Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
4bae1c1f
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
4bae1c1f
编写于
4月 28, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleaned up NURBS examples.
上级
ce4fca45
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
77 addition
and
85 deletion
+77
-85
examples/canvas_geometry_nurbs.html
examples/canvas_geometry_nurbs.html
+35
-37
examples/webgl_geometry_nurbs.html
examples/webgl_geometry_nurbs.html
+42
-48
未找到文件。
examples/canvas_geometry_nurbs.html
浏览文件 @
4bae1c1f
...
...
@@ -36,8 +36,7 @@
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
text
,
plane
;
var
group
;
var
targetRotation
=
0
;
var
targetRotationOnMouseDown
=
0
;
...
...
@@ -69,59 +68,58 @@
scene
=
new
THREE
.
Scene
();
parent
=
new
THREE
.
Object3D
();
parent
.
position
.
y
=
50
;
scene
.
add
(
parent
);
group
=
new
THREE
.
Object3D
();
group
.
position
.
y
=
50
;
scene
.
add
(
group
);
// NURBS curve
var
nurbsControlPoints
=
[];
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
200
,
100
,
100
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
100
,
300
,
-
200
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
-
100
,
200
,
-
40
,
5
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
-
200
,
350
,
250
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
0
,
0
,
0
,
1
)
);
var
nurbsKnots
=
[
0.0
,
0.0
,
0.0
,
0.0
,
0.5
,
1.0
,
1.0
,
1.0
,
1.0
];
var
nurbsKnots
=
[];
var
nurbsDegree
=
3
;
var
nurbsCurve
=
new
THREE
.
NURBSCurve
(
nurbsDegree
,
nurbsKnots
,
nurbsControlPoints
);
var
posX
=
0
;
var
posY
=
-
100
;
var
posZ
=
0
;
for
(
var
i
=
0
,
j
=
20
;
i
<
j
;
i
++
)
{
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
Math
.
random
()
*
400
-
200
,
Math
.
random
()
*
400
,
Math
.
random
()
*
400
-
200
,
1
)
);
var
rotX
=
0
;
var
rotY
=
0
;
var
rotZ
=
0
;
var
knot
=
i
/
j
;
var
scaleX
=
1
;
var
scaleY
=
1
;
var
scaleZ
=
1
;
if
(
i
<
nurbsDegree
)
knot
=
0
;
if
(
i
>=
j
-
nurbsDegree
)
knot
=
1
;
nurbsKnots
.
push
(
knot
);
}
var
nurbsCurve
=
new
THREE
.
NURBSCurve
(
nurbsDegree
,
nurbsKnots
,
nurbsControlPoints
);
var
nurbsGeometry
=
new
THREE
.
Geometry
();
nurbsGeometry
.
vertices
=
nurbsCurve
.
getPoints
(
100
);
var
nurbsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
10
,
color
:
0x333333
,
transparent
:
true
}
);
nurbsGeometry
.
vertices
=
nurbsCurve
.
getPoints
(
200
);
var
nurbsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
10
,
color
:
0x333333
}
);
var
nurbsLine
=
new
THREE
.
Line
(
nurbsGeometry
,
nurbsMaterial
);
nurbsLine
.
position
.
set
(
posX
,
posY
,
posZ
);
nurbsLine
.
rotation
.
set
(
rotX
,
rotY
,
rotZ
);
nurbsLine
.
scale
.
set
(
scaleX
,
scaleY
,
scaleZ
);
nurbsLine
.
position
.
set
(
0
,
-
100
,
0
);
group
.
add
(
nurbsLine
);
var
nurbsControlPointsGeometry
=
new
THREE
.
Geometry
();
nurbsControlPointsGeometry
.
vertices
=
nurbsCurve
.
controlPoints
;
var
nurbsControlPointsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
2
,
color
:
0x333333
,
transparent
:
true
}
);
var
nurbsControlPointsLine
=
new
THREE
.
