提交 51093b58 编写于 作者: L looeee

Added MeshToonMaterial doc

上级 002c297d
......@@ -83,7 +83,6 @@
</div>
<h2>Methods</h2>
<h2>Properties</h2>
<div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</div>
......
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Material] &rarr; [page:MeshPhongMaterial] &rarr;
<h1>[name]</h1>
<div class="desc">An extension of the [page:MeshPhongMaterial] with toon shading.</div>
<!-- <iframe id="scene" src="scenes/material-browser.html#MeshStandardMaterial"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script> -->
<h2>Examples</h2>
[example:webgl_materials_variations_toon materials / variations / toon]<br />
<h2>Constructor</h2>
<h3>[name]( [page:Object parameters] )</h3>
<div>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</div>
<h2>Properties</h2>
<div>See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.</div>
<h3>[property:Texture gradientMap]</h3>
<div>Gradient map for the toon shading. Default is *null*.</div>
<h3>[property:Boolean isMeshToonMaterial]</h3>
<div>
Used to check whether this or derived classes are mesh toon materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:Object defines]</h3>
<div>An object of the form:
<code>
{ 'TOON': '' };
</code>
This is used by the [page:WebGLRenderer] for selecting shaders.
</div>
<h2>Methods</h2>
<div>See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
......@@ -226,6 +226,7 @@ var list = {
[ "MeshPhongMaterial", "api/materials/MeshPhongMaterial" ],
[ "MeshPhysicalMaterial", "api/materials/MeshPhysicalMaterial" ],
[ "MeshStandardMaterial", "api/materials/MeshStandardMaterial" ],
[ "MeshToonMaterial", "api/materials/MeshToonMaterial" ],
[ "MultiMaterial", "api/materials/MultiMaterial" ],
[ "PointsMaterial", "api/materials/PointsMaterial" ],
[ "RawShaderMaterial", "api/materials/RawShaderMaterial" ],
......
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