls
.
zoomSpeed
=
5
;
controls
.
zoomSpeed
=
5
;
...
...
examples/webgl_marchingcubes.html
浏览文件 @
53c36039
...
@@ -60,7 +60,7 @@
...
@@ -60,7 +60,7 @@
<script
src=
"../build/three.min.js"
></script>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
"js/shaders/CopyShader.js"
></script>
<script
src=
"js/shaders/CopyShader.js"
></script>
<script
src=
"js/shaders/FXAAShader.js"
></script>
<script
src=
"js/shaders/FXAAShader.js"
></script>
...
@@ -174,7 +174,7 @@
...
@@ -174,7 +174,7 @@
// CONTROLS
// CONTROLS
controls
=
new
THREE
.
Trackball
Controls
(
camera
,
renderer
.
domElement
);
controls
=
new
THREE
.
Orbit
Controls
(
camera
,
renderer
.
domElement
);
// STATS
// STATS
...
...
examples/webgl_materials_lightmap.html
浏览文件 @
53c36039
...
@@ -26,7 +26,7 @@
...
@@ -26,7 +26,7 @@
<body>
<body>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
...
@@ -96,7 +96,7 @@
...
@@ -96,7 +96,7 @@
// CONTROLS
// CONTROLS
controls
=
new
THREE
.
Trackball
Controls
(
camera
);
controls
=
new
THREE
.
Orbit
Controls
(
camera
);
controls
.
target
.
z
=
150
;
controls
.
target
.
z
=
150
;
// LIGHTS
// LIGHTS
...
...
examples/webgl_morphtargets_md2.html
浏览文件 @
53c36039
...
@@ -46,7 +46,7 @@
...
@@ -46,7 +46,7 @@
<script
src=
"../build/three.min.js"
></script>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
'js/MD2Character.js'
></script>
<script
src=
'js/MD2Character.js'
></script>
...
@@ -159,7 +159,7 @@
...
@@ -159,7 +159,7 @@
// CONTROLS
// CONTROLS
controls
=
new
THREE
.
Trackball
Controls
(
camera
,
renderer
.
domElement
);
controls
=
new
THREE
.
Orbit
Controls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
50
,
0
);
controls
.
target
.
set
(
0
,
50
,
0
);
// GUI
// GUI
...
...
examples/webgl_morphtargets_md2_control.html
浏览文件 @
53c36039
...
@@ -46,7 +46,7 @@
...
@@ -46,7 +46,7 @@
<script
src=
"../build/three.min.js"
></script>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
'js/MD2CharacterComplex.js'
></script>
<script
src=
'js/MD2CharacterComplex.js'
></script>
...
@@ -166,7 +166,7 @@
...
@@ -166,7 +166,7 @@
// CONTROLS
// CONTROLS
cameraControls
=
new
THREE
.
Trackball
Controls
(
camera
,
renderer
.
domElement
);
cameraControls
=
new
THREE
.
Orbit
Controls
(
camera
,
renderer
.
domElement
);
cameraControls
.
target
.
set
(
0
,
50
,
0
);
cameraControls
.
target
.
set
(
0
,
50
,
0
);
// CHARACTER
// CHARACTER
...
...
examples/webgl_terrain_dynamic.html
浏览文件 @
53c36039
...
@@ -56,7 +56,7 @@
...
@@ -56,7 +56,7 @@
<script
src=
"../build/three.min.js"
></script>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
"js/shaders/BleachBypassShader.js"
></script>
<script
src=
"js/shaders/BleachBypassShader.js"
></script>
<script
src=
"js/shaders/ConvolutionShader.js"
></script>
<script
src=
"js/shaders/ConvolutionShader.js"
></script>
...
@@ -279,7 +279,7 @@
...
@@ -279,7 +279,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
2
,
4000
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
2
,
4000
);
camera
.
position
.
set
(
-
1200
,
800
,
1200
);
camera
.
position
.
set
(
-
1200
,
800
,
1200
);
controls
=
new
THREE
.
Trackball
Controls
(
camera
);
controls
=
new
THREE
.
Orbit
Controls
(
camera
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
target
.
set
(
0
,
0
,
0
);
controls
.
rotateSpeed
=
1.0
;
controls
.
rotateSpeed
=
1.0
;
...
...
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