未验证 提交 4f3c56f5 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #18827 from martinRenou/fix_docs_renderbufferimmediate

Fix docs for renderBufferImmediate
......@@ -427,12 +427,11 @@
<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
<p>Render a buffer geometry group using the camera and with the specified material.</p>
<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderprogram program], [param:Material shading] )</h3>
<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:WebGLProgram program] )</h3>
<p>object - an instance of [page:Object3D]<br />
program - an instance of shaderProgram<br />
shading - an instance of Material<br /><br />
program - an instance of [page:WebGLProgram]<br />
Render an immediate buffer. Gets called by renderImmediateObject.
Renders an instance of [page:ImmediateRenderObject]. Gets called by renderObjectImmediate().
</p>
<h3>[method:null setAnimationLoop]( [param:Function callback] )</h3>
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......@@ -384,12 +384,11 @@
<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
<p>使用相机和指定材质渲染缓冲几何组。</p>
<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderprogram program], [param:Material shading] )</h3>
<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:WebGLProgram program] )</h3>
<p>object - 一个[page:Object3D]实例<br />
program - 一个shaderProgram实例<br />
shading - 一个Material实例<br /><br />
program - 一个[page:WebGLProgram]实例<br />
渲染即使缓冲,由enderImmediateObject对象调用
渲染即使缓冲,由renderObjectImmediate对象调用
</p>
<h3>[method:null setAnimationLoop]( [param:Function callback] )</h3>
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