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50d05fc2
编写于
2月 20, 2019
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
WebGLRenderer: Add activeCubeFace/activeMipMapLevel to setRenderTarget()
上级
8e4a57b0
变更
11
隐藏空白更改
内联
并排
Showing
11 changed file
with
26 addition
and
43 deletion
+26
-43
docs/api/en/renderers/WebGLRenderTargetCube.html
docs/api/en/renderers/WebGLRenderTargetCube.html
+0
-6
docs/api/en/renderers/WebGLRenderer.html
docs/api/en/renderers/WebGLRenderer.html
+4
-2
docs/api/zh/renderers/WebGLRenderTargetCube.html
docs/api/zh/renderers/WebGLRenderTargetCube.html
+0
-5
docs/api/zh/renderers/WebGLRenderer.html
docs/api/zh/renderers/WebGLRenderer.html
+4
-2
examples/js/loaders/EquirectangularToCubeGenerator.js
examples/js/loaders/EquirectangularToCubeGenerator.js
+1
-3
examples/js/pmrem/PMREMGenerator.js
examples/js/pmrem/PMREMGenerator.js
+1
-2
src/cameras/CubeCamera.js
src/cameras/CubeCamera.js
+6
-8
src/renderers/WebGLRenderTargetCube.d.ts
src/renderers/WebGLRenderTargetCube.d.ts
+0
-2
src/renderers/WebGLRenderTargetCube.js
src/renderers/WebGLRenderTargetCube.js
+0
-3
src/renderers/WebGLRenderer.d.ts
src/renderers/WebGLRenderer.d.ts
+7
-7
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+3
-3
未找到文件。
docs/api/en/renderers/WebGLRenderTargetCube.html
浏览文件 @
50d05fc2
...
@@ -50,12 +50,6 @@
...
@@ -50,12 +50,6 @@
<h2>
Properties
</h2>
<h2>
Properties
</h2>
<h3>
[property:integer activeCubeFace]
</h3>
<p>
The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
used and set internally by the [page:CubeCamera].
</p>
<h3>
See [page:WebGLRenderTarget] for inherited properties
</h3>
<h3>
See [page:WebGLRenderTarget] for inherited properties
</h3>
...
...
docs/api/en/renderers/WebGLRenderer.html
浏览文件 @
50d05fc2
...
@@ -434,9 +434,11 @@
...
@@ -434,9 +434,11 @@
<h3>
[method:null setPixelRatio]( [param:number value] )
</h3>
<h3>
[method:null setPixelRatio]( [param:number value] )
</h3>
<p>
Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.
</p>
<p>
Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.
</p>
<h3>
[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget] )
</h3>
<h3>
[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget]
, [param:Integer activeCubeFace], [param:Integer activeMipMapLevel]
)
</h3>
<p>
<p>
renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated (optional).
<br
/><br
/>
renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated (optional).
<br
/>
activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLRenderTargetCube] (optional).
<br
/>
activeMipMapLevel -- Specifies the active mipmap level (optional).
<br
/><br
/>
This method sets the active rendertarget. If the parameter is omitted the canvas is set as the active rendertarget.
This method sets the active rendertarget. If the parameter is omitted the canvas is set as the active rendertarget.
</p>
</p>
...
...
docs/api/zh/renderers/WebGLRenderTargetCube.html
浏览文件 @
50d05fc2
...
@@ -47,11 +47,6 @@
...
@@ -47,11 +47,6 @@
<h2>
属性
</h2>
<h2>
属性
</h2>
<h3>
[property:integer activeCubeFace]
</h3>
<p>
activeCubeFace属性对应立方体的面(PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) 并由[page:CubeCamera]内部使用和设置
</p>
<h3>
继承属性,请参阅[page:WebGLRenderTarget]
</h3>
<h3>
继承属性,请参阅[page:WebGLRenderTarget]
</h3>
...
...
docs/api/zh/renderers/WebGLRenderer.html
浏览文件 @
50d05fc2
...
@@ -387,9 +387,11 @@
...