Line
(
nurbsControlPointsGeometry
,
nurbsControlPointsMaterial
);
nurbsControlPointsLine
.
position
.
set
(
posX
,
posY
,
posZ
);
nurbsControlPointsLine
.
rotation
.
set
(
rotX
,
rotY
,
rotZ
);
nurbsControlPointsLine
.
scale
.
set
(
scaleX
,
scaleY
,
scaleZ
);
var
nurbsControlPointsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
2
,
color
:
0x333333
,
opacity
:
0.25
}
);
parent
.
add
(
nurbsLine
);
parent
.
add
(
nurbsControlPointsLine
);
var
nurbsControlPointsLine
=
new
THREE
.
Line
(
nurbsControlPointsGeometry
,
nurbsControlPointsMaterial
);
nurbsControlPointsLine
.
position
.
copy
(
nurbsLine
.
position
);
group
.
add
(
nurbsControlPointsLine
);
//
renderer
=
new
THREE
.
CanvasRenderer
(
{
antialias
:
true
}
);
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
renderer
.
sortElements
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
@@ -229,7 +227,7 @@
function
render
()
{
parent
.
rotation
.
y
+=
(
targetRotation
-
parent
.
rotation
.
y
)
*
0.05
;
group
.
rotation
.
y
+=
(
targetRotation
-
group
.
rotation
.
y
)
*
0.05
;
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_geometry_nurbs.html
浏览文件 @
4bae1c1f
...
...
@@ -38,8 +38,7 @@
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
text
,
plane
;
var
group
;
var
targetRotation
=
0
;
var
targetRotationOnMouseDown
=
0
;
...
...
@@ -66,63 +65,62 @@
info
.
innerHTML
=
'
Drag to spin
'
;
container
.
appendChild
(
info
);
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1
000
);
camera
.
position
.
set
(
0
,
150
,
50
0
);
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
000
);
camera
.
position
.
set
(
0
,
150
,
75
0
);
scene
=
new
THREE
.
Scene
();
scene
.
add
(
new
THREE
.
AmbientLight
(
0x808080
)
);
scene
.
add
(
new
THREE
.
AmbientLight
(
0x404040
)
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
0
,
0
,
1
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
light
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
light
);
parent
=
new
THREE
.
Object3D
();
parent
.
position
.
y
=
50
;
scene
.
add
(
parent
);
group
=
new
THREE
.
Object3D
();
group
.
position
.
y
=
50
;
scene
.
add
(
group
);
// NURBS curve
var
nurbsControlPoints
=
[];
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
200
,
100
,
100
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
100
,
300
,
-
200
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
-
100
,
200
,
-
40
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
-
200
,
350
,
250
,
1
)
);
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
0
,
0
,
0
,
1
)
);
var
nurbsKnots
=
[
0.0
,
0.0
,
0.0
,
0.0
,
0.5
,
1.0
,
1.0
,
1.0
,
1.0
];
var
nurbsKnots
=
[];
var
nurbsDegree
=
3
;
var
nurbsCurve
=
new
THREE
.
NURBSCurve
(
nurbsDegree
,
nurbsKnots
,
nurbsControlPoints
);
var
posX
=
0
;
var
posY
=
-
100
;
var
posZ
=
0
;
for
(
var
i
=
0
,
j
=
20
;
i
<
j
;
i
++
)
{
nurbsControlPoints
.
push
(
new
THREE
.
Vector4
(
Math
.
random
()
*
400
-
200
,
Math
.
random
()
*
400
,
Math
.
random
()
*
400
-
200
,
1
)
);
var
rotX
=
0
;
var
rotY
=
0
;
var
rotZ
=
0
;
var
knot
=
i
/
j
;
var
scaleX
=
1
;
var
scaleY
=
1
;
var
scaleZ
=
1
;
if
(
i
<
nurbsDegree
)
knot
=
0
;
if
(
i
>=
j
-
nurbsDegree
)
knot
=
1
;
nurbsKnots
.
push
(
knot
);
}
var
nurbsCurve
=
new
THREE
.
