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three.js
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5268aeb0
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
5268aeb0
编写于
7月 13, 2010
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
- Blender Exporter: Using filename instead of object name for classname (easier to use that way)
上级
794e26a9
变更
6
展开全部
隐藏空白更改
内联
并排
Showing
6 changed file
with
7 addition
and
7 deletion
+7
-7
README.md
README.md
+2
-2
build/three.js
build/three.js
+1
-1
examples/materials_video.html
examples/materials_video.html
+1
-1
utils/deployer.py
utils/deployer.py
+1
-1
utils/export_threejs_25a2.py
utils/export_threejs_25a2.py
+1
-1
utils/export_threejs_25b.py
utils/export_threejs_25b.py
+1
-1
未找到文件。
README.md
浏览文件 @
5268aeb0
...
...
@@ -33,7 +33,7 @@ Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://c
### Usage ###
Download the
[
comp
il
ed library
](
http://github.com/mrdoob/three.js/raw/master/build/three.js
)
and include it in your html.
Download the
[
comp
ress
ed library
](
http://github.com/mrdoob/three.js/raw/master/build/three.js
)
and include it in your html.
<script type="text/javascript" src="js/three.js"></script>
...
...
@@ -124,7 +124,7 @@ Thanks to the power of the internets (and github <3) these people have kindly he
### Change Log ###
2010 07 12 -
**r13**
(29.4
10
kb)
2010 07 12 -
**r13**
(29.4
92
kb)
*
Added
`ParticleCircleMaterial`
and
`ParticleBitmapMaterial`
*
`Particle`
now use
`ParticleCircleMaterial`
instead of
`ColorFillMaterial`
...
...
build/three.js
浏览文件 @
5268aeb0
此差异已折叠。
点击以展开。
examples/materials_video.html
浏览文件 @
5268aeb0
...
...
@@ -122,7 +122,7 @@
var
amountx
=
10
;
var
amounty
=
10
;
var
material
=
new
THREE
.
ColorFill
Material
(
0x808080
);
var
material
=
new
THREE
.
ParticleCircle
Material
(
0x808080
);
for
(
var
ix
=
0
;
ix
<
amountx
;
ix
++
)
{
...
...
utils/deployer.py
浏览文件 @
5268aeb0
...
...
@@ -19,9 +19,9 @@ files.append('core/Face4.js');
files
.
append
(
'core/Geometry.js'
);
files
.
append
(
'cameras/Camera.js'
);
files
.
append
(
'objects/Object3D.js'
);
files
.
append
(
'objects/Particle.js'
);
files
.
append
(
'objects/Line.js'
);
files
.
append
(
'objects/Mesh.js'
);
files
.
append
(
'objects/Particle.js'
);
files
.
append
(
'materials/BitmapUVMappingMaterial.js'
);
files
.
append
(
'materials/ColorFillMaterial.js'
);
files
.
append
(
'materials/ColorStrokeMaterial.js'
);
...
...
utils/export_threejs_25a2.py
浏览文件 @
5268aeb0
...
...
@@ -22,7 +22,7 @@ def write(filename, scene, ob, \
if
not
filename
.
lower
().
endswith
(
'.js'
):
filename
+=
'.js'
classname
=
ob
.
name
classname
=
filename
.
split
(
'/'
)[
-
1
].
strip
(
'.js'
)
if
not
ob
:
raise
Exception
(
"Error, Select the object to export"
)
...
...
utils/export_threejs_25b.py
浏览文件 @
5268aeb0
...
...
@@ -22,7 +22,7 @@ def write(filename, scene, ob, \
if
not
filename
.
lower
().
endswith
(
'.js'
):
filename
+=
'.js'
classname
=
ob
.
name
classname
=
filename
.
split
(
'/'
)[
-
1
].
strip
(
'.js'
)
if
not
ob
:
raise
Exception
(
"Error, Select the object to export"
)
...
...
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