未验证 提交 4f82bba2 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #13348 from WestLangley/dev-cleanup

Changes required as a result of #13277
......@@ -160,7 +160,8 @@
THREE.ShaderChunk[ "common" ],
THREE.ShaderChunk[ "bsdfs" ],
THREE.ShaderChunk[ "lights_pars" ],
THREE.ShaderChunk[ "lights_pars_begin" ],
THREE.ShaderChunk[ "lights_pars_maps" ],
THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
"void main() {",
......
......@@ -52,7 +52,7 @@
var RADIUS = 75;
THREE.ShaderChunk[ 'lights_pars' ] += [
THREE.ShaderChunk[ 'lights_pars_maps' ] += [
'#if defined TILED_FORWARD',
'uniform vec4 tileData;',
'uniform sampler2D tileTexture;',
......@@ -60,7 +60,7 @@
'#endif'
].join( '\n' );
THREE.ShaderChunk[ 'lights_template' ] += [
THREE.ShaderChunk[ 'lights_fragment_maps' ] += [
'',
'#if defined TILED_FORWARD',
'vec2 tUv = floor(gl_FragCoord.xy / tileData.xy * 32.) / 32. + tileData.zw;',
......@@ -96,10 +96,9 @@
cols: 0,
width: 0,
height: 0,
tileData: { type: 'v4', value: null },
tileTexture: { type: 't', value: null },
tileData: { value: null },
tileTexture: { value: null },
lightTexture: {
type: 't',
value: new THREE.DataTexture( new Float32Array( 32 * 2 * 4 ), 32, 2, THREE.RGBAFormat, THREE.FloatType )
},
};
......
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