@@ -387,9 +387,11 @@
<h3>
[method:null setPixelRatio]( [param:number value] )
</h3>
<h3>
[method:null setPixelRatio]( [param:number value] )
</h3>
<p>
设置设备像素比。通常用于避免HiDPI设备上绘图模糊
</p>
<p>
设置设备像素比。通常用于避免HiDPI设备上绘图模糊
</p>
<h3>
[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget] )
</h3>
<h3>
[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget]
, [param:Integer activeCubeFace], [param:Integer activeMipMapLevel]
)
</h3>
<p>
<p>
renderTarget -- 需要被激活的[page:WebGLRenderTarget renderTarget](可选).
<br
/><br
/>
renderTarget -- 需要被激活的[page:WebGLRenderTarget renderTarget](可选).
<br
/>
activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLRenderTargetCube] (optional).
<br
/>
activeMipMapLevel -- Specifies the active mipmap level (optional).
<br
/><br
/>
该方法设置活跃rendertarget. 参数缺省则将canvas设置成活跃rendertarget
该方法设置活跃rendertarget. 参数缺省则将canvas设置成活跃rendertarget
</p>
</p>
...
...
examples/js/loaders/EquirectangularToCubeGenerator.js
浏览文件 @
50d05fc2
...
@@ -162,15 +162,13 @@ THREE.EquirectangularToCubeGenerator = ( function () {
...
@@ -162,15 +162,13 @@ THREE.EquirectangularToCubeGenerator = ( function () {
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
this
.
renderTarget
.
activeCubeFace
=
i
;
var
v
=
this
.
views
[
i
];
var
v
=
this
.
views
[
i
];
camera
.
position
.
set
(
0
,
0
,
0
);
camera
.
position
.
set
(
0
,
0
,
0
);
camera
.
up
.
set
(
v
.
u
[
0
],
v
.
u
[
1
],
v
.
u
[
2
]
);
camera
.
up
.
set
(
v
.
u
[
0
],
v
.
u
[
1
],
v
.
u
[
2
]
);
camera
.
lookAt
(
v
.
t
[
0
],
v
.
t
[
1
],
v
.
t
[
2
]
);
camera
.
lookAt
(
v
.
t
[
0
],
v
.
t
[
1
],
v
.
t
[
2
]
);
renderer
.
setRenderTarget
(
this
.
renderTarget
);
renderer
.
setRenderTarget
(
this
.
renderTarget
,
i
);
renderer
.
clear
();
renderer
.
clear
();
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
...
...
examples/js/pmrem/PMREMGenerator.js
浏览文件 @
50d05fc2
...
@@ -135,9 +135,8 @@ THREE.PMREMGenerator = ( function () {
...
@@ -135,9 +135,8 @@ THREE.PMREMGenerator = ( function () {
renderToCubeMapTargetFace
:
function
(
renderer
,
renderTarget
,
faceIndex
)
{
renderToCubeMapTargetFace
:
function
(
renderer
,
renderTarget
,
faceIndex
)
{
renderTarget
.
activeCubeFace
=
faceIndex
;
shader
.
uniforms
[
'
faceIndex
'
].
value
=
faceIndex
;
shader
.
uniforms
[
'
faceIndex
'
].
value
=
faceIndex
;
renderer
.
setRenderTarget
(
renderTarget
);
renderer
.
setRenderTarget
(
renderTarget
,
faceIndex
);
renderer
.
clear
();
renderer
.
clear
();
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
...
...
src/cameras/CubeCamera.js
浏览文件 @
50d05fc2
...
@@ -65,26 +65,24 @@ function CubeCamera( near, far, cubeResolution, options ) {
...
