提交 53c36039 编写于 作者: M Mr.doob

Merge pull request #5156 from erich666/dev

Demos with ground planes have consistent up
......@@ -34,7 +34,7 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/VRMLLoader.js"></script>
......@@ -59,7 +59,7 @@
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 6;
controls = new THREE.TrackballControls( camera );
controls = new THREE.OrbitControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
......
......@@ -60,7 +60,7 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/FXAAShader.js"></script>
......@@ -174,7 +174,7 @@
// CONTROLS
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls = new THREE.OrbitControls( camera, renderer.domElement );
// STATS
......
......@@ -26,7 +26,7 @@
<body>
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
......@@ -96,7 +96,7 @@
// CONTROLS
controls = new THREE.TrackballControls( camera );
controls = new THREE.OrbitControls( camera );
controls.target.z = 150;
// LIGHTS
......
......@@ -46,7 +46,7 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src='js/MD2Character.js'></script>
......@@ -159,7 +159,7 @@
// CONTROLS
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 50, 0 );
// GUI
......
......@@ -46,7 +46,7 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src='js/MD2CharacterComplex.js'></script>
......@@ -166,7 +166,7 @@
// CONTROLS
cameraControls = new THREE.TrackballControls( camera, renderer.domElement );
cameraControls = new THREE.OrbitControls( camera, renderer.domElement );
cameraControls.target.set( 0, 50, 0 );
// CHARACTER
......
......@@ -56,7 +56,7 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/shaders/BleachBypassShader.js"></script>
<script src="js/shaders/ConvolutionShader.js"></script>
......@@ -279,7 +279,7 @@
camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 2, 4000 );
camera.position.set( -1200, 800, 1200 );
controls = new THREE.TrackballControls( camera );
controls = new THREE.OrbitControls( camera );
controls.target.set( 0, 0, 0 );
controls.rotateSpeed = 1.0;
......
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