提交 5381cfbe 编写于 作者: M Mr.doob

Fixed example.

上级 a63f55e8
......@@ -145,7 +145,8 @@
"varying vec3 vNormal;",
THREE.ShaderChunk[ "lights_phong_pars_vertex" ],
"void main() {",
THREE.ShaderChunk[ "defaultnormal_vertex" ],
THREE.ShaderChunk[ "beginnormal_vertex" ],
THREE.ShaderChunk[ "defaultnormal_vertex" ],
" vNormal = normalize( transformedNormal );",
"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
......
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