@@ -65,26 +65,24 @@ function CubeCamera( near, far, cubeResolution, options ) {
renderTarget
.
texture
.
generateMipmaps
=
false
;
renderTarget
.
texture
.
generateMipmaps
=
false
;
renderTarget
.
activeCubeFace
=
0
;
renderer
.
setRenderTarget
(
renderTarget
,
0
);
renderer
.
setRenderTarget
(
renderTarget
);
renderer
.
render
(
scene
,
cameraPX
);
renderer
.
render
(
scene
,
cameraPX
);
render
Target
.
activeCubeFace
=
1
;
render
er
.
setRenderTarget
(
renderTarget
,
1
)
;
renderer
.
render
(
scene
,
cameraNX
);
renderer
.
render
(
scene
,
cameraNX
);
render
Target
.
activeCubeFace
=
2
;
render
er
.
setRenderTarget
(
renderTarget
,
2
)
;
renderer
.
render
(
scene
,
cameraPY
);
renderer
.
render
(
scene
,
cameraPY
);
render
Target
.
activeCubeFace
=
3
;
render
er
.
setRenderTarget
(
renderTarget
,
3
)
;
renderer
.
render
(
scene
,
cameraNY
);
renderer
.
render
(
scene
,
cameraNY
);
render
Target
.
activeCubeFace
=
4
;
render
er
.
setRenderTarget
(
renderTarget
,
4
)
;
renderer
.
render
(
scene
,
cameraPZ
);
renderer
.
render
(
scene
,
cameraPZ
);
renderTarget
.
texture
.
generateMipmaps
=
generateMipmaps
;
renderTarget
.
texture
.
generateMipmaps
=
generateMipmaps
;
render
Target
.
activeCubeFace
=
5
;
render
er
.
setRenderTarget
(
renderTarget
,
5
)
;
renderer
.
render
(
scene
,
cameraNZ
);
renderer
.
render
(
scene
,
cameraNZ
);
renderer
.
setRenderTarget
(
currentRenderTarget
);
renderer
.
setRenderTarget
(
currentRenderTarget
);
...
...
src/renderers/WebGLRenderTargetCube.d.ts
浏览文件 @
50d05fc2
...
@@ -10,6 +10,4 @@ export class WebGLRenderTargetCube extends WebGLRenderTarget {
...
@@ -10,6 +10,4 @@ export class WebGLRenderTargetCube extends WebGLRenderTarget {
options
?:
WebGLRenderTargetOptions
options
?:
WebGLRenderTargetOptions
);
);
activeCubeFace
:
number
;
// PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
activeMipMapLevel
:
number
;
}
}
src/renderers/WebGLRenderTargetCube.js
浏览文件 @
50d05fc2
...
@@ -8,9 +8,6 @@ function WebGLRenderTargetCube( width, height, options ) {
...
@@ -8,9 +8,6 @@ function WebGLRenderTargetCube( width, height, options ) {
WebGLRenderTarget
.
call
(
this
,
width
,
height
,
options
);
WebGLRenderTarget
.
call
(
this
,
width
,
height
,
options
);
this
.
activeCubeFace
=
0
;
// PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
this
.
activeMipMapLevel
=
0
;
}
}
WebGLRenderTargetCube
.
prototype
=
Object
.
create
(
WebGLRenderTarget
.
prototype
);
WebGLRenderTargetCube
.
prototype
=
Object
.
create
(
WebGLRenderTarget
.
prototype
);
...
...
src/renderers/WebGLRenderer.d.ts
浏览文件 @
50d05fc2
...
@@ -321,13 +321,13 @@ export class WebGLRenderer implements Renderer {
...
@@ -321,13 +321,13 @@ export class WebGLRenderer implements Renderer {
/**
/**
* Render a scene using a camera.
* Render a scene using a camera.
* The render is done to a previously specified {@link WebGLRenderTarget#renderTarget .renderTarget} set by calling
* The render is done to a previously specified {@link WebGLRenderTarget#renderTarget .renderTarget} set by calling
* {@link WebGLRenderer#setRenderTarget .setRenderTarget} or to the canvas as usual.
* {@link WebGLRenderer#setRenderTarget .setRenderTarget} or to the canvas as usual.
