提交 4f5beee6 编写于 作者: W WestLangley

Clean up

上级 42c09065
......@@ -139,7 +139,7 @@
Planes = planesFromMesh( Vertices, Indices ),
PlaneMatrices = Planes.map( planeToMatrix ),
GlobalClippingPlanes = cylindricalPlanes( 5, 3.5 ),
GlobalClippingPlanes = cylindricalPlanes( 5, 2.5 ),
Empty = Object.freeze( [] );
......@@ -161,9 +161,9 @@
// Lights
scene.add( new THREE.AmbientLight( 0x505050 ) );
scene.add( new THREE.AmbientLight( 0xffffff, 0.3 ) );
var spotLight = new THREE.SpotLight( 0xffffff );
var spotLight = new THREE.SpotLight( 0xffffff, 0.5 );
spotLight.angle = Math.PI / 5;
spotLight.penumbra = 0.2;
spotLight.position.set( 2, 3, 3 );
......@@ -174,7 +174,7 @@
spotLight.shadow.mapSize.height = 1024;
scene.add( spotLight );
var dirLight = new THREE.DirectionalLight( 0x55505a, 1 );
var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
dirLight.position.set( 0, 2, 0 );
dirLight.castShadow = true;
dirLight.shadow.camera.near = 1;
......@@ -261,7 +261,7 @@
var ground = new THREE.Mesh( planeGeometry,
new THREE.MeshPhongMaterial( {
color: 0xa0adaf, shininess: 150 } ) );
color: 0xa0adaf, shininess: 10 } ) );
ground.rotation.x = - Math.PI / 2;
ground.scale.multiplyScalar( 3 );
ground.receiveShadow = true;
......@@ -290,6 +290,8 @@
// Controls
var controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 1;
controls.maxDistance = 8;
controls.target.set( 0, 1, 0 );
controls.update();
......
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