NURBSCurve
(
nurbsDegree
,
nurbsKnots
,
nurbsControlPoints
);
var
nurbsGeometry
=
new
THREE
.
Geometry
();
nurbsGeometry
.
vertices
=
nurbsCurve
.
getPoints
(
1
00
);
nurbsGeometry
.
vertices
=
nurbsCurve
.
getPoints
(
2
00
);
var
nurbsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
10
,
color
:
0x333333
,
transparent
:
true
}
);
var
nurbsLine
=
new
THREE
.
Line
(
nurbsGeometry
,
nurbsMaterial
);
nurbsLine
.
position
.
set
(
posX
,
posY
,
posZ
);
nurbsLine
.
rotation
.
set
(
rotX
,
rotY
,
rotZ
);
nurbsLine
.
scale
.
set
(
scaleX
,
scaleY
,
scaleZ
);
nurbsLine
.
position
.
set
(
200
,
-
100
,
0
);
group
.
add
(
nurbsLine
);
var
nurbsControlPointsGeometry
=
new
THREE
.
Geometry
();
nurbsControlPointsGeometry
.
vertices
=
nurbsCurve
.
controlPoints
;
var
nurbsControlPointsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
2
,
color
:
0x333333
,
transparent
:
true
}
);
var
nurbsControlPointsMaterial
=
new
THREE
.
LineBasicMaterial
(
{
linewidth
:
2
,
color
:
0x333333
,
opacity
:
0.25
,
transparent
:
true
}
);
var
nurbsControlPointsLine
=
new
THREE
.
Line
(
nurbsControlPointsGeometry
,
nurbsControlPointsMaterial
);
nurbsControlPointsLine
.
position
.
set
(
posX
,
posY
,
posZ
);
nurbsControlPointsLine
.
rotation
.
set
(
rotX
,
rotY
,
rotZ
);
nurbsControlPointsLine
.
scale
.
set
(
scaleX
,
scaleY
,
scaleZ
);
parent
.
add
(
nurbsLine
);
parent
.
add
(
nurbsControlPointsLine
);
nurbsControlPointsLine
.
position
.
copy
(
nurbsLine
.
position
);
group
.
add
(
nurbsControlPointsLine
);
// NURBS surface
...
...
@@ -156,20 +154,16 @@
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
var
materials
=
[
new
THREE
.
MeshLambertMaterial
(
{
ambient
:
0xbbbbbb
,
map
:
map
,
side
:
THREE
.
DoubleSide
}
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
wireframe
:
true
,
transparent
:
true
,
opacity
:
0.1
,
side
:
THREE
.
DoubleSide
}
)
];
getSurfacePoint
=
function
(
u
,
v
)
{
return
nurbsSurface
.
getPoint
(
u
,
v
);
};
var
geo
=
new
THREE
.
ParametricGeometry
(
getSurfacePoint
,
20
,
20
);
var
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geo
,
materials
);
object
.
position
.
set
(
0
,
100
,
0
);
var
geometry
=
new
THREE
.
ParametricGeometry
(
getSurfacePoint
,
20
,
20
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
ambient
:
0xbbbbbb
,
map
:
map
,
side
:
THREE
.
DoubleSide
}
);
var
object
=
new
THREE
.
Mesh
(
geometry
,
material
);
object
.
position
.
set
(
-
200
,
100
,
0
);
object
.
scale
.
multiplyScalar
(
1
);
parent
.
add
(
object
);
group
.
add
(
object
);
//
...
...
@@ -283,7 +277,7 @@
function
render
()
{
parent
.
rotation
.
y
+=
(
targetRotation
-
parent
.
rotation
.
y
)
*
0.05
;
group
.
rotation
.
y
+=
(
targetRotation
-
group
.
rotation
.
y
)
*
0.05
;
renderer
.
render
(
scene
,
camera
);
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录