提交 4e2607d0 编写于 作者: E Elijah Snyder

Upsetting the camera (ha! Get it? camera.up.set!) and fixing some whitespace issues

上级 0738ebed
......@@ -73,21 +73,19 @@
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 25 );
scene.fog = new THREE.Fog( 0x999999, 0, 25 );
// Normally Z is up for objects intended to be 3D printed.
// This rook is sideways ;)
camera.up = new THREE.Vector3( 0, 1, 0 );
camera.position.set( 1, 6, 9);
camera.up.set( 0, 1, 0 );
camera.position.set( 1, 6, 9 );
camera.add(new THREE.DirectionalLight( 0xffffff, 0.8 ) );
camera.add( new THREE.DirectionalLight( 0xffffff, 0.8 ) );
scene.add(camera);
scene.add( camera );
grid = new THREE.GridHelper( 25, 1.0 );
grid.setColors( 0xffffff, 0x555555 );
scene.add(grid);
scene.add( grid );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x999999 );
......
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