提交 4de44644 编写于 作者: M Mr.doob

Merge branch 'dev' of https://github.com/Cy-Bo-Rg/three.js into dev

Conflicts:
	examples/index.html
......@@ -198,6 +198,7 @@
"webgl_effects_anaglyph",
"webgl_effects_parallaxbarrier",
"webgl_effects_stereo",
"webgl_exporter_obj",
"webgl_geometries",
"webgl_geometries2",
"webgl_geometry_colors",
......@@ -217,6 +218,7 @@
"webgl_geometry_normals",
"webgl_geometry_nurbs",
"webgl_geometry_shapes",
"webgl_geometry_spline_editor",
"webgl_geometry_terrain",
"webgl_geometry_terrain_fog",
"webgl_geometry_terrain_raycast",
......@@ -249,8 +251,8 @@
"webgl_loader_babylon",
"webgl_loader_collada",
"webgl_loader_collada_keyframe",
"webgl_loader_collada_skinning",
"webgl_loader_collada_kinematics",
"webgl_loader_collada_skinning",
"webgl_loader_ctm",
"webgl_loader_ctm_materials",
"webgl_loader_gltf",
......@@ -266,7 +268,6 @@
"webgl_loader_utf8",
"webgl_loader_vrml",
"webgl_loader_vtk",
"webgl_exporter_obj",
"webgl_lod",
"webgl_marchingcubes",
"webgl_materials",
......@@ -287,14 +288,15 @@
"webgl_materials_envmaps",
"webgl_materials_grass",
"webgl_materials_lightmap",
"webgl_materials_normalmap",
"webgl_materials_normaldisplacementmap",
"webgl_materials_normalmap",
"webgl_materials_parallaxmap",
"webgl_materials_shaders_fresnel",
"webgl_materials_skin",
"webgl_materials_texture_anisotropy",
"webgl_materials_texture_compressed",
"webgl_materials_texture_filters",
"webgl_materials_texture_hdr",
"webgl_materials_texture_manualmipmap",
"webgl_materials_texture_pvrtc",
"webgl_materials_texture_tga",
......@@ -313,9 +315,9 @@
"webgl_multiple_canvases_complex",
"webgl_multiple_canvases_grid",
"webgl_multiple_elements",
"webgl_multiple_renderers",
"webgl_multiple_views",
"webgl_nearestneighbour",
"webgl_objects_update",
"webgl_octree",
"webgl_octree_raycasting",
"webgl_panorama_equirectangular",
......@@ -330,11 +332,11 @@
"webgl_performance_static",
"webgl_postprocessing",
"webgl_postprocessing_advanced",
"webgl_postprocessing_crossfade",
"webgl_postprocessing_dof",
"webgl_postprocessing_dof2",
"webgl_postprocessing_godrays",
"webgl_postprocessing_crossfade",
"webgl_postprocessing_glitch",
"webgl_postprocessing_godrays",
"webgl_postprocessing_ssao",
"webgl_rtt",
"webgl_sandbox",
......@@ -343,14 +345,15 @@
"webgl_shader2",
"webgl_shaders_ocean",
"webgl_shaders_ocean2",
"webgl_shading_physical",
"webgl_shaders_sky",
"webgl_shaders_tonemapping",
"webgl_shaders_vector",
"webgl_shading_physical",
"webgl_shadowmap",
"webgl_shadowmap_performance",
"webgl_shadowmap_viewer",
"webgl_shadowmesh",
"webgl_skinning_simple",
"webgl_sprites",
"webgl_terrain_dynamic",
"webgl_test_memory",
......@@ -360,12 +363,12 @@
],
"webgl / advanced": [
"webgl_buffergeometry",
"webgl_buffergeometry_constructed_from_geometry",
"webgl_buffergeometry_custom_attributes_particles",
"webgl_buffergeometry_drawcalls",
"webgl_buffergeometry_constructed_from_geometry",
"webgl_buffergeometry_instancing",
"webgl_buffergeometry_instancing_dynamic",
"webgl_buffergeometry_instancing_billboards",
"webgl_buffergeometry_instancing_dynamic",
"webgl_buffergeometry_instancing_interleaved_dynamic",
"webgl_buffergeometry_lines",
"webgl_buffergeometry_lines_indexed",
......@@ -390,6 +393,7 @@
"css3d": [
"css3d_molecules",
"css3d_panorama",
"css3d_panorama_deviceorientation",
"css3d_periodictable",
"css3d_sandbox",
"css3d_sprites",
......@@ -406,9 +410,9 @@
"misc_controls_pointerlock",
"misc_controls_trackball",
"misc_controls_transform",
"misc_fps",
"misc_lights_test",
"misc_lookat",
"misc_fps",
"misc_sound",
"misc_ubiquity_test",
"misc_ubiquity_test2",
......@@ -436,6 +440,7 @@
"canvas_lights_pointlights",
"canvas_lines",
"canvas_lines_colors",
"canvas_lines_colors_2d",
"canvas_lines_dashed",
"canvas_lines_sphere",
"canvas_materials",
......
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