*
*
* By default render buffers are cleared before rendering but you can prevent this by setting the property
* By default render buffers are cleared before rendering but you can prevent this by setting the property
* {@link WebGLRenderer#autoClear autoClear} to false. If you want to prevent only certain buffers being cleared
* {@link WebGLRenderer#autoClear autoClear} to false. If you want to prevent only certain buffers being cleared
* you can set either the {@link WebGLRenderer#autoClearColor autoClearColor},
* you can set either the {@link WebGLRenderer#autoClearColor autoClearColor},
* {@link WebGLRenderer#autoClearStencil autoClearStencil} or {@link WebGLRenderer#autoClearDepth autoClearDepth}
* {@link WebGLRenderer#autoClearStencil autoClearStencil} or {@link WebGLRenderer#autoClearDepth autoClearDepth}
* properties to false. To forcibly clear one ore more buffers call {@link WebGLRenderer#clear .clear}.
* properties to false. To forcibly clear one ore more buffers call {@link WebGLRenderer#clear .clear}.
*/
*/
render
(
render
(
...
@@ -346,7 +346,7 @@ export class WebGLRenderer implements Renderer {
...
@@ -346,7 +346,7 @@ export class WebGLRenderer implements Renderer {
* @deprecated Use {@link WebGLRenderer#getRenderTarget .getRenderTarget()} instead.
* @deprecated Use {@link WebGLRenderer#getRenderTarget .getRenderTarget()} instead.
*/
*/
getCurrentRenderTarget
():
RenderTarget
;
getCurrentRenderTarget
():
RenderTarget
;
setRenderTarget
(
renderTarget
?:
RenderTarget
):
void
;
setRenderTarget
(
renderTarget
?:
RenderTarget
,
activeCubeFace
?:
number
,
activeMipMapLevel
?:
number
):
void
;
readRenderTargetPixels
(
readRenderTargetPixels
(
renderTarget
:
RenderTarget
,
renderTarget
:
RenderTarget
,
x
:
number
,
x
:
number
,
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
50d05fc2
...
@@ -2548,7 +2548,7 @@ function WebGLRenderer( parameters ) {
...
@@ -2548,7 +2548,7 @@ function WebGLRenderer( parameters ) {
};
};
this
.
setRenderTarget
=
function
(
renderTarget
)
{
this
.
setRenderTarget
=
function
(
renderTarget
,
activeCubeFace
,
activeMipMapLevel
)
{
_currentRenderTarget
=
renderTarget
;
_currentRenderTarget
=
renderTarget
;
...
@@ -2567,7 +2567,7 @@ function WebGLRenderer( parameters ) {
...
@@ -2567,7 +2567,7 @@ function WebGLRenderer( parameters ) {
if
(
renderTarget
.
isWebGLRenderTargetCube
)
{
if
(
renderTarget
.
isWebGLRenderTargetCube
)
{
framebuffer
=
__webglFramebuffer
[
renderTarget
.
activeCubeFace
];
framebuffer
=
__webglFramebuffer
[
activeCubeFace
||
0
];
isCube
=
true
;
isCube
=
true
;
}
else
if
(
renderTarget
.
isWebGLMultisampleRenderTarget
)
{
}
else
if
(
renderTarget
.
isWebGLMultisampleRenderTarget
)
{
...
@@ -2606,7 +2606,7 @@ function WebGLRenderer( parameters ) {
...
@@ -2606,7 +2606,7 @@ function WebGLRenderer( parameters ) {
if
(
isCube
)
{
if
(
isCube
)
{
var
textureProperties
=
properties
.
get
(
renderTarget
.
texture
);
var
textureProperties
=
properties
.
get
(
renderTarget
.
texture
);
_gl
.
framebufferTexture2D
(
_gl
.
FRAMEBUFFER
,
_gl
.
COLOR_ATTACHMENT0
,
_gl
.
TEXTURE_CUBE_MAP_POSITIVE_X
+
renderTarget
.
activeCubeFace
,
textureProperties
.
__webglTexture
,
renderTarget
.
activeMipMapLevel
);
_gl
.
framebufferTexture2D
(
_gl
.
FRAMEBUFFER
,
_gl
.
COLOR_ATTACHMENT0
,
_gl
.
TEXTURE_CUBE_MAP_POSITIVE_X
+
activeCubeFace
||
0
,
textureProperties
.
__webglTexture
,
activeMipMapLevel
||
0
);
}
}
...